Garry's Mod

Garry's Mod

Dynamic Combine Rappelling
275 条留言
w.black57  [作者] 11 月 13 日 下午 4:56 
@Immortal Guard

You're welcome.. it's a sad day today we lost a comrade :SaffronCry:
Guard 11 月 13 日 下午 4:47 
@blep07 its too late we lost him
Guard 11 月 13 日 下午 4:46 
tnx for update rep and love for you my friend:gtfoheart::bf5star:
w.black57  [作者] 11 月 13 日 下午 4:33 
@all

Jokes aside, new update seemed to have broken my mod indeed. Should work right now! :happyfaye:
w.black57  [作者] 11 月 13 日 下午 4:32 
@blep07

Dont die, I fixed your life support! :laughing_yeti:
blep07 11 月 13 日 下午 2:19 
its broken! PLEASEEEE fix it this mod is amazing and i cannot live without it.
holberry20 11 月 13 日 下午 12:47 
[Dynamic Combine Rappelling] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:367
4. wblSpawnRappelRope - lua/autorun/werappel.lua:371
5. unknown - lua/autorun/werappel.lua:435
AtomicJuno 11 月 13 日 上午 12:27 
new update breaks this
Monkey 11 月 12 日 上午 2:18 
Can you add that metrocops can rapple too?
Glukfan191 sups.gg 11 月 7 日 下午 8:34 
Is there any other way to use it on x64? cause I can't use the stable branch as I keep getting not enough memory errors
Davidbr4zuc4 11 月 7 日 上午 8:49 
damn, alr :)
w.black57  [作者] 11 月 6 日 下午 6:50 
@Davidbr4zuc4
@2018

Theres been an update in the beta branch that caused the problem, sadly theres nothing I can do as the error is in the gmod's team side.
This still works on the default/stable branch of Gmod so kindly switch to it for this to work again.

Thank you!! :HappyElle:
Davidbr4zuc4 11 月 6 日 上午 6:27 
@2018 i had the same error, but i think its these retail animations
2018 11 月 6 日 上午 3:37 
[Dynamic Combine Rappelling] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:367
4. wblSpawnRappelRope - lua/autorun/werappel.lua:371
5. unknown - lua/autorun/werappel.lua:435

Timer Failed! [Simple][@lua/autorun/werappel.lua (line 432)]
C_RopeKeyframe::FinishInit couldn't find rope missing_rope_material
Jake 10 月 26 日 下午 11:19 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
w.black57  [作者] 10 月 26 日 下午 10:59 
@Jake

I don't plan to sadly :sadfaye:
Jake 10 月 26 日 下午 5:21 
Will you add this functionality to the Civil Protection Ai, or is this just going to be Combine Soldier exclusive? Just curious.
Arel 9 月 15 日 上午 2:54 
they jump down with the animations but they end up dying in the process. any ideas which mod class is causing this?
Squire 9 月 5 日 上午 7:51 
@classic game just download a spawner addon
w.black57  [作者] 9 月 4 日 上午 8:42 
@Delta29

The mod does not depend on Nav meshes or AI nodes (although the AI node is used by the npc itself, technical AI nodes is still needed). So yes it works on ANY map
Cpt. Anthis Stasis 9 月 4 日 上午 6:34 
does this work for the Combine faction in Map Sweepers? and is it truly compatible with ANY map?
classic gamer 9 月 3 日 下午 4:43 
Can you make option in spawn menu to spawn random combine soldier please. I found it weird the menu doesn't have that option.
w.black57  [作者] 8 月 31 日 下午 5:13 
I mean, you did contribute hehe :cat_cool:
UNIT1  [作者] 8 月 31 日 下午 5:07 
haha me contributer
thank you broooo!
UNIT1  [作者] 8 月 31 日 下午 4:52 
@w.black57
its all good i won't mind if you put mine in the redirect
:steamhappy:
w.black57  [作者] 8 月 31 日 下午 4:44 
@UNIT1

Hey thanks for this! Im very sorry if I abandoned this, kinda lost motivation in updating this haha.

Ill update my page to redirect towards this updated one if you dont mind.
UNIT1  [作者] 8 月 31 日 上午 11:30 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3559726519?
Here y'all go
I made a custom animation supporter version if your using retail-like anims
(might be a little wonky but convars should still work!)
kemakangi 8 月 31 日 上午 10:24 
awsome
Scientist 8 月 30 日 上午 1:43 
👍
Djtrainer2002 8 月 29 日 下午 12:18 
Good :D
ProjectSundial 8 月 27 日 下午 5:33 
I already thought that this mod is great, but the fact that it works on other addons makes it even better
:steamthumbsup:
UNIT1  [作者] 8 月 26 日 下午 12:44 
@ w.black57
Not what I meant
Sorry
What I meant by is like combine animation replacers don’t work with this
w.black57  [作者] 8 月 25 日 下午 11:07 
@UNIT1

I dont make animations, these are just hl2 default animation :sadfaye:
UNIT1  [作者] 8 月 25 日 下午 3:56 
brooo when is custom animation support coming
:steamsad:
t51 enjoyer 8 月 24 日 上午 8:15 
you should make it so they can also climb up and not just go down
Deahtzabvle 8 月 22 日 上午 6:46 
btw not the deployable ones its kinda like the ones individually around the npc
Deahtzabvle 8 月 22 日 上午 6:43 
I did its really cool but im just wondering if u can make a forcefields for the normal combine npcs not vj base
w.black57  [作者] 8 月 22 日 上午 12:36 
@Cyan Mecha

I suggest checking out Rychh's combine, they are awesome :SelicyGrin:
Deahtzabvle 8 月 22 日 上午 12:07 
Yo dude can you maybe like make an addon for combine soldiers having forcefields around them so they have more protection that would be really cool if you can make an addon based on this.
Gake 8 月 4 日 下午 12:34 
[BUG] if the roof isn't high up from the group they're landing onto they will basically hover in the air for a set amount of time. Since the mod doesn't take into account distance it has problems dealing with smaller ledges. I recommend doing a trace to determine distance and setting time animating based on distance.
w.black57  [作者] 8 月 1 日 上午 2:37 
@Yuizi

Nope, just the combine soldiers (normal ,elite , prisonguard, shotgunners)
Yuizi 7 月 31 日 下午 7:06 
does it work with metropolice?
Beretgate 7 月 27 日 上午 11:21 
yes it works with model replacements (at least the ones i use)
w.black57  [作者] 7 月 26 日 下午 8:37 
@Bub

Maybe? I haven't tested :sadfaye:
BuB 7 月 26 日 下午 6:09 
does this work with model replacers
John the Tester 7 月 23 日 下午 1:14 
the mod is gud
w.black57  [作者] 7 月 14 日 下午 5:41 
@Glass of Lime Soda

Sure! No problem :SelicyGrin:
Glass of Lime Soda 7 月 12 日 下午 1:39 
Hello, is it ok for me to take the lines "
owner:SetNPCState(NPC_STATE_SCRIPT) -- Disable default AI
owner:SetSchedule(0) -- SCHED_NONE to stop wandering
owner:SetKeyValue("spawnflags", bit.bor(SF_NPC_START_EFFICIENT)) -- Disable reactions
"

And implement them into my weapons mod?

It seems to fix the reloading issue I have been dealing with.

I do not mind crediting you if I ever upload the thing.
w.black57  [作者] 7 月 10 日 上午 6:28 
@Gunnery Sergeant

If you don't intend to add AI mods for the combine, then no it does not add anything other than making them rappel down
ThugLife48Gangster 7 月 10 日 上午 5:27 
I meant like does it only add the rappelling or does it also affect their normal "battle AI"?