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You're welcome.. it's a sad day today we lost a comrade
Jokes aside, new update seemed to have broken my mod indeed. Should work right now!
Dont die, I fixed your life support!
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:367
4. wblSpawnRappelRope - lua/autorun/werappel.lua:371
5. unknown - lua/autorun/werappel.lua:435
@2018
Theres been an update in the beta branch that caused the problem, sadly theres nothing I can do as the error is in the gmod's team side.
This still works on the default/stable branch of Gmod so kindly switch to it for this to work again.
Thank you!!
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:367
4. wblSpawnRappelRope - lua/autorun/werappel.lua:371
5. unknown - lua/autorun/werappel.lua:435
Timer Failed! [Simple][@lua/autorun/werappel.lua (line 432)]
C_RopeKeyframe::FinishInit couldn't find rope missing_rope_material
I don't plan to sadly
The mod does not depend on Nav meshes or AI nodes (although the AI node is used by the npc itself, technical AI nodes is still needed). So yes it works on ANY map
thank you broooo!
its all good i won't mind if you put mine in the redirect
Hey thanks for this! Im very sorry if I abandoned this, kinda lost motivation in updating this haha.
Ill update my page to redirect towards this updated one if you dont mind.
Here y'all go
I made a custom animation supporter version if your using retail-like anims
(might be a little wonky but convars should still work!)
Not what I meant
Sorry
What I meant by is like combine animation replacers don’t work with this
I dont make animations, these are just hl2 default animation
I suggest checking out Rychh's combine, they are awesome
Nope, just the combine soldiers (normal ,elite , prisonguard, shotgunners)
Maybe? I haven't tested
Sure! No problem
owner:SetNPCState(NPC_STATE_SCRIPT) -- Disable default AI
owner:SetSchedule(0) -- SCHED_NONE to stop wandering
owner:SetKeyValue("spawnflags", bit.bor(SF_NPC_START_EFFICIENT)) -- Disable reactions
"
And implement them into my weapons mod?
It seems to fix the reloading issue I have been dealing with.
I do not mind crediting you if I ever upload the thing.
If you don't intend to add AI mods for the combine, then no it does not add anything other than making them rappel down