边缘世界 RimWorld

边缘世界 RimWorld

星海征途种族 - 神导精灵
19 条留言
Akarthus  [作者] 8 月 17 日 下午 2:43 
@算清了千年的账目却算不懂你的已读不回 我不会写设置的代码,如果要简单的解决方式话,你可以吧文件Texture里面的那些纹路全部换成空白的png,不过名字要保持一致
可以加一个隐藏身体上纹路的设置吗?
深海的提尔比茨 5 月 17 日 下午 8:58 
是的,har的mincho,看来只能避免给对应的mod小人加回路了(
Akarthus  [作者] 5 月 17 日 下午 5:40 
@深海的提尔比茨 用的是HAR的mincho吗?我看另一个好像只有1.2,HAR和原版小人逻辑不太一样,我用的渲染方式可能只兼容原本小人,我不用HAR所以不清楚他们会是什么情况,我觉得可能是因为渲染的兼容问题。我本来加入新的渲染就是因为原版的一些问题,所以大概修不了(小声)。技术力不足.jpg
深海的提尔比茨 5 月 17 日 上午 10:01 
奥术回路基因加给其它mod的xenotype小人,有概率出现体型消失(并频闪式报红字),例如mincho族,还有一个冶龙族也会出现类似的情况
Akarthus  [作者] 4 月 11 日 上午 3:21 
@xkuripuri Sadly I can only do vanilla body types (and honestly they are a pain in the ass for me as a non-artist), but for modded ones, if they replace vanilla body type, it will render exactly where they currently are, potentially going outside the body. For modded ones that doesn't follow the vanilla, honestly im not sure. They render like fur (to make them different on body types) but I made a new render class so it doesn't get affect by hair color.
xkuripuri 4 月 10 日 下午 8:23 
You know, I really like the visual effect you get from using this to be honest.
Though it probably only fits well with the vanilla body types, not sure how well they'd fit with modded in ones, or femaleBB come to think of it...
Akarthus  [作者] 4 月 4 日 下午 4:23 
@csfireworks 感谢纠错,我一直用的英文游戏忘了测试一下翻译了
csfireworks 4 月 4 日 上午 7:42 
异种名字放错文件夹了,汉化失效
XenotypeDefs 放在了GeneDefs里
Arquebus 3 月 28 日 下午 11:57 
I just want to say that I appreciate you. Keep it up <3
The Blind One 3 月 28 日 下午 6:52 
Industrial elves?

Woke?

Blasphemy!

Cool mod tho :cozybethesda:
AtlasTheReaper 3 月 28 日 下午 5:27 
@Akarthus I actually could help you out with that idea if you want, with something akin to the drop pods in vanilla, or even better utilizing SOS2 support you could create some kinda vehicle that could act as an orbital insertion vehicle that uses a burst function to do such maneuvers, making it reusable but cost a lotta fuel to balance it. As for design wise it depends if you're looking for a more 40k grimdark kinda deal or something more fantasy inspired.
Akarthus  [作者] 3 月 28 日 下午 5:19 
@AtlasTheReaper Its currently not planned (Since i dont have good ideas of unique vehicles and I cant drew them). But it have alway been my dream to be able to drop tanks from orbit (My unrealistic expectation of Starfield). So maybe, but probably not recent.
Massattack52 3 月 28 日 下午 5:15 
Hey, cool mod. :steamthumbsup:
AtlasTheReaper 3 月 28 日 下午 5:03 
@Akarthus will we ever be blessed with the magic of vehicles? Also SOS2 would be fun to use with your mods.
Akarthus  [作者] 3 月 28 日 下午 4:37 
@blitz260819 The settings of the universe it actually not that well defined honesty, do I haven't even written out about the other Xenotypes (They were human, largely). And even Forsakens is a new concept. They also have mech and AI in the universe, but like 40K, they are mainly the enemy. That might be a mod when I finalize their design (TBD: very long)
chill 3 月 28 日 下午 4:35 
ew, elves
blitz260819 3 月 28 日 下午 4:25 
I really like your mods and I do not wish to sound presumptuous, but would you consider creating more xenotypes for your universe? I really liked the originality of the mod and thought that implementing mechanoids would be wonderful; this is just my opinion. Regards.