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报告翻译问题
Would you include a feature that allows for AI calling in artillery or air support?
missionNamespace setVariable ["reviveRadius", 30];
This limits the revival to nearby allies. You can also configure it through module parameters or mission scripts. The capture percentage gets stuck due to the game mode that blocks conquest with fallen enemies. This mod removes incapacitated enemies when AI can. Those that remain alive are usually bugged. If you are the squad leader, select a unit and aim at an incapacitated enemy; if the 'attack order' appears, they will shoot on their own. If no order appears, you will see that they do not attack those enemies.
Also, 50% of the time AI units ignore injured player, they just pass by.