武装突袭3

武装突袭3

240 个评价
AI Resurrection
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.697 MB
3 月 28 日 上午 11:48
8 月 7 日 上午 9:32
22 项改动说明 ( 查看 )

订阅以下载
AI Resurrection

在 Adri_karry 的 1 个合集中
AK Tools
24 件物品
描述
AI Resurrection - Incapacitation and Revive System
AI Resurrection enables AI to revive allies and players in single-player (SP) and multiplayer (MP) games. It works automatically in any mission without additional modules, using a custom unconscious state system.

Main Features:
✅ AI revives allies and players with realistic animations.
✅ Any nearby unit can revive an incapacitated ally; only the first to arrive does so.
✅ AI extracts incapacitated units from non-destroyed vehicles for revival.
✅ Compatible with spawn scripts and modules.
✅ Players revive allies with a "hold" action, no medkits required.
✅ Revive time limit: 3 minutes, or the incapacitated unit dies.
✅ Players and AI enter an incapacitated state and can only be eliminated if finished off.
✅ AI finishes off incapacitated enemies, unlike the base system.
✅ Damage-free shots allowed when entering incapacitated mode to prevent instant death.
✅ "HoldAddAction" removed from eliminated or revived units.
✅ Menu and actions translated into all Arma 3 languages.
✅ No external mods or DLCs required.

Dynamic Menu:
✅ Opens with a custom key on User7, displaying a dynamic button interface.
Auto-Revive Button: Activates a countdown for automatic revival when incapacitated (off by default, only usable when incapacitated).
Recruitment Button: Activates an addAction to recruit bots and make them playable in SP and MP (off by default).
Leadership Button: Take command of your group or assign leadership to another member. Become leader with one click if not leading, or step down to transfer leadership to a random teammate. On respawn, leadership auto-transfers; regain command via the button.

Revive System Configuration:
✅ This system allows you to fine-tune key parameters that control incapacitation, revival, and AI assistance behavior.

Configuration methods:
- Via module in the editor.
- Admin Menu (in real time)

Available Parameters:

deathTime: Time in seconds before an incapacitated unit dies from bleeding out. 🔧 Default value: 180
life: Health level after being revived. 🔧 Range: 0 (fully healed) to 0.99 (barely alive)
reviveRadius: Maximum distance (in meters) for AI to detect allies to revive. 🔧 Default value: 80
maxRetries: Maximum number of revive requests an incapacitated unit can make. 🔧 Default value: 3
Disable Revival System per Side Allows disabling the incapacitation system individually for each faction: BLUFOR, OPFOR, INDEPENDENT, and CIVILIAN. When enabled for a specific side, its units will die instantly instead of entering the incapacitated state, regardless of whether there are human players in that faction or not.
🔧 Default state: Disabled for all sides 🔧 Configuration
lethalDamageEnabled: If enabled, any hit that causes 100% damage will be lethal and bypass incapacitation. 🔧 Default: Disabled
damageThreshold: Resistance threshold that reduces incoming damage to units. 🔧 Range: 0 to 0.7 (recommended max to avoid immortal units) 🔧 Default: 0

Admin Menu:
✅ Accessible via User10 key, works in SP and MP.
✅ Only visible to the mission creator or server admins.
✅ Allows real-time configuration of all revive system parameters.

Dragging Incapacitated Units:
✅ Activated via User8 key.
✅ Allows picking up and dropping incapacitated units with the same key.
✅ Fully compatible with SP and MP.

Additional Details:
🔸 AI eliminates incapacitated enemies for tactical realism.
🔸 Avoid combining with the base revive system or other revive mods to prevent conflicts (e.g., duplicate actions).

📜 AI Resurrection License:
All rights reserved. This mod cannot be modified, redistributed, or included in any other package without permission.
🚫 It is prohibited to modify, decompile, extract PBO files, any other content, or scripts from the mod.
🚫 It is prohibited to redistribute the mod, in whole or in part, on any platform or repository.
🚫 It is prohibited to include this mod in other mods or modpacks.
🚫 It is prohibited to create derivatives or modifications based on this mod.
180 条留言
Adri_karry  [作者] 6 小时以前 
@AustralOK de momento no tengo ninguna opcion para volver a pedir ayuda o forzarlo porque no me aparecian los addactions en modo incapacitado, pero si podria añadir esa funcion con una nueva tecla cuando lo actualice ya que le tengo que añadir las teclas personalizadas dentro del mod para no usar las teclas de accion personalizada porque ya descubri como crear mi propio apartado de teclas
AustralOK 6 小时以前 
otra pregunta, como se puede hacer para forzar que los bots te revivan? he visto que no quieren revivirte en combate, es entendible pero a veces hay combates muy prolongados, no hay una manera de forzar que el bot venga?
AustralOK 7 小时以前 
no no, no es de tu mod! tranquilo, me referia a que hay mapas MP que ya son asi por default, y que gracias a tu mod podemos seguir jugando al revivirnos mutuamente, por eso mismo, tu mod es un must have para grupos chiquitos
Adri_karry  [作者] 16 小时以前 
@AustralOK Gracias, revisare el boton de reclutar yo al menos no note el bug de que no te puedes cambiar a las tropas reclutadas, nose si alomejor era porque era una mision en MP porque solo se puede cambiar a aliados en SP
AustralOK 10 月 30 日 下午 9:48 
Excelente mod amigo, gracias a esta joya de mod, se arregla eso de que a veces no podes usar un bot o de que tengas que resetear toda la mision, de 10
Adri_karry  [作者] 10 月 18 日 上午 6:34 
@minecraft with gadget Yes, I still need to add the new parameters to the module. The damage reduction setting helps prevent instant incapacitation, but if set too high, it can make units nearly immortal depending on weapon damage and armor from mods or DLCs. Incapacitated units now survive more than one shot because I changed that in the latest update to count kills properly instead of assists.
minecraft with gadget 10 月 17 日 下午 6:23 
This is nice, but there's no way to configure it properly right now. Admin menu doesn't seem to work and the module doesn't let you configure all settings. By default EVERYONE is incapacitated all the time and never OHKed, regardless of damage, which is pretty annoying.
Konstance™ (Hiatus) 10 月 10 日 下午 3:09 
Any chance of having a CBA version for it to disable seperate side Revive systems without having to manually open up the system each time a mission starts?
Adri_karry  [作者] 9 月 27 日 上午 4:36 
@Ambitiose It should work well, I haven't checked it.
Ambitiose 9 月 27 日 上午 12:22 
Hi, does it works with Antistasi Ultimate? I am new to Arma 3 mods so idk if Antistasi Ultimate is an additional module too