Empyrion - Galactic Survival

Empyrion - Galactic Survival

KEG-Ratan's WIP-BW
19 条留言
Ratan Kabidge  [作者] 6 月 20 日 下午 1:46 
Ok, thx for the seed, but as previously stated , some seeds do indeed have issues on spawning, which I will be working on shortly (on final steps in my sidetrack game as I write this), but this part of the aforementioned above notes specify "Cleanup will resolve erroneous spawning of some POIs as well as minimal base issues on certain seeds." I will be working through the starting playfield options also as noted above first, likely several WIP builds in the process, but Lyndon, which is #5 will be one of the earlier work overs. :selike:
zeridoz 6 月 20 日 上午 10:54 
my seed is 195187
zeridoz 6 月 20 日 上午 10:44 
sorry am on lyndon
but yeah it is in the water
Ratan Kabidge  [作者] 6 月 15 日 下午 10:44 
Nope. You are not. Period.
zeridoz 6 月 15 日 下午 12:36 
i am on akua, there is the old faction city with all the
farms n stuffs
Ratan Kabidge  [作者] 6 月 10 日 上午 8:20 
Seed. Read the notes posted above please. Aside from the fact Kellertown only spawns on Lyndon and Keller, it will never be on Akua.
zeridoz 6 月 10 日 上午 12:08 
also my game kellertown spawned in water
on akua
zeridoz 6 月 9 日 下午 7:24 
the problem is like the hitbox for drilling occasionally changes and it is hard to refind
zeridoz 6 月 9 日 下午 7:22 
hey has anyone done multiplayer properly recently?
Ratan Kabidge  [作者] 6 月 9 日 下午 5:49 
They are larger and harder, basically larger varieties of the old SSoD models they used for like a month that got flamed out of existence by the user base. i don't use SSoD at all, hate them with a passion, but I will see if i can turn all the models down, but I do not believe so as those are actually handled handled more like a POI than a terrain item I think. Food is in fact relvant though since they take so long since they are basically drilling a block, which is why the SSoD and Meteors do no actually alter their shape like voxel terrain, instead when they seem to shrink, they are actually changing models from a larger model to a smaller model depending the percentage mined.
zeridoz 6 月 9 日 下午 5:35 
sorry not food but field mining dont know why i put food sorry about that
Ratan Kabidge  [作者] 6 月 9 日 下午 4:18 
@zeridoz yeah i will take a look, but if not mistaken before i open the files, I believe there is only one hardness setting for the ores, meteorites are better mined with a mining HV/SV than handheld. I'll see if i can adjust the food use for the drill itself though, again, will be on anything mined with it, but that's only option i suspect. It will likely be a few days before i get to it though, after 6 weeks of editing daily for the previous live build, I'm taking a break for a few days, but will be back editing the next phase project roughly this weekend, and will see what I can do about the food consumption on the drills then. I will put it in the todo notes above in the mean time though, thanks for the suggestion/observation.
zeridoz 6 月 8 日 下午 9:21 
also you may wanna change how metoerites work on food at a lack of real way to find the proper hitbox can make the things kinda tedious to mine when using the hand held drills, like i love the things dont get me wrong but like the hitbox being hard to properly aim at makes them difficult to mine
Ratan Kabidge  [作者] 6 月 3 日 下午 10:40 
@Zeridoz Only two.... which are sectors, not planets. No way around that at launch as the playfield data is not loaded in the start menu for sectors. Once in game, they will display though. They are the first two, figures that sectors are forced to be the first two you see, but they are always listed first regardless what I set them to. Of the 23 start options, only Ratania Sector and Shon starts have no description since the game client does not preview playfield data for sectors, they do have description once the game loads up though. Thanks for the warning though. :selike:
zeridoz 6 月 3 日 下午 9:10 
alot of the starter planets have no descriptions
Rough Rider 5 月 22 日 下午 7:16 
Ok, cool..thx
Ratan Kabidge  [作者] 5 月 22 日 下午 6:51 
@Rough Rider Thanks for the info, yes I have been working on that, as we (Arezod specifically) had noticed that as well. The issue is the template I used while updating those prefabs was not set to public, but I will post that int he notes above and tend to it by the next live publish. In the mean time, know that our factions are actually hard set until I can get the tables configured (next phase goal), so they will remain at 24k (friendly) status regardless what you do, so it is safe to loot them even though the game displays that message.
Rough Rider 5 月 22 日 下午 4:22 
Hey Ratan and Keller, started on Akua and noticed the NOS are friendly like the original version, but now unable to loot cargo without going unfriendly. Also went to Space Station, same. Is it meant to be that way in this version or an over-sight? Just curious..
[SPH]Grandpa's Gaming [USA] 4 月 11 日 上午 11:10 
hey..great build