Empyrion - Galactic Survival

Empyrion - Galactic Survival

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KEG-Ratan's WIP-BW
   
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标签: Scenario
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403.162 MB
3 月 27 日 下午 8:19
6 月 8 日 下午 5:23
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KEG-Ratan's WIP-BW

描述
Live branch is currently running build WIP-BW, posted 8:23pm on June 8, 2025.
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Goals for this phase of editing:
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1) Incorporate a number of new spawner blocks GamerKeller87 has created for KEU.
2) Create new synthesis block series; basically ammunition replicators 1x1x1 footprint which must sit on a grow plot and use grow lights (similar, yet smaller to the hydroponics bays).
3) Create additional templates to be used in the RNG galaxy, implement them into the randomization tables.
4) Reduce regeneration time to 3 hours since bases in all playfields will no longer be admin/invulnerable.
5) Fix all drone base spawning and adjust drone density to increase overall scenario difficulty.
6) Fix spawn tables in all playfields to prevent skipped spawn attempts.
7) Localize all prefabs used in KEG groups to remove invulnerable prefab calls from vanilla prefab calls.
8) Clear out unused prefabs once the playfields themselves no longer call them into existence.
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RNG playfield generation begins with the established asteroid and trade station sector templates.
1) RNG Inner Asteroid Sector
2) RNG Outer Asteroid Sector
3) RNG Trade Station Sector
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Playfield cleanup begins with the start options before I move to the Aktitout star system on playfields. I anticipate updating the live branch once the startup options and then each of the 8 star systems are completed and their playfield templates have been added to the RNG spawn table (likely weeks, if not months to complete). Cleanup will resolve erroneous spawning of some POIs as well as minimal base issues on certain seeds.

Completed Starting Playfields: 0/23

1) Ratania Sector
2) Shon II Sector
3) Arezodus
4) Keller
5) Lyndon
6) Ratania
7) Drakonia
8) Hoppy
9) Akua
10) Masperon
11) Ningues
12) Skillon
13) Rachoria
14) Rhi
15) Ava
16) Heller
17) Eragon
18) Ellsworth
19) Jadiwan
20) Rora
21) Endeavor
22) Lavatus
23) Metallicus
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Local playfields (WIP-BW 175): 175
Local prefabs (WIP-BW 386): 386
Playfield cleanup and RNG template file complete: 0/?
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Rat's ToDo:

A) look into possibility of food adjustment and model shift time for hand drills on meteors.

!!) Next live branch publish.

Pausing roughly a week until mid June......then....... Work continues
- Rat


19 条留言
Ratan Kabidge  [作者] 6 月 20 日 下午 1:46 
Ok, thx for the seed, but as previously stated , some seeds do indeed have issues on spawning, which I will be working on shortly (on final steps in my sidetrack game as I write this), but this part of the aforementioned above notes specify "Cleanup will resolve erroneous spawning of some POIs as well as minimal base issues on certain seeds." I will be working through the starting playfield options also as noted above first, likely several WIP builds in the process, but Lyndon, which is #5 will be one of the earlier work overs. :selike:
zeridoz 6 月 20 日 上午 10:54 
my seed is 195187
zeridoz 6 月 20 日 上午 10:44 
sorry am on lyndon
but yeah it is in the water
Ratan Kabidge  [作者] 6 月 15 日 下午 10:44 
Nope. You are not. Period.
zeridoz 6 月 15 日 下午 12:36 
i am on akua, there is the old faction city with all the
farms n stuffs
Ratan Kabidge  [作者] 6 月 10 日 上午 8:20 
Seed. Read the notes posted above please. Aside from the fact Kellertown only spawns on Lyndon and Keller, it will never be on Akua.
zeridoz 6 月 10 日 上午 12:08 
also my game kellertown spawned in water
on akua
zeridoz 6 月 9 日 下午 7:24 
the problem is like the hitbox for drilling occasionally changes and it is hard to refind
zeridoz 6 月 9 日 下午 7:22 
hey has anyone done multiplayer properly recently?
Ratan Kabidge  [作者] 6 月 9 日 下午 5:49 
They are larger and harder, basically larger varieties of the old SSoD models they used for like a month that got flamed out of existence by the user base. i don't use SSoD at all, hate them with a passion, but I will see if i can turn all the models down, but I do not believe so as those are actually handled handled more like a POI than a terrain item I think. Food is in fact relvant though since they take so long since they are basically drilling a block, which is why the SSoD and Meteors do no actually alter their shape like voxel terrain, instead when they seem to shrink, they are actually changing models from a larger model to a smaller model depending the percentage mined.