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HOLY SHIT HE DID IT
Но я выпустил обновление, переименовав конвары с ssao на ssao_plus
But I released an update, renaming the convars from ssao to ssao_plus
1. InitSSAOParams - lua/postprocess/ssao.lua:321
2. EnableSSAO - lua/postprocess/ssao.lua:350
3. unknown - lua/postprocess/ssao.lua:404
4. unknown - lua/includes/modules/cvars.lua:46
1. InitSSAOParams - lua/postprocess/ssao.lua:321
2. unknown - lua/postprocess/ssao.lua:449 this error is happen to me is it only happen to me?
Мод поломался.
библиотека шейдеров включена
✓ translucent fix
ssao param
@melgeez09
- Less blur in the filter, but still retains the edges of objects.
- SSAO no longer disappears in the vicinity.
- Fixed ghosting when falling.
- There are no matrix multiplications in this version.
- The shading radius is reliably fixed, even if you move the camera closer or further away.
TODO:
- The filter may be split into two passes for optimization.
- Water fix.
Thanks LVutner
- Fixed unsaving params
- Improved optimization
- Improved filtering based on 3D object boundaries
- Fixed a bug with a 1-pixel gap
https://discord.gg/JVbhYEZAmQ
Similar bug with original gravity gun?
In this case, effects are written to the depth buffer, which is what causes this effect. Perhaps the effect file will be rewritten in the future to fix the bug.
Describe the problem in discord
https://discord.gg/JVbhYEZAmQ
No, the old SSAO was rippling. Next I will release SSDO. (After CSM). And so on in ascending order of HBAO, etc.
FXAA точно не работает? Может быть, у тебя MSAA включен, и ты не видишь разницы? Ранее ты замечал, что он работает?