Garry's Mod

Garry's Mod

Screen Space Ambient Occlusion (SSAO+ shader)
252 条留言
YaoiOnyx 17 小时以前 
When I enable debug mode everything is all white, it wasn't like that when it worked for me before.
praetor 10 月 25 日 下午 1:09 
howcome it breaks the skybox on every map for me? and how can i fix this?
John Burger 10 月 23 日 下午 3:26 
:steamhappy:
Evgeny Akabenko  [作者] 10 月 23 日 上午 11:30 
Fixed eye ang .z rotation bug
gordon freeman 10 月 17 日 下午 3:28 
"now we need screen space reflections" -page 22
HOLY SHIT HE DID IT
𝐋𝐨𝐛𝐨𝐭𝐨𝐦𝐲 10 月 15 日 下午 5:18 
Евгений, прикол в том что не получалось ничего сделать, мод просто отрубился в момент и не работал. Я безумно рад что ты обновил мод. Спасибо огромное, брат.
John Burger 10 月 15 日 下午 3:39 
really love this shader but you should give us a setting to make it not render on viewmodels at all because it messes with arc9 particles
C1TY 10 月 14 日 下午 1:44 
there is an issue where some maps can be dark with SSAO on such has bodycam map for example
미에이(k) 10 月 14 日 上午 5:30 
thanks for the Update buddy! :D your work is so amazing that make gmod in looks beautiful! i hope your work is keep going well! :steamthumbsup:
BestStarCrafter 10 月 11 日 下午 9:19 
can you changes it so it doesnt affect smoke from weapons such as arc9 weapons or tfa
Evgeny Akabenko  [作者] 10 月 11 日 上午 1:35 
Достаточно было сбросить настройки SSAO на стандартные, чтобы ваши скриптовые ошибки исправились.

Но я выпустил обновление, переименовав конвары с ssao на ssao_plus
Evgeny Akabenko  [作者] 10 月 11 日 上午 1:35 
Resetting SSAO settings to default was enough to fix your script errors.

But I released an update, renaming the convars from ssao to ssao_plus
axolot 10 月 10 日 下午 3:28 
no work :missing::missing::missing:
10 月 10 日 上午 2:32 
[Screen Space Ambient Occlusion (SSAO shader)] lua/postprocess/ssao.lua:321: attempt to index upvalue 'ssao_plus_mat' (a number value)
1. InitSSAOParams - lua/postprocess/ssao.lua:321
2. EnableSSAO - lua/postprocess/ssao.lua:350
3. unknown - lua/postprocess/ssao.lua:404
4. unknown - lua/includes/modules/cvars.lua:46
미에이(k) 10 月 6 日 下午 9:31 
[Screen Space Ambient Occlusion (SSAO shader)] lua/postprocess/ssao.lua:321: attempt to index upvalue 'ssao_plus_mat' (a number value)
1. InitSSAOParams - lua/postprocess/ssao.lua:321
2. unknown - lua/postprocess/ssao.lua:449 this error is happen to me is it only happen to me?
Liz the maid 10 月 5 日 下午 10:33 
It doesn't work for me, either. I tried it on the map linked in the description and fiddled with the settings. I just get a message saying it's causing problems whenever I enable it. :steamsad:
𝐋𝐨𝐛𝐨𝐭𝐨𝐦𝐲 10 月 5 日 下午 8:31 
мод не работает и появились ошибки луа. На хромиуме тоже. Пытался отбисектить минут 20, подумав, что это конфликт модов, оставил только библиотеку и ссао, а проблема не решилась.
Мод поломался.
библиотека шейдеров включена
ChaoticSpaceKitten 10 月 5 日 上午 11:47 
Sorry about that, it was because I had anti aliasing on, I should've turned it off while using your shaders.
Pipe Bomb 9 月 30 日 下午 8:59 
Yeah I got the same issue with @melgeez09
Evgeny Akabenko  [作者] 9 月 29 日 上午 2:06 
@rbthgil111
✓ translucent fix
ssao param
rbthgil111 9 月 28 日 下午 3:14 
yo in some maps i can see through doors, if its fixed sorry for message.
Evgeny Akabenko  [作者] 9 月 27 日 上午 9:19 
melgeez09 9 月 27 日 上午 8:12 
I’m not sure if it’s just my addons but the shader moves when I move? Like it’s kinda confusing
DameMedio 9 月 27 日 上午 5:35 
:Alberts::Alberts::Alberts::Alberts::Alberts::Alberts:
Evgeny Akabenko  [作者] 9 月 26 日 下午 3:23 
Update :gmod::gmod: :gmod::gmod: :gmod::gmod:
Sato 9 月 24 日 上午 11:43 
Addon works again, thank you
melgeez09 9 月 23 日 下午 6:02 
tysm for fixing bro omg :steamhappy::steamhappy:
Evgeny Akabenko  [作者] 9 月 23 日 下午 5:02 
SSAO Update. Round 3:
- Less blur in the filter, but still retains the edges of objects.
- SSAO no longer disappears in the vicinity.
- Fixed ghosting when falling.
- There are no matrix multiplications in this version.
- The shading radius is reliably fixed, even if you move the camera closer or further away.

TODO:
- The filter may be split into two passes for optimization.
- Water fix.

Thanks LVutner
Sato 9 月 23 日 下午 3:38 
The shader is broken at the moment, I don't see any AO.
Kurgan 9 月 23 日 下午 3:20 
Can confirm that the SSAO shader is indeed glitched, it doesn't respect the viewport's angle orientation. Pull out the camera weapon and tilt it sideways, the AO will still be statically mapped to world space rather than screenspace
melgeez09 9 月 23 日 上午 7:35 
if u dont rllyunderstand i could show a short clip of what my game is on about
melgeez09 9 月 23 日 上午 7:11 
im not sure how to explain it but its kinda glitched i like every map im in, like i used to work. but now its like fullon shadows instead of it in like corners and objects. and when can see only the shadows its pixelated. is there a way to fix? i love this addon bro
Evgeny Akabenko  [作者] 9 月 23 日 上午 5:55 
- Upped default bias
Evgeny Akabenko  [作者] 9 月 23 日 上午 5:44 
- Matrix calculation optimisation
- Fixed unsaving params
Unami Fox 9 月 22 日 上午 5:00 
Yes @riley163853 , this 5 star mod with 8,000 current subscribers is goatse.
Evgeny Akabenko  [作者] 9 月 21 日 下午 1:27 
SSAO Update:
- Improved optimization
- Improved filtering based on 3D object boundaries
- Fixed a bug with a 1-pixel gap
OMEGA GABE 9 月 19 日 下午 3:25 
seems to be incompatible when used iwth a leg mod nad modern warfare guns
riley163853 9 月 16 日 上午 5:22 
is this a goatse?
Evgeny Akabenko  [作者] 9 月 14 日 上午 7:49 
In any case, write the problem in discord
https://discord.gg/JVbhYEZAmQ
Evgeny Akabenko  [作者] 9 月 14 日 上午 6:33 
But SSAO doesn't add highlights
ChaoticSpaceKitten 9 月 13 日 下午 10:56 
Pretty broken: Horrible shadows, weird white highlights of characters
Evgeny Akabenko  [作者] 9 月 13 日 上午 10:32 
A fix for SSAO display through water is planned.
ZloDuh 9 月 9 日 上午 3:22 
I wonder if the developer was looking underwater with the effect turned on? (Probably not:steamsalty:)
Evgeny Akabenko  [作者] 9 月 7 日 上午 11:46 
@Milkyway22
Similar bug with original gravity gun?

In this case, effects are written to the depth buffer, which is what causes this effect. Perhaps the effect file will be rewritten in the future to fix the bug.
Milkyway22 9 月 7 日 上午 9:20 
i think this mod is trying to apply its effect on the gravity gun particles [not physgun but hl2 gravity gun] im seeing the particles have like black around them now where as the physgun is just fine.
Evgeny Akabenko  [作者] 9 月 7 日 上午 1:56 
Does it crash when loading on any map? Or only on a specific one? And if I disable SSAO, will the crashes go away or will they continue?

Describe the problem in discord
https://discord.gg/JVbhYEZAmQ
Panucci 9 月 6 日 下午 2:11 
Crashes the game on map load
Evgeny Akabenko  [作者] 9 月 5 日 上午 7:22 
@liekie

No, the old SSAO was rippling. Next I will release SSDO. (After CSM). And so on in ascending order of HBAO, etc.
Evgeny Akabenko  [作者] 9 月 5 日 上午 7:21 
Некоторые баги с SSAO исправил
Evgeny Akabenko  [作者] 9 月 5 日 上午 7:20 
@Kirby gaming
FXAA точно не работает? Может быть, у тебя MSAA включен, и ты не видишь разницы? Ранее ты замечал, что он работает?