安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I am always happy to hear new ideas.
The problem I see with the troop carrier idea is that it doesn't translate well to Total War.
It just looks kinda stupid, if 100 Dwarves come out of a vehicle that is clearly too small for even 20 to fit into. Unfortunately Dwarves don't really have a fitting unit with a small enough entity size for that.
I also find it difficult to imagine a creative vision of an Anvil of Doom variant that sounds really interesting. Rune magic and the Anvil are also not really strong. It doesn't sound like that much of an interesting addition.
One variant was supposed to be a troop carrier, so perhaps it could be based on the Grudge-Hammer without any external crew and an ability to summon a small unit of Dwarf Warriors near it?
The other variant was supposed to be a variant carrying a small Anvil of Doom (think it should be a RoR, or rather, even more limited than the normal tanks), so perhaps it could be based on the Grudge-Hammer, but combined with the power of an Anvil of Doom, giving physical resistance, a bit of magic resistance, Locus of Power & some Runic Magic, but with increased cooldowns.
Anyways, excellent work!
Not really.
First off, I am not really playing with radious these days, so my balancing would probably not hit the mark.
Secondly, I am very committed to always keeping my mods well maintained.
Thats why I am very careful not to bloat my workshop with high maintenance mods.
The only reason why I am doing it for SFO is, that I am playing with SFO anyway and need it myself.
But you are welcome to do a radious submod yourself.
Its probably not super complicated.
Not really. The empire already has the best gunpowder and artillery in the vanilla game. To me they don't feel like this part of their arsenal needs fixing.
I do have a few Empire ideas on a list, but there are many factions in more need of help.
So when I have more time for modding at some point again, I will probably go for other factions instead.
But you could totally try it yourself!
I am sure my mod here is a good foundation to instead make an empire tank.
These cannons only fire magic rounds and has lower accuracy, also needs the religion building.
It appears that all my mods, apart from the SFO submods, since SFO hasn't been updated yet, work fine and require no update.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3554017676
Unlikely. I lack the skills to do much better than what I did.
I am already kinda happy that my technique of heavily editing the screenshots worked as well as it did at all xD
@Karnak
I simply followed the draft from GW in that regard.
But we obviously don't have to follow it and I never really thought deeper about it.
I think I will at least try out how it looks to get rid of the tracks and try something different.
Thanks for the valuable feedback!
Thank you for the compliment.
Probably not, because it would multiply the required mod maintenance without a strong benefit. I am comitted to making sure that all my mods will always be as compatible and up to date as they can possible be though, to make sure that using them stays as unproblematic as possible.
No. Not even Malakai can build a tank on an airship
Nice!
Good work!
No, I mean my SFO Submod of this Dwarf tank mod.
"2 Alternative Dwarf Tanks SFO Submod" is its name.
It contains all you need, because I had to make the same adjustment for SFO that you probably have to do for radious. All you have to do is take out all the other stuff.
Just tell me if there is a problem, we will get it done!
It would be very simple to fix though. I encourage you to fix it yourself. The SFO Submod basically had to do the same thing, because that introduced a Tier V foundry building as well.
All you have to do is open that mod with the RPFM Manager, and then take everything out, besides the one table that manages unit building requirements. Thats it.
It is very unlikely that radious, or any other mod for that matter, overwrote the building unlock list. The problem is more likely that a Tier 5 foundry doesn't even exist in vanilla, which means radious probably invented it, with the obvious result that said building is simply not in the list to begin with.
I don't know about other peoples heli mods, but if my gunship mod doesn't suffer from this issue, then my guess is, that they simply don't use buildings that radious invented.
I have not used radious for years though, so my perspective might lack relevant information.
Anyway! For now these are actually really great looking! Thank you for your efforts in curios to see more of your ideas and designs
I am not sure weither I see the Dawi Zharr as a tank faction.
They are a train faction though. Making armored train designs or something like that sounds interesting. Maybe thats something I will work on at some point!