安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Added code so the forbidden passion hediff removes itself every hour if no forbidden passion is found on that pawn
I'd also need to know if this is happening with just this mod active, as so far I've been unable to replicate it. The hediff is only added if the pawn has this passion, and the thought only happens if the pawn has the hediff
I do not get which "passion" is forbidden for them. They do not even have any passion at all in the first place.
They do not have anything they are incapable of either.
That's why I am amusing they are getting that mood debuff by some kind of error, and I am asking how it can be removed or diagnosed.
If this IS how it's intended then I genuinely don't get it. Is there someplace in pawn's info where I can check which skill they consider to be forbidden?
Well, because I wanted it to work that way?
I dont' think I have other mods impacting passions, apart from Vanilla Passions Expanded ofc
I was testing out something and I realized Mead and Wine from VFE: Medieval 2 both don't trigger the Drunken passion's conditions. This appears to be because Wine and Mead provide separate hediffs as opposed to the base Alcohol one (which is given by beer and by VBE alcohols).
Is this intentional, if it is not, would it be possible to patch it to be affected by them when you have the chance?
Hope to see even more of that added.
Added 4 new expertises: Piloting, Mindfulness, Vacuum resilience and Ranged dodging
Trapper expertise (modifies damage for traps built)
Sanity expertise (Vanilla Insanity Expanded)