Garry's Mod

Garry's Mod

Improved Polyweld Tool
304 条留言
MiStEr_LAMBDA⁶⁴ [RUS] 6 月 27 日 上午 9:24 
piece of crap that doesn't works
0/10 (i see author online so why he/she doesn't fix it?)
Tjackjesus 2024 年 4 月 29 日 上午 4:56 
Isnt this basically just MultiParent weld?
Jake_theguy 2023 年 12 月 12 日 下午 12:40 
please update this man
edl411 2023 年 8 月 26 日 上午 9:23 
"I would fix them if I had more time."

It's been almost 10 years. Do you think he has the time yet?
tim 2022 年 8 月 6 日 下午 7:44 
polyweld seems to have a problem with meshes, the object is solid but grabbing it with the physics gun or using tools on it such as weld or axis after its been merged is a gable if it even resisters your clicks. It also seems to fuck up paint/materials after welded, leaving half of it painted/materialized and the other half of it completely resets to the default color/material
PolitickýVězeňCocainer 2021 年 6 月 29 日 上午 8:12 
will it ever be compatible with duplicator?
Fweggigun 2021 年 4 月 24 日 上午 10:43 
It removes axis.
Normelniere 2020 年 12 月 29 日 上午 8:25 
dont use it, it doesnt select the props you want. needs fixing
pacho 2019 年 8 月 30 日 上午 5:07 
Why does it select other prop's when i select the one i'm was aiming at?
Supine 💖 59 2019 年 8 月 1 日 上午 5:11 
thanks for awesome tool!
cobalT 2019 年 2 月 28 日 下午 11:06 
So it basically tries to make the welded props act together as a single prop. P cool
Gigabeit 2019 年 2 月 28 日 上午 11:15 
one question though does this negate the effect of the (from the context menu) no collide?
The Trollge 2018 年 7 月 13 日 下午 12:04 
Question:
what exactly is polywelding?
†‡†•Exceptable•†‡† 2018 年 2 月 22 日 上午 11:18 
можно вопрос ? ты руссикй ? а то подозрительно как то :/ когда посмотрел канал
DR OYEKPEN 2018 年 1 月 13 日 上午 11:02 
completely broken
expired 2017 年 12 月 30 日 上午 3:15 
Very broken, apart from already mentioned color highlight system being broken, I can't weld more than 2 props. This is a very useful tool, hopefully it will be updated.
Dv2236 2017 年 8 月 11 日 上午 7:22 
i wonder if anyone will fix/update this
Rainoa 2017 年 7 月 25 日 下午 6:41 
o sorry 1 more thing is kinda wish their was a way to add to a building u already used the tool onto
unless im missing something?
also dont seem to be 100% adv dupe supported i dont see ghost image anymore + i get some bugs
Rainoa 2017 年 7 月 25 日 下午 2:07 
ya im testing this out highlighting seems VERY broken
Mk 2017 年 7 月 25 日 上午 9:25 
This doesn't work with cars :c
Joe Balogna 2017 年 7 月 2 日 下午 1:25 
This tool appears to be broken in many different ways. The color highlight of selected items is totally broken, some props get the highlight, some don't, and the highlights change with each time you select more items.

The area selection also does not appear to work, or it's max range is so small it can't reach multiple props.
Severely Emaciated Goblin 2017 年 6 月 7 日 上午 12:47 
I can't color any objects polywelded together...
Terry Davis 2017 年 4 月 30 日 下午 7:02 
yo can you help whenever i click one thing and another it unselects it and freaks out :steamsad:
Puffy the Destroyer 2017 年 3 月 31 日 下午 2:43 
oh. wel tjis is usefull none the less
prynncesslua  [作者] 2017 年 3 月 31 日 上午 8:57 
It doesn't work with ragdolls. They have very different physics from props.
Puffy the Destroyer 2017 年 3 月 30 日 下午 7:11 
is this useful for crudely putting non bonemergeable props in a tf2 rag's hand? :3 if so that's great
Max Shadow 2017 年 3 月 8 日 下午 1:11 
@Jumping Spiders Are Cute: I may be a bit late to reply this, but I just saw you comment. I wanted to clarify how parenting with weld enabled works. The main advantage of parenting is that you can weld hundreds of props together with zero lag and perfect stability, but they lose their collision meshes. This allows you to add details to your contraptions and make chassis for vehicles without impacting the performance. If you enable weld, the visual model will look like it's stable, but the collision mesh is still there, behaving like in a normal weld. It will bend and spaz even tho you can't see it, and it will cause the same lag as a normal weld. If you really need your contraption to have a collision mesh, polywelding is your best option. It's buggy and doesn't work in all cases, but its great to make simple contraptions without lag.
Valerie 2017 年 3 月 8 日 上午 9:53 
thats true, however doing it that way would require manual alignment instead of the auto assemble that is available thru sbep
prynncesslua  [作者] 2017 年 3 月 7 日 下午 6:43 
It's probably because those models aren't being spawned as prop_physics. Try spawning the spacebuild props from the Q menu instead of using the toolgun. If it works then there's your answer.
Valerie 2017 年 3 月 6 日 下午 5:17 
would you look into the issue with spacebuild enhancement pack as well?
prynncesslua  [作者] 2017 年 3 月 6 日 下午 2:33 
That's certainly an unintended bug. If I can find the time, I'll see about fixing it. Thanks for the report.
Grampa Walker 2017 年 3 月 3 日 下午 11:10 
Hey, I absolutely love this tool, however, there is an issue I'd like to mention in the hopes it get fixed, or possibly looked at. Given the fact I use a lot of props with broken hitboxes, I can't use most parenting tools that require clicking every single prop. This prop helps with that situation, though it has one major issue. Every time I weld things, almost every prop that had color added to it by the color tool has that color removed, and usually can't be added, even when props have normal hit boxes.

I was hoping you could possibly look into this issue, and perhaps fix it. So far your parenting tool is my absolute favorite for how I make things. However, that issue makes it so difficult to successfully finish what I'm making since they almost always use color from the color tool. Apologies for complaining, I just wanted to mention it in the hopes it could be fixed, and make this officially the most perfect parenting tool I've ever seen on Gmod.
Valerie 2017 年 2 月 17 日 下午 6:15 
can someone please help me im trying to create a spacebuild ship with this but it wont work the tool seems to have no effect however if i use this on a strait hallway made with sbep it works fine
Jumping Spiders Are Cute 2017 年 1 月 24 日 上午 7:50 
yes, it does very much clear things up, in fact i suggest you put something relative to your response on this tool's description so as to minimize questions regarding the use of it vs multiparent. its sad about the low prop compatability, but i feel like i could still definitely use it.
prynncesslua  [作者] 2017 年 1 月 24 日 上午 5:40 
It has pros and cons:

Pros: Actually fuses props together to form a single prop. Physics are calculated with perfect precision rather than weld and multiparent with weld, which apply a reverse force when the object comes under stress and leads to a bend/spaz effect, this will act like a single prop does.

Cons: Fusing too many props together like this can crash a server because of the complex algorithms required to calculate physics on a concave physics object. Also, (somewhat) lack of duplicator support. Lastly, the entire polywelded object is undone when you press Z due to constraints in the engine.

I hope that clears it up. This tool is best used for 5-10 simple props (like PHX Builder props) rather than entire contraptions.
Jumping Spiders Are Cute 2017 年 1 月 23 日 下午 5:17 
im not trying to be critical, i just want honest answers.

why use this over multiparent with weld checked? multiparent with weld checked retains the ability to grab the objects and can still be modified, but also acf like a single prop, but claims that this causes lag still.

is there any actual benefit of using polyweld vs multiparent? if what you say is legitimately true, it should reduce lag as much as multiparent without weld checked, which would be totally fucking awesome, but thats just too good to be true. if it is totally true, id expect every server to be using it, including my favorite server, which is very propular. however it does not and i figure there must be some reason, and id like you to explain.

if what you say is true, it fuses the props (hey thats a nice name for it even, prop fuser) together, which im sure is pretty much endgame perfect for any builder.
prynncesslua  [作者] 2017 年 1 月 17 日 下午 4:38 
No, only solid props.
Dork outside a dorkbag 2017 年 1 月 17 日 上午 9:45 
Will this work with ragdolls?
Eagle 2017 年 1 月 12 日 下午 6:58 
It may work for some however however when I built a custom flier it did not work like shown in the video all parts still moved about even though they were welded and then re welded after I got this tool I welded them all again and it still didn't work like the video shows. I havent used it since I will check back when I use it again.
prynncesslua  [作者] 2017 年 1 月 10 日 下午 1:54 
Vehicles are a special case. They aren't props at all, and their physics are handled outside of the editable Lua interface. Sadly, this will never be possible.
☆LoneWS☆ 2017 年 1 月 10 日 上午 9:42 
This addon is great but not compatable with vehicles i mean come on!!! FIX THIS!! when i do it from a prop to a vehicle it acts like there is no wheels!!!
The Stricken One 2016 年 12 月 22 日 上午 11:26 
is gud wrk
KingCrimson2003 2016 年 11 月 22 日 下午 5:51 
I cant post this in bugs so: Crazy origin on entity [150][prop_physics]
Origin: [-1172.890503, -76.867958, -16390.742188]
Angles: [-26.257133, 87.654663, 234.831284]
Velocity: [0.000002, -0.000002, -666.878601]
Angular Velocity: [-10.026652, -3.489614, 2.885063]
Defusing!
Removing!
Shorp 2016 年 10 月 11 日 上午 10:27 
shity addon
merkyr45 2016 年 9 月 11 日 上午 8:48 
полезный аддон, советую всем строителям
Phobias 2016 年 8 月 26 日 下午 4:45 
So simply it's a fuse/unify tool
Serial Designation N 2016 年 8 月 16 日 下午 1:29 
k
prynncesslua  [作者] 2016 年 8 月 16 日 上午 12:29 
The grid is the SmartSnap addon. It's on the workshop.
Serial Designation N 2016 年 8 月 9 日 下午 12:45 
how did u get the grid on the tool gun
or does the addon put a grid on it
germanboo hispanic 2016 年 8 月 7 日 上午 10:56 
WHY ISN'T THIS BUILT INTO GARRY'S MOD?!?!