安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






0/10 (i see author online so why he/she doesn't fix it?)
It's been almost 10 years. Do you think he has the time yet?
what exactly is polywelding?
unless im missing something?
also dont seem to be 100% adv dupe supported i dont see ghost image anymore + i get some bugs
The area selection also does not appear to work, or it's max range is so small it can't reach multiple props.
I was hoping you could possibly look into this issue, and perhaps fix it. So far your parenting tool is my absolute favorite for how I make things. However, that issue makes it so difficult to successfully finish what I'm making since they almost always use color from the color tool. Apologies for complaining, I just wanted to mention it in the hopes it could be fixed, and make this officially the most perfect parenting tool I've ever seen on Gmod.
Pros: Actually fuses props together to form a single prop. Physics are calculated with perfect precision rather than weld and multiparent with weld, which apply a reverse force when the object comes under stress and leads to a bend/spaz effect, this will act like a single prop does.
Cons: Fusing too many props together like this can crash a server because of the complex algorithms required to calculate physics on a concave physics object. Also, (somewhat) lack of duplicator support. Lastly, the entire polywelded object is undone when you press Z due to constraints in the engine.
I hope that clears it up. This tool is best used for 5-10 simple props (like PHX Builder props) rather than entire contraptions.
why use this over multiparent with weld checked? multiparent with weld checked retains the ability to grab the objects and can still be modified, but also acf like a single prop, but claims that this causes lag still.
is there any actual benefit of using polyweld vs multiparent? if what you say is legitimately true, it should reduce lag as much as multiparent without weld checked, which would be totally ♥♥♥♥♥♥♥ awesome, but thats just too good to be true. if it is totally true, id expect every server to be using it, including my favorite server, which is very propular. however it does not and i figure there must be some reason, and id like you to explain.
if what you say is true, it fuses the props (hey thats a nice name for it even, prop fuser) together, which im sure is pretty much endgame perfect for any builder.
Origin: [-1172.890503, -76.867958, -16390.742188]
Angles: [-26.257133, 87.654663, 234.831284]
Velocity: [0.000002, -0.000002, -666.878601]
Angular Velocity: [-10.026652, -3.489614, 2.885063]
Defusing!
Removing!
or does the addon put a grid on it