Barotrauma 潜渊症

Barotrauma 潜渊症

LeCrazyy's Talent Rework - IVP Patch
11 条留言
LeCrazyy  [作者] 7 月 4 日 下午 12:50 
Intended to match HMG now only being store bought too, can be purchased at difficulty level 70 in campaigns.
Reyflood 7 月 4 日 上午 10:01 
Hey buddy, I have a problem with the autocannon, it exists in the game but doesn't appear in the fabricator
LeCrazyy  [作者] 6 月 5 日 下午 2:56 
Likewise with assault smg's for us this campaign.
Parboleum Loyce 6 月 5 日 下午 2:54 
To be fair, we had about a hundred combat shotguns before the engineer went "oh i should research these." lmao
LeCrazyy  [作者] 6 月 5 日 下午 2:53 
Fixed now, thanks for letting me know. Surprised I didn't see it while running my own campaign lol
LeCrazyy  [作者] 6 月 5 日 下午 2:50 
<Fabricate suitablefabricators="blueprintstation" requiredtime="960" outcondition="0.2">
<RequiredItem identifier="organicfiber" amount="2"/>
<RequiredItem identifier="carbon" amount="3"/>
<RequiredItem identifier="ahuntingshotgun"/>
</Fabricate>

yep.
Will patch that
LeCrazyy  [作者] 6 月 5 日 下午 2:49 
Will be a patch issue.
Parboleum Loyce 6 月 5 日 上午 9:31 
Hey, unsure if this is a patch issue or an IVP issue, but the Combat Shotgun Research Notes recipe requires the Hunting Shotgun
LeCrazyy  [作者] 5 月 14 日 下午 4:56 
Should be patched now, as well as a small update to main mod.
LeCrazyy  [作者] 5 月 14 日 下午 4:15 
Cheers for the good spot.
Parboleum Loyce 5 月 14 日 下午 4:03 
Spotted a missing override - Nuclear Option, the Engineer Talent.

Item Variety Pack adds nuclear mines cheap to the talent
Talent Rework removes the RFA from the talent but also overwrites the above


tl;dr Override Nuclear Option to remove RFA and also add cheap nuke mines please and thank you
:barotrauma: