American Truck Simulator

American Truck Simulator

US Car Culture
211 条留言
yougoodmygood 9 月 26 日 上午 4:53 
pls update sir
Kyiw 9 月 24 日 下午 5:13 
1.56 update when?
wunder99 9 月 24 日 上午 6:28 
Would it be possible to release the licence plate expansion and vehicle specs improvement as separate mods? I find the first two key features in this mod particularly annoying (I'm a fan of very diverse traffic), while I've been missing the two features mentioned above.
Tabarnouche 9 月 23 日 上午 8:28 
update for 1.56 in th way sir ?
legitimatelizard4401 9 月 22 日 下午 9:10 
update for 1.56 PLEASE
ModernWarrior24 9 月 18 日 上午 11:57 
incompatible with 1.56
danoporto7 9 月 16 日 上午 11:13 
It doesn't work anymore on 1.56
Anakin Skywalker 9 月 16 日 上午 9:22 
up date to 1.56 v please:steamthumbsup::steamthumbsup::steamthumbsup:
Erbkaiser  [作者] 9 月 9 日 上午 5:27 
No, this mod does not require any additional mods.

The add-ons exist to provide compatibiity if you do use one of those car packs, but they are not required if you do not have the car pack.
Hessified 9 月 9 日 上午 5:00 
Does this mod require Jazzycat's AI pack to use it or? I don't know.. I've never used this mod before, perhaps there are recommended mods to go along with this mod
syarkkya 9 月 7 日 下午 11:11 
highway maintenance pickup truck with flashlighs and a stop sign on the left side. to understand which one
syarkkya 9 月 7 日 下午 11:11 
agree with the previous commenter, it REALLY too often spawns. im sure i saw it very rarely before and now ive seen three of them in one lane and at the next intersection three more in one frame. it was in Iowa too, so maybe state problem idk. anyway fix please, its annoying
Blackcompany 9 月 4 日 下午 6:15 
If it helps, I can also verify that trailers are spawning on cars very frequently. The plain white one and the small white boat tend to repeat a lot. Minor things, and thanks for this mod!
Blackcompany 9 月 4 日 下午 6:13 
First - Great mod. Love the variety on roads.

BUT...the pickup truck with the flashing lights spawns WAY too often. You can see a dozen of them pass by on the highway while sitting at a single weigh station...talking less than 3 minutes here. Strongly recommend taking a look at that. This was in Iowa, in case that helps, along I-80.

All in all, though...really great. Makes the traffic much more believable.
Erbkaiser  [作者] 9 月 4 日 下午 2:38 
The Ram 3500 would not be affected by this mod at all. It will use whatever spawn rates it sets itself.
lawbuddha 9 月 4 日 上午 11:57 
I just got the Ram 3500 mod by Jon Ruda, would this mod work with it or would they clash a bit?
yougoodmygood 8 月 31 日 下午 3:19 
Then, would you consider disabling it? even if this is already the lowest, it still feels too common. just my personal opinion.
Azuirele  [作者] 8 月 31 日 下午 12:35 
@yougoodmygood Tesla is very common in California in my mod, but not everywhere in the states, only around LA and urban zone. 80s chevy vans is already extremely rare in any states, I can't lower it down further except disable it completely.
yougoodmygood 8 月 31 日 上午 2:03 
California should have more teslas, and 80s chevy vans should be rarer.
Dragon32 8 月 28 日 上午 7:30 
@$𝖈𝖔𝖗𝖕𝖎𝖔 𝕸
You need this, the others listed are add-ons to install depending on what other mods you use.
$corpio Mafioso 8 月 27 日 下午 8:08 
Which version should I use? This one or the one with sound fixes mod or both at the same time?
Greenshark 8 月 27 日 上午 2:45 
I have some question. Since I use this mod, I noticed there is too many same car in the traffic like 2010 Mustang Convertible and Mustang 6th gen, Dodge Charger(striped one) is this the problem of basic game? or is this intended by mod? AI traffic mod that I use is RTD. other vehicle variety look fine for me.
Erbkaiser  [作者] 8 月 12 日 下午 11:49 
It depends on how the mod works. If it REPLACES base game vehicles, then it might interact with this mod. Make sure USCC loads above it.
If it ADDS new vehicles, then the mod will be unaffected.
Sleeper____ 8 月 12 日 下午 2:50 
Does this mod also effect service vehicles? I have a mod that adds local police department skins and another one for garbage trucks, would this mess with them?
Azuirele  [作者] 8 月 7 日 上午 11:21 
@sunny76 My mod doesn't modify the general traffic speed, individual vehicle speed are modified but most of them have been increased.
sunny76 8 月 5 日 上午 4:51 
Are traffic speeds affected by the mod? It seems like the traffic is always slower then the speed limit.
Erbkaiser  [作者] 7 月 31 日 下午 12:35 
As you can read in the reply changelog or on the SCS forum, the RTD editions are replaced with a single RTD addon and you now use the normal packs.
Alaska Airlines 7 月 31 日 上午 8:56 
Where did Jazzycat's AI Traffic (RTD Edition) and Jazzycat's Classic Car (RTD Edition) go? No use for them anymore? I use Real Traffic Density - Cip.
♥♥♥♥♥ 7 月 30 日 上午 7:57 
Good mod
Azuirele  [作者] 7 月 29 日 下午 7:40 
@shimsham29 Can you extract my mod files on your side and check if the trailer spawn rate is only 0.2 maximum (they are inside <country> folder)? I applied the same spawn rate fix for them like the Ford SUV trailer, so if it works for this trailer, it should work for others as well.
shimsham29 7 月 29 日 下午 7:40 
It's interesting you did the same thing here as you did for the Ford SUV but it isn't having the same effect as it did there. I've only seen the Ford SUV trailer once in I'd guess an hour of testing since you were able to adjust that.

Definitely don't make trying to adjust this a priority if you're short on time or have more important things in your life to do with your time. I'd feel pretty bad if you were spending time you don't really have right now on this instead of other things. I do hope you can eventually find a solution since seeing a lot of trailers is a bit of an immersion breaker yet it doesn't actually break the game nor the amazing mod so no rush on that.
shimsham29 7 月 29 日 下午 7:35 
Did a test after the latest change and unfortunately, trailers still seem to be spawning at a pretty high clip. Unsubscribed and resubscribed both USCC and the Jazzycat add-on, and using RTD with its compatibility patch.

It took 13 real minutes of driving around Missouri on a mix of different roads for me to reach 30 counted trailers. Most of those were also still that Jazzycat concrete pump trailer I mentioned before, though none of the Ford SUV being towed after you worked on reducing that so that's a great positive. The one I saw the most after the concrete pump was the vanilla traffic UTV one.

I did another 20 minute or so run after that which took me from Nebraska into Iowa and it seemed to be a bit better (don't think I reached 30 trailers but wasn't counting that time to confirm) yet still too many but also more variety and not mainly the concrete pump.
Azuirele  [作者] 7 月 29 日 下午 7:30 
@Kenzo Pizzster mods are about truck/trailers only, which is unrelated to this mod. You can freely use them together.
Kenzo 7 月 29 日 下午 7:22 
is this compatible with pizzster?
Azuirele  [作者] 7 月 29 日 下午 5:50 
P.s: That being said, I have released a temporary hot fix for all trailers' spawn rate in both Main mod and Jazzycat's AI Traffic add-on, because it seem to be quite a serious issue, and I don't want any of those that affects my mod users experience being left for unfixed for too long (I also use mod, so I know that frustration lol). This temporary fix is based on the fix I did with Ford Limited trailer from Jazzycat, while I can't be confident that it will completely "fix" this issue + I don't have time to do some actual testing at the moment. I hope this will tone down the overflow of trailer spawning in traffic. Further feedback from anyone using my mod would be great.
shimsham29 7 月 29 日 上午 11:14 
Thank you for the update as it seems that SUV trailer issue is "fixed", showing once again why this is the best mod and why you're the best creator.

Unfortunately, it now seems another jazzycat trailer has kind of taken its place as spawning in too often, and that is one where the vehicles are towing what looks like some type of portable concrete pump device. I was testing this new update out for around 20-25 minutes and saw a bunch of them, I'd guess closing in on 10.

I also stand by my previous comment that trailers in general just spawn in too often for passenger vehicles to match real life rates. In my 20-25 minutes, I saw 2 or 3 boats being towed, 2 mini excavators, a few horse/livestock trailers, 3 or 4 UTVs for base game vehicles, and a few others. I'd say the overall trailer rate should be at least 50% of what it is now, perhaps even less.

I'll add I was either in Nebraska or Missouri, if that is factoring into the excess amount of trailers.

Everything else is amazing.
Azuirele  [作者] 7 月 29 日 上午 7:16 
A mini update has been published, which includes fixes for newly reported bugs and changes from some recent feedback/suggestions.

Full changelog is available here [forum.scssoft.com].
shimsham29 7 月 27 日 下午 4:47 
Just want to add that when I say it isn't realistic at all to see a SUV being towed like that, I'm not implying you're to blame as I know it's a Jazzycat thing that shouldn't even be in his pack. It's a lot like the Canadian news cargo vans in that pack that you were thankfully able to hide from showing since those were so annoying. Jazzycat should really clean up his pack and get rid of some of the silly stuff.

And as an example of how frequent this trailer was spawning in for me, I was behind two pickups beside each other hauling this while stopped at a light. Other times I saw them almost back to back on the highway and multiple examples on the same off-ramp that had backed up traffic. I had to have seen this trailer at least 20-30 times in an hour or so of playing.
shimsham29 7 月 27 日 下午 4:28 
Thanks for the update.

I'm noticing a pretty immersion breaking issue with this latest update when it comes to a specific trailer, the one that is hauling a white Ford SUV, which I think is an Explorer Limited. I'm seeing this everywhere as it is being hauled by pickups or small sized SUVs. I even saw them side by side at a stop light.
From what I can see, it's a Jazzycat trailer but I never saw this issue before this most recent USCC update.

Trailers/stuff being towed by pickups and other small vehicles in general also seem too frequent now compared to before. It's now rare for me to go 30 seconds in game without seeing a passenger vehicle towing something.

I hope this is something you are able to fix/teak because as it stands right now, I'd rather go back to the previous version since this is very distracting. If possible, you should just make that SUV trailer never spawn because it's not realistic at all, especially when it's a compact SUV towing a larger suv on the flatbed.
vcsigda 7 月 27 日 上午 9:55 
I unsubscribed and resubscribed and things are working again
Azuirele  [作者] 7 月 27 日 上午 4:16 
@vcsigda Hello, please remove the discontinued RTD Edition, it is outdated. Then subscribe the Vanilla one, my main mod, and download the RTD compatibility from my SCS Forum post. Load it according:
- USCC - RTD Compatibility Patch
- USCC - Jazzycat AI Traffic addon
- US Car Culture.

The vehicles shows up totally fine for me, I don't publish a broken mod without having it tested properly first. Cheer :steamhappy:
vcsigda 7 月 26 日 下午 11:56 
Hi, I had to remove car culture and related mods. Jazzycat traffic no longer shows up with discontinued RTD compatibility mods or the new single one for RTD compatibility, using 1.54

I have Jazzycat traffic without this mod, cheers
Azuirele  [作者] 7 月 26 日 下午 8:50 
Hello again, the mod has been updated. A few add-ons have been discontinued and have been replaced by a new one that is available on my SCS Forum. Besides that, this update also continues the rest of model spawn rate overhaul, adds new AI variants to traffic, with other changes/fixes.

Full change is available here [forum.scssoft.com]. I also recommend reading it and redownloading the new add-on if you are using those that have been discontinued.
Azuirele  [作者] 7 月 19 日 下午 11:58 
@Rosetta Stoned, I suggest double-checking again, you can extract your mod to check if any mod has those folder directories. "oregon_pass.font" is not the name of Oregon font from vanilla game, so it's definitely one of your mods that is causing that.
Rosetta Stoned 7 月 19 日 下午 11:49 
@Azuirele interesting, I don't have any other mods that affect license plates apart from this mod and Reforma. Removing them doesn't help at all
Azuirele  [作者] 7 月 19 日 下午 11:11 
@Rosetta Stoned, License plate from my mod doesn't modify font texture, that is from another mod.
Rosetta Stoned 7 月 19 日 下午 10:32 
I'm getting a massive amount of errors with this mod pertaining to license plates. They constantly appear while the game is running, to the point it heavily impacts performance. The errors are:

<ERROR> [font parse] can't open /font/license_plate/oregon_pass.font

and

<ERROR> [fs] Failed to open file '/font/license_plate/oregon_pass.font' in the read_only mode.
soverign578 7 月 18 日 下午 1:10 
I really like the license plate expansion. I look forward to it being supported in more states.
Azuirele  [作者] 7 月 18 日 上午 6:42 
@shimsham29 Thanks a lot, there are many feedback that is helpful and provides information I never knew of, so I always try to implement it as fast as I can if it means that the mod can become more realistic. Still, many suggestions are on hold at the moment, either due to my inexperience or because I'm unable to fit them into my update schedule for the time being. I will try to sort out these as this mod goes on.
shimsham29 7 月 17 日 上午 6:34 
About to play after reading these changes and wow, thank you once again for everything you do with the best overall mod for ATS. An extra thanks for getting rid of the Canadian TV network/company vans as I just left a message for Jazzycat last night asking him/her to get rid of those. Will be nice not seeing those vans for immersion reasons along with the fact CTV and especially CBC (CBC is the government funded propaganda network here in Canada) are garbage.

Aside from the incredibly detailed work you do, one of the best things about you is how you listen to feedback and quickly change things if someone brings up a suggestion or issue. Most mod creators do not which makes their mods suffer a bit since no mod is perfect, though USCC is getting close.