tModLoader

tModLoader

tPackBuilder
165 条留言
dustii_ 9 月 24 日 下午 3:05 
Nothing ever happens
Kubasama 9 月 17 日 上午 12:58 
For anyone wondering, Bereft Souls is still coming. There was a bout of miscommunication on the lead developer's end, but that confusion has now cleared up. There was a progress report uploaded on their DCord server and Patreon regarding how the development process is going and requesting ideas of what they can do to expand this project further in collaboration with fans so there is always something happening and people can stay in touch! Also, the Quest Book mod is shaping to work wonders for developers, and I can't way to see more projects using both that and tPack in the future! Thanks so much, as always :steamhappy:
RogueShuriken 9 月 10 日 上午 4:31 
@yellow apple hes talking about the bereft mod-pack i assume becuase i came her trying to find out more too.....
meow 8 月 22 日 下午 11:51 
hehe
yellow apple 8 月 16 日 下午 3:05 
@X45L what are you talking about?
X45L 7 月 13 日 下午 7:59 
So?? nothing happened buncha smoke?
Purple Crayon Muncher  [作者] 6 月 11 日 下午 4:01 
@lamyra this mod does not contain a UI. What are you referring to?
lamyra 6 月 11 日 上午 3:09 
is there a ".tmod" file for this i can download cus the UI and keybind does not work when its loaded from steam workshop
Marvelous Ball 6 月 1 日 上午 11:25 
tekken sucks ass
FICTION THE REV 5 月 30 日 下午 6:28 
but would that be hard ?
FICTION THE REV 5 月 30 日 下午 6:28 
nycro as crazy as this sound. a TEKKEN mod. like adding Anna as a npc and her rocket launcher from tekken 8 lovely tom . and more
Autumnis 5 月 29 日 上午 10:13 
i feel like you should link the github documentation on the mod page
Idontcare 5 月 28 日 下午 8:03 
Is there a easy way to find packs that use this?
Armoredman10 5 月 23 日 上午 12:42 
Yeah kinda wondering where i'd find modpack mods
Cyan64 5 月 21 日 下午 5:21 
Where to find modpacks
bitgen 5 月 21 日 下午 12:14 
how do i add custom weapons?
greenking13 5 月 8 日 下午 4:11 
So, the newest version of tPackBuilder does seem to resolve the crash. Thank you!
Purple Crayon Muncher  [作者] 5 月 8 日 下午 12:48 
@greenking13 can you try now with v1.2.1?
greenking13 5 月 7 日 下午 12:56 
at Terraria.WorldGen.serverLoadWorldCallBack() in tModLoader\Terraria\WorldGen.cs:line 2846
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------
Honestly, at this point, I'm kind of reaching out to anybody that might be able to help.

Sincerely,
Green

(Note: I am so very lost on how disabling tPackBuilder allows me to load into the world.)
greenking13 5 月 7 日 下午 12:56 
------------
[.NET TP Worker/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?6018070::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
at SyncProxy<System.Void Terraria.NPC:SetDefaults(System.Int32, Terraria.NPCSpawnParams)>(NPC , Int32 , NPCSpawnParams )
at Terraria.NPC.SetDefaults(Int32 Type, NPCSpawnParams spawnparams)
at Terraria.IO.WorldFile.LoadNPCs(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 2362
at Terraria.IO.WorldFile.LoadWorld_Version2(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 1486
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 492
greenking13 5 月 7 日 下午 12:56 
Hey, any chance y'all have a discord or something you wouldn't mind me sending some things to, I'm having one very interesting problem between tPackBuilder, Thorium, Secrets of the Shadows, Magic Storage, and Calamity Infernum.
https://discord.com/channels/103110554649894912/1369416731579256972
That's a link to the discord thread I have made in the tModLoader channel. It should have the client.log, server.log, and both the character data files and the world data files. I have a ton more of my experimentation listed in a separate discord, but I'd have to ask the modpack author if he's okay with me putting links to his discord.
Essentially I'm getting this specific error in my server.log file once I try and host a specific world and disabling any of the previously mentioned mods seems to resolve it in the minimal mod list.
AngeLiq 5 月 6 日 上午 11:28 
:steamthumbsup:
Purple Crayon Muncher  [作者] 5 月 6 日 上午 3:06 
Recipes yes, reforges no, at least not yet. This may be added in the future, but for now my focus is on the quest books API.
AngeLiq 5 月 4 日 下午 3:43 
are you able to modify/remove existing modded recipes?
and also, are you able to modify vanilla and modded reforges?
skeletor 5 月 2 日 上午 3:24 
@Nycro
Yup just tested & looks like you've completely fixed the issue!
Thank you for the swift resolution!
Purple Crayon Muncher  [作者] 4 月 30 日 下午 2:31 
@skeletor I just pushed an update which reworks the way detours and IL edits by tPB are handled. Would you be willing to test this again?
skeletor 4 月 29 日 上午 4:16 
Having this enabled while playing with spirit reforged on a multiplayer server breaks NPC spawns because of what looks like the hooks into NPCSpawnParams


[22:51:01.209] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaultsFromNetId(int, NPCSpawnParams) added by PackBuilder
[22:51:01.595] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaults(int, NPCSpawnParams) added by PackBuilder


[23:00:14.296] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?53113474::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
ragingBlizzard 4 月 28 日 下午 6:51 
@Nycro Thank you!
VIRIVI 4 月 28 日 下午 3:31 
Oh its all good!
Tysm for telling us!
Purple Crayon Muncher  [作者] 4 月 28 日 下午 1:43 
Apologies @ragingBlizzard and @VIRIVI, the GitHub moved to a different repository and I still need to update the link in the mod. The new link can be found here: https://github.com/bereft-souls/tPackBuilder
VIRIVI 4 月 27 日 上午 7:31 
Where did the github page go? :headcrab:
ragingBlizzard 4 月 26 日 下午 1:12 
The Github link no longer works
ImNotSilly 4 月 12 日 下午 3:47 
best!!!!!!!!!!!!!
сірено галовий 4 月 4 日 上午 7:11 
tibet = east china
Peredur Saruin I 4 月 3 日 下午 12:51 
Nice, ABSOLUTE CINEMA ✋🏽 ✋🏽
Uncle Tima 3 月 31 日 下午 6:50 
good luck dude
Blucky99 3 月 31 日 上午 9:22 
W
PLMMJ 3 月 31 日 上午 12:48 
@SkipperU I was almost going to make that
Sleeping Bunnies on Stars 3 月 30 日 下午 7:48 
You're fucking beautiful :toriel:
2958710162 3 月 30 日 下午 3:58 
This mod single handily brought me back to Terraria after so many years of neglect.
the H E A V Y is dead 3 月 30 日 上午 9:42 
he has done the impossible
Puggles 3 月 29 日 下午 8:54 
will there be the ability to modify ai in the future?
ThatCannibalisticDrone 3 月 28 日 下午 7:03 
This mod single handily brought me back to Terraria after so many years of neglect.
Tremor Ferrum 3 月 27 日 下午 9:05 
Don't know if this is a valid suggestion, but something I think would help a ton, would be maybe a way to modify/remove some reforges from the game! There are some mods out there that add new reforges, especially to different types of weapons, but there is a limit to the amount of possible reforging options Terraria can handle, if I'm not mistaken. This causes the mods to not be able to load at all. I don't have any experience in programming for Terraria, so I'm not sure how complicated this would really be, though...:steamsad:
ShadraeLux 3 月 27 日 下午 2:46 
I expected this to be epic. What I was not expecting was the next big thing in modding. I cannot wait to see where this project and its inspirations go. :SaffronLove:
Fingolfin II 3 月 25 日 下午 8:46 
Do the coding tools in this mod interact with world gen at all? It would be nice to smooth over world gen difficulties or incompatibilities between various mods
SkipperU 3 月 24 日 下午 12:02 
Can't wait for ''Gregtech: Even newer horizons''
lomnyras 3 月 24 日 上午 6:27 
theres... code? you said "By simply creating your own mod project, and then following the step-by-step guide on the GitHub, you can create your own modpacks with little to no programming required!" but all im seeing is just... CODE?!
✰Eevee_Gamer✰ 3 月 23 日 下午 5:01 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yse yex tes yrs uyse syeysyyeyeysyyyeyeusyuiedgsuirehsfuihfud yesss
Nahuelwg 3 月 23 日 下午 4:36 
so skibidi