tModLoader

tModLoader

tPackBuilder
165 kommentarer
dustii_ 24. sep. kl. 15:05 
Nothing ever happens
Kubasama 17. sep. kl. 0:58 
For anyone wondering, Bereft Souls is still coming. There was a bout of miscommunication on the lead developer's end, but that confusion has now cleared up. There was a progress report uploaded on their DCord server and Patreon regarding how the development process is going and requesting ideas of what they can do to expand this project further in collaboration with fans so there is always something happening and people can stay in touch! Also, the Quest Book mod is shaping to work wonders for developers, and I can't way to see more projects using both that and tPack in the future! Thanks so much, as always :steamhappy:
RogueShuriken 10. sep. kl. 4:31 
@yellow apple hes talking about the bereft mod-pack i assume becuase i came her trying to find out more too.....
meow 22. aug. kl. 23:51 
hehe
yellow apple 16. aug. kl. 15:05 
@X45L what are you talking about?
X45L 13. juli kl. 19:59 
So?? nothing happened buncha smoke?
Purple Crayon Muncher  [ophavsmand] 11. juni kl. 16:01 
@lamyra this mod does not contain a UI. What are you referring to?
lamyra 11. juni kl. 3:09 
is there a ".tmod" file for this i can download cus the UI and keybind does not work when its loaded from steam workshop
Marvelous Ball 1. juni kl. 11:25 
tekken sucks ass
FICTION THE REV 30. maj kl. 18:28 
but would that be hard ?
FICTION THE REV 30. maj kl. 18:28 
nycro as crazy as this sound. a TEKKEN mod. like adding Anna as a npc and her rocket launcher from tekken 8 lovely tom . and more
Autumnis 29. maj kl. 10:13 
i feel like you should link the github documentation on the mod page
Idontcare 28. maj kl. 20:03 
Is there a easy way to find packs that use this?
Armoredman10 23. maj kl. 0:42 
Yeah kinda wondering where i'd find modpack mods
Cyan64 21. maj kl. 17:21 
Where to find modpacks
bitgen 21. maj kl. 12:14 
how do i add custom weapons?
greenking13 8. maj kl. 16:11 
So, the newest version of tPackBuilder does seem to resolve the crash. Thank you!
Purple Crayon Muncher  [ophavsmand] 8. maj kl. 12:48 
@greenking13 can you try now with v1.2.1?
greenking13 7. maj kl. 12:56 
at Terraria.WorldGen.serverLoadWorldCallBack() in tModLoader\Terraria\WorldGen.cs:line 2846
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------
Honestly, at this point, I'm kind of reaching out to anybody that might be able to help.

Sincerely,
Green

(Note: I am so very lost on how disabling tPackBuilder allows me to load into the world.)
greenking13 7. maj kl. 12:56 
------------
[.NET TP Worker/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?6018070::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
at SyncProxy<System.Void Terraria.NPC:SetDefaults(System.Int32, Terraria.NPCSpawnParams)>(NPC , Int32 , NPCSpawnParams )
at Terraria.NPC.SetDefaults(Int32 Type, NPCSpawnParams spawnparams)
at Terraria.IO.WorldFile.LoadNPCs(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 2362
at Terraria.IO.WorldFile.LoadWorld_Version2(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 1486
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 492
greenking13 7. maj kl. 12:56 
Hey, any chance y'all have a discord or something you wouldn't mind me sending some things to, I'm having one very interesting problem between tPackBuilder, Thorium, Secrets of the Shadows, Magic Storage, and Calamity Infernum.
https://discord.com/channels/103110554649894912/1369416731579256972
That's a link to the discord thread I have made in the tModLoader channel. It should have the client.log, server.log, and both the character data files and the world data files. I have a ton more of my experimentation listed in a separate discord, but I'd have to ask the modpack author if he's okay with me putting links to his discord.
Essentially I'm getting this specific error in my server.log file once I try and host a specific world and disabling any of the previously mentioned mods seems to resolve it in the minimal mod list.
AngeLiq 6. maj kl. 11:28 
:steamthumbsup:
Purple Crayon Muncher  [ophavsmand] 6. maj kl. 3:06 
Recipes yes, reforges no, at least not yet. This may be added in the future, but for now my focus is on the quest books API.
AngeLiq 4. maj kl. 15:43 
are you able to modify/remove existing modded recipes?
and also, are you able to modify vanilla and modded reforges?
skeletor 2. maj kl. 3:24 
@Nycro
Yup just tested & looks like you've completely fixed the issue!
Thank you for the swift resolution!
Purple Crayon Muncher  [ophavsmand] 30. apr. kl. 14:31 
@skeletor I just pushed an update which reworks the way detours and IL edits by tPB are handled. Would you be willing to test this again?
skeletor 29. apr. kl. 4:16 
Having this enabled while playing with spirit reforged on a multiplayer server breaks NPC spawns because of what looks like the hooks into NPCSpawnParams


[22:51:01.209] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaultsFromNetId(int, NPCSpawnParams) added by PackBuilder
[22:51:01.595] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaults(int, NPCSpawnParams) added by PackBuilder


[23:00:14.296] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?53113474::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
ragingBlizzard 28. apr. kl. 18:51 
@Nycro Thank you!
VIRIVI 28. apr. kl. 15:31 
Oh its all good!
Tysm for telling us!
Purple Crayon Muncher  [ophavsmand] 28. apr. kl. 13:43 
Apologies @ragingBlizzard and @VIRIVI, the GitHub moved to a different repository and I still need to update the link in the mod. The new link can be found here: https://github.com/bereft-souls/tPackBuilder
VIRIVI 27. apr. kl. 7:31 
Where did the github page go? :headcrab:
ragingBlizzard 26. apr. kl. 13:12 
The Github link no longer works
ImNotSilly 12. apr. kl. 15:47 
best!!!!!!!!!!!!!
сірено галовий 4. apr. kl. 7:11 
tibet = east china
Peredur Saruin I 3. apr. kl. 12:51 
Nice, ABSOLUTE CINEMA ✋🏽 ✋🏽
Uncle Tima 31. mar. kl. 18:50 
good luck dude
Blucky99 31. mar. kl. 9:22 
W
PLMMJ 31. mar. kl. 0:48 
@SkipperU I was almost going to make that
Sleeping Bunnies on Stars 30. mar. kl. 19:48 
You're fucking beautiful :toriel:
2958710162 30. mar. kl. 15:58 
This mod single handily brought me back to Terraria after so many years of neglect.
the H E A V Y is dead 30. mar. kl. 9:42 
he has done the impossible
Puggles 29. mar. kl. 20:54 
will there be the ability to modify ai in the future?
ThatCannibalisticDrone 28. mar. kl. 19:03 
This mod single handily brought me back to Terraria after so many years of neglect.
Tremor Ferrum 27. mar. kl. 21:05 
Don't know if this is a valid suggestion, but something I think would help a ton, would be maybe a way to modify/remove some reforges from the game! There are some mods out there that add new reforges, especially to different types of weapons, but there is a limit to the amount of possible reforging options Terraria can handle, if I'm not mistaken. This causes the mods to not be able to load at all. I don't have any experience in programming for Terraria, so I'm not sure how complicated this would really be, though...:steamsad:
ShadraeLux 27. mar. kl. 14:46 
I expected this to be epic. What I was not expecting was the next big thing in modding. I cannot wait to see where this project and its inspirations go. :SaffronLove:
Fingolfin II 25. mar. kl. 20:46 
Do the coding tools in this mod interact with world gen at all? It would be nice to smooth over world gen difficulties or incompatibilities between various mods
SkipperU 24. mar. kl. 12:02 
Can't wait for ''Gregtech: Even newer horizons''
lomnyras 24. mar. kl. 6:27 
theres... code? you said "By simply creating your own mod project, and then following the step-by-step guide on the GitHub, you can create your own modpacks with little to no programming required!" but all im seeing is just... CODE?!
✰Eevee_Gamer✰ 23. mar. kl. 17:01 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yse yex tes yrs uyse syeysyyeyeysyyyeyeusyuiedgsuirehsfuihfud yesss
Nahuelwg 23. mar. kl. 16:36 
so skibidi