Starbound

Starbound

[oSB] Cumulative Dynamic Lights
28 条留言
Time_pug 8 月 2 日 下午 2:49 
the torch pulsing is giving me a headache, if it was way slower then it wouldnt be an issue
Zastier 7 月 24 日 下午 2:33 
Enabling this mod and TLO seems to fix this.
Zastier 7 月 24 日 下午 2:29 
Decided to give this a go but the way torches flicker is very distracting. They act almost like emergency lights, lighting up a bright orange every couple seconds.
Time_pug 7 月 12 日 下午 1:07 
Turns out enabling new lightning makes everything overly bright and blown out. Any fix for this?
Time_pug 7 月 12 日 上午 5:41 
Why is my character ultra bright, I went from pale to ultra pale/washed out.
Kate Hanami 6 月 2 日 上午 8:38 
could there be a pseudo fog-of-war mod? maybe make anything the player can't see into light level 0?
[SUB] WIZ 5 月 27 日 上午 7:49 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Caliperstorm 5 月 13 日 上午 11:05 
Would it be possible to modify the flickering of the torch object? For example, making the variance in the light level lessen somewhat?
chililisoup  [作者] 4 月 29 日 下午 7:15 
Torches receive the same modification as everything else, I think them acting as point lights just makes the flickering more noticeable? The flickering itself is the exact same as it is in vanilla. I'm not too sure what the best solution would be, maybe an alternate mod that does not alter flickering lights?
Caliperstorm 4 月 29 日 下午 5:51 
I'm also experiencing a strong pulsing effect from torches. They both switch between red and white and pulse in intensity, which is rather distracting. Is this intentional? If it is, I'd recommend tuning it down quite a bit
Mabra 4 月 13 日 上午 7:15 
This mod gives a weird flicker to torches.
chililisoup  [作者] 4 月 12 日 下午 4:48 
This mod overrides OpenStarbound's light type for the objects it patches, so turning it off/on wouldn't change them being a regular point light. The lights being additive is still controlled by having new lighting enabled, though, so I would keep it on.
AnomNom 4 月 8 日 下午 8:15 
just to clarify, is this intended to be used with the new lighting enabled, or should it be disabled if using this mod?
Super Brasilis 3 月 26 日 下午 12:44 
Light beats shadows, always!
chililisoup  [作者] 3 月 25 日 上午 6:25 
It means the lights cast shadows
+ 3 月 24 日 下午 10:24 
What does that mean? Dynamic lighting?
chililisoup  [作者] 3 月 21 日 上午 9:38 
No, sorry
valkikot 3 月 21 日 上午 4:25 
Will StarExtensions work with this?
chililisoup  [作者] 3 月 20 日 上午 8:39 
Sorry for the oversight, it should be fixed now. Thanks!
Singe96 3 月 20 日 上午 12:55 
Hey, I would recommend adding a check to see if an object is already a pointLight to your patch. Currently lights objects that project light in a cone (like the floodlight) are converted to point lights, which isn't optimal.
joolsdgg 3 月 18 日 上午 9:53 
great thank you
chililisoup  [作者] 3 月 17 日 下午 12:56 
It should be
joolsdgg 3 月 17 日 上午 9:24 
this is client side right?
BITney, The Pixel Heister 3 月 15 日 下午 3:15 
Ty <3
Elf Waifu 3 月 15 日 上午 9:56 
Pretty much

Jk this is awesome thank you
chililisoup  [作者] 3 月 15 日 上午 9:50 
Pretty much
Elf Waifu 3 月 15 日 上午 8:25 
So this is like a replacement for TLO?
BITney, The Pixel Heister 3 月 15 日 上午 8:19 
So this is like a replacement for TLO?