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报告翻译问题






1. Talk to the mechanic (by the repair pad). You can get an airfield crate. Take that crate to an airfield on the map and deploy it. That will crate a fast travel point and a virtual garage point. Use the option on the crate to show valid airfields on the map.
2. Talk to the mechanic and ask for a warship. The USS Freedom is an aircraft carrier. You can choose where to place it. It gives you a fast travel point and virtual garage as well.
I didn't think up any other descent ways to get usable runway on random maps. The best I could image is to find flat ground and use the 'hideObject' function to remove all the buildings/trees/etc. That would leave a flat and clear area to use aircraft. I have a function in the mission called ITW_RemoveTerrainObjects that could help, but using the 2 methods in the mission would be easiest.
How easy is it to just add a runway with the editor in game???!! Is this even possible lmao
To get the factions and vehicles to work, just choose the faction. Some factions work best if you choose 'sub-faction' which is check box. And some even need choosing just individual units (button at the bottom). But most just choose a faction to work.
For vehicles, by default it uses the vehicles defined for that faction. If the faction doesn't have vehicles, you can choose them yourself by setting the parameter (I forget the name) that allows choosing vehicles, or set it to use all vehicles from a specific mod.
I know there are mods that make the AI engage more and try to use more tactics.
but it doesn't seem to be working.
The default vehicle spawn data is shown in this table. Vehicle have 3 types. Transports, Attack, and Dual (which are attack variants that also have room to transport troops).
The ticket's required is roughly how many minutes before that vehicle type gets to spawn one vehicle. The reality will be +/- nearly 50%. There are lots of other things going on, but this should give you an idea.
So you should see a transport plane every 12 minutes, and an attack type every 20 minutes (since you get an attack and a dual every 40 minutes).
The 'max allowed' limits how many of this type can be active at a time. So a max of 4 attack planes and 3 transports for example.
type.............role.............required..allowed
---------.........----------.........--------..-------
AIRPLANE,.ATTACK........,.40,......2,
AIRPLANE,.DUAL............,.38,......2,
AIRPLANE,.TRANSPORT,.12,......3,
HELI.........,.ATTACK.........,.42,......2,
HELI.........,.DUAL.............,.39,......2,
HELI.........,.TRANSPORT.,..2,......8,
TANK.........,.ATTACK.......,.30,......4,
TANK.........,.DUAL...........,.36,......4,
TANK.........,.TRANSPORT,.10,.....10,
APC...........,.ATTACK.......,.16,......5,
APC...........,.DUAL...........,.20,......5,
APC...........,.TRANSPORT,..9,.....13,
CAR...........,.ATTACK.......,..4,......7,
CAR...........,.DUAL...........,..6,......7,
CAR...........,.TRANSPORT,..1,.....99,
SHIP..........,.ATTACK.......,.12,......7,
SHIP..........,.DUAL...........,.15,......7,
SHIP..........,.TRANSPORT,..1,.....99,
Perhaps you can use the ALiVE ORBAT Creator to create a custom faction. I've never used this tool, but have people who've used it with my missions without issue.
In the parameters, under 'Miscellaneous' there is an option for 'Virtual Garage' that can be set to 'Yes, all vehicles'. This will allow the players access to all vehicles in the garage regardless of what faction you are playing.
You can set the 'Miscellaneous/Virtual Arsenal' to 'Full' to allow players access to all gear in the game, not just your chosen faction's gear.
I'm not sure if I'm answering your question. If you are looking to outfit your ai teammates, then opening up the arsenal and then using the option at the arsenal cabinets to access 'teammate arsenal'. It should allow you to put any gear on your units (not sure about uniforms as arma limits that sometimes).
However, in the meantime here is how I handle it:
When they aren't moving, I will give them a new 'Move To' call with the radio (0-8-4-2) using the map and pick a location half way to me. When they report they are there, I tell the AI they are delivering (if you selected to have teammates delivered) to get back in the vehicle (F-keys and then 4), and then tell the vehicle to come to my location. Not ideal, but sometimes Arma does that.
it does not go anywhere other than 50 meters away form starting base (spawn point).
It ignores any command to go anywhere via aim\bin\map.
On other hand there is absolutely No problems with helicopter transport AI.
Turns out there was a submod for ACE that was causing some patch file not to be loaded because I have the no medical submod enabled.
Removing the mod fixed my issue.
(Moar for ACE AIO was the issue)
I have downloaded the missions from the zip files in the description.
How can I customize the equipment of the AI units and their composition and add them to the game? Or do I need to include the standard Arma 3 fractions?