武装突袭3

武装突袭3

Impasse Total War - Altis
正在显示第 1 - 10 项,共 45 项条目
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更新于:12 月 9 日 上午 8:51
作者:Skull

- Fix - 'skip time' option at office not working
- Fix - teammate arsenal uses full arsenal even if arsenal set to be faction or dlc specific

更新于:12 月 4 日 上午 11:22
作者:Skull

- Fix - when fast traveling on some maps, fast travel placed player at center of map
- Fix - another fix for too many vehicles in zone when new zones are created
- Fix - BIS_fnc_findSafePos doesn't always return [x,y,0] when no position found (mod maps sometimes return just [x,y] which erroneously indicates success)

更新于:11 月 29 日 上午 7:24
作者:Skull

- Fix - Bug when zone captured was causing enemy to get way too many vehicles for the next zone

更新于:11 月 10 日 上午 8:21
作者:Skull

- Add - updated the vehicle chooser with ability to add vehicles by class (winter/summer in Global Mobilization for instance), and ability to remove/view vehicles
- Fix - More translation fixes
- Fix - vehicle parachute or land parameter 'both' option misnamed

更新于:10 月 28 日 上午 8:59
作者:Skull

- Fix - game hanging when SOG Prairie Fire CDLC running
- Fix - fix some French translations (thanks SRXcraft!)

更新于:10 月 23 日 上午 11:08
作者:Skull

- Map - added Zagorsk Big City map
- Add - added more times to 'skip time' to (morning,evening)
- Fix - UAVs spawned in the garage weren't controllable with the UAV Terminal
- Fix - more work on improving and bug fixing the handling of fixing stuck vehicles/units
- Fix - warning of being too near enemy stronghold could appear incorrectly if enemy base near friendly base
- Fix - SOG Prairie Fire, character chatting can be wrong language if players are non-blue faction
- Change - moved 'Force new faction' parameter under the 'Force new game' parameter as an option

更新于:10 月 15 日 下午 8:21
作者:Skull

- NEW - localized the game for other languages. (English,French,German,Russian,Simplified Chinese,Spanish)
I don't have a great way to test this, so please let me know of any text/localization errors in discord (Misc#localization-bugs)
Also, I could add other languages (if the translations are working) if needed. Let me know.
- Add - added support option to drop a flare barrage
- Add - added ability to have support>transport>helicopter to deliver troops
- Add - added ability from construction vehicle to be able to place down fast travel points
- Fix - when unconscious and swapping with teammate, handle correctly if you or the ai are in vehicles

更新于:10 月 11 日 下午 5:26
作者:Skull

- Add - added option at the mechanic to get a 'construction vehicle' to allow placing fortifications that get saved with the game, and to allow adding objects placed with Zeus/mod to be saved with the game
- Add - added 0,10,20 to options for 'Approximate number of infantry on each side'. With '0' you can have attack vehicle only battles
- Add - in parameter to add buildings to the zone, added option to use more military buildings
- Add - added a billboard showing the base layout (to help new players). Param option is available to hide it.
- Add - added option at the mechanic to 'clear the repair pad' to remove empty vehicles or wrecks
- Fix - add UAVs and Submersibles to the garage
- Fix - if 'choose vehicles from the garage' parameter is set after mission started, was using only civ vehicles. Now it's ignored if no vehicles selected.
- Fix - improved vehicles spawning on roads to be facing the correct way more frequently and be spaced better to keep from colliding
- Fix - improvement to base vehicle spawning when on hilly terrain
- Fix - fixed bug in heli extract (0-8-4-1) not working on clients (only worked on hosts)
- Fix - para-dropped vehicles sometimes take damage or flip over on landing
- Fix - when repair/refuel/ream vehicle and you turn on the engine before 100%, it will remember and continue if you shut down again within 20 seconds instead of starting from 0%
- Fix - fixed bug in finding location on road to spawn vehicle that could fail
- Fix - improved having vehicles populate the zones at start of game and when zones advance (infantry was working well already)
- Fix - improve faction unit role parsing for CLDC that didn't fill in 'role' in unit's config
- Fix - swap into teammate in vehicle was causing you to be outside vehicle

更新于:9 月 29 日 下午 7:25
作者:Skull

- Add - added a 'none' option to how many friendly infantry and friendly attack vehicles are allowed. Now you can play with only you, your squad, and friends on your team.
- Add - changed the map to have front lines shown instead of circles. Parameter exists for front lines, circles, or nothing.
- Fix - bug in "Recruit ai squad mate" causing it not to work
- Fix - bug in 'stuck handler' allowed some units to stay stuck
- Fix - improved vehicle waypoints to help them complete more reliably and stay in aggressive behavior
- Fix - improved unloaded units often standing still and not engaging. It can still take a bit to un-stuck them.
- Fix - spawn vehicles closer to the bases if possible to accommodate placing objectives closer together

更新于:9 月 27 日 下午 8:25
作者:Skull

- Add - added option to eject (or parachute) squads that player is transporting in addition to the current method of needing to be stopped at <800m from objective zone and touching the ground.
- Fix - bug in vehicle waypoints causing vehicles to stop attacking
- Fix - tweaked the 'stuck vehicle check' routine to be slightly more aggressive to vehicles far from their waypoint that aren't moving
- Fix - paused game didn't pause in-game time of day from advancing
- Fix - updated single player pause to allow pausing while in vehicles