武装突袭3

武装突袭3

Impasse Total War - Altis
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更新于:10 月 23 日 上午 11:08
作者:Skull

- Map - added Zagorsk Big City map
- Add - added more times to 'skip time' to (morning,evening)
- Fix - UAVs spawned in the garage weren't controllable with the UAV Terminal
- Fix - more work on improving and bug fixing the handling of fixing stuck vehicles/units
- Fix - warning of being too near enemy stronghold could appear incorrectly if enemy base near friendly base
- Fix - SOG Prairie Fire, character chatting can be wrong language if players are non-blue faction
- Change - moved 'Force new faction' parameter under the 'Force new game' parameter as an option

更新于:10 月 15 日 下午 8:21
作者:Skull

- NEW - localized the game for other languages. (English,French,German,Russian,Simplified Chinese,Spanish)
I don't have a great way to test this, so please let me know of any text/localization errors in discord (Misc#localization-bugs)
Also, I could add other languages (if the translations are working) if needed. Let me know.
- Add - added support option to drop a flare barrage
- Add - added ability to have support>transport>helicopter to deliver troops
- Add - added ability from construction vehicle to be able to place down fast travel points
- Fix - when unconscious and swapping with teammate, handle correctly if you or the ai are in vehicles

更新于:10 月 11 日 下午 5:26
作者:Skull

- Add - added option at the mechanic to get a 'construction vehicle' to allow placing fortifications that get saved with the game, and to allow adding objects placed with Zeus/mod to be saved with the game
- Add - added 0,10,20 to options for 'Approximate number of infantry on each side'. With '0' you can have attack vehicle only battles
- Add - in parameter to add buildings to the zone, added option to use more military buildings
- Add - added a billboard showing the base layout (to help new players). Param option is available to hide it.
- Add - added option at the mechanic to 'clear the repair pad' to remove empty vehicles or wrecks
- Fix - add UAVs and Submersibles to the garage
- Fix - if 'choose vehicles from the garage' parameter is set after mission started, was using only civ vehicles. Now it's ignored if no vehicles selected.
- Fix - improved vehicles spawning on roads to be facing the correct way more frequently and be spaced better to keep from colliding
- Fix - improvement to base vehicle spawning when on hilly terrain
- Fix - fixed bug in heli extract (0-8-4-1) not working on clients (only worked on hosts)
- Fix - para-dropped vehicles sometimes take damage or flip over on landing
- Fix - when repair/refuel/ream vehicle and you turn on the engine before 100%, it will remember and continue if you shut down again within 20 seconds instead of starting from 0%
- Fix - fixed bug in finding location on road to spawn vehicle that could fail
- Fix - improved having vehicles populate the zones at start of game and when zones advance (infantry was working well already)
- Fix - improve faction unit role parsing for CLDC that didn't fill in 'role' in unit's config
- Fix - swap into teammate in vehicle was causing you to be outside vehicle

更新于:9 月 29 日 下午 7:25
作者:Skull

- Add - added a 'none' option to how many friendly infantry and friendly attack vehicles are allowed. Now you can play with only you, your squad, and friends on your team.
- Add - changed the map to have front lines shown instead of circles. Parameter exists for front lines, circles, or nothing.
- Fix - bug in "Recruit ai squad mate" causing it not to work
- Fix - bug in 'stuck handler' allowed some units to stay stuck
- Fix - improved vehicle waypoints to help them complete more reliably and stay in aggressive behavior
- Fix - improved unloaded units often standing still and not engaging. It can still take a bit to un-stuck them.
- Fix - spawn vehicles closer to the bases if possible to accommodate placing objectives closer together

更新于:9 月 27 日 下午 8:25
作者:Skull

- Add - added option to eject (or parachute) squads that player is transporting in addition to the current method of needing to be stopped at <800m from objective zone and touching the ground.
- Fix - bug in vehicle waypoints causing vehicles to stop attacking
- Fix - tweaked the 'stuck vehicle check' routine to be slightly more aggressive to vehicles far from their waypoint that aren't moving
- Fix - paused game didn't pause in-game time of day from advancing
- Fix - updated single player pause to allow pausing while in vehicles

更新于:9 月 25 日 上午 9:09
作者:Skull

- Add - added ability to 'recruit ai team' which will list all the faction's infantry groups to choose from
- Add - added 'teammates' option to officer that has all the teammate add/remove/save/load/etc in one place
- Add - added parameter to change distance from objective at which transport vehicles unload infantry
- Fix - bug in objective location selection when using backspace to back up
- Fix - change system so if you ask for no transports of a vehicle type, it no longer falls back to using civilian variety of the vehicle.
- Fix - aircraft were spawning on the ground in rare cases
- Fix - units parachuting out of airplanes were spread much too far apart

更新于:9 月 22 日 下午 6:22
作者:Skull

- Added Maps - Everon Reforged, Korsac, Gulf Coast, Green Sea, Posadkovo
- Add - added ability to add friendly warships (USS Freedom, etc) that allow fast travel, officer, arsenal, garage, and spawn point for friendly air/sea assets.
- Add - added option to prefer air vs land transport vehicles. This options increases the likelihood to spawn the vehicle type if it's available. It does not make it more available (see other options for that). It can be helpful to prefer air vehicles on maps that are hard to traverse (like Cam Loa Nam).
- Add - added 'slow' dead unit clean up option and reworked the clean up a bit.
- Add - updated artillery to use actual rounds available to the faction (or default mortar if non available) and added artillery units to bases to add some ambiance
- Add - added option for smaller bases that don't have any random vehicles to use. Useful if you only get vehicles from the garage.
- Add - added option for only 1 base, players only spawn at first base and can only get vehicles there, no garage pad in objectives or captured areas.
- Add - make teammate dismiss keep showing after dismissing a teammate to make it easier to dismiss a few of them
- Add - added to face/voice parameter to use faction voice but player face
- Add - added options when fast traveling with ai: None, all ai, nearby ai, ai not in vehicles, select individual ai
- Fix - helicopters which could not find a place to land to unload troops would hover and no longer respond to commands (bug in 'TR UNLOAD'?).
- Fix - improve helicopter stuck handling to get them to start moving per commands
- Fix - improve if player ejects from aircraft, teammates will eject as well.
- Fix - SPE_Utah_Beach wasn't being updated on steam
- Fix - when selecting objectives manually, show a red (no fly zone) circle on the map around place objective marks

更新于:9 月 21 日 下午 9:11
作者:Skull

Reverted the last change due to reported errors. I'll be published again after I track down and fix the issues.

更新于:9 月 21 日 下午 1:50
作者:Skull

(this release had a bug so it was reverted)

更新于:9 月 8 日 上午 8:45
作者:Skull

- Add - added ability to have planes use 'move' waypoints to make them more aggressive. Parameter for 'less aggressive planes' can change them back to how they behave now with 'sad' waypoints