边缘世界 RimWorld

边缘世界 RimWorld

Level This! (Continued)
33 条留言
Shadowwake 9 月 3 日 上午 9:26 
Sadly far beyond my personal skills. Ah well, i'll just ditch EBF since i find this one more fun.
翼燕顶针  [作者] 8 月 31 日 下午 9:28 
@Shadowwake Yes, if you were to rewrite it, you would need to use EBF as the reference library and implement the functionality of this level using EBF's code.
Shadowwake 8 月 31 日 下午 9:25 
It seems... semi-compatible. I had to dev mode kill and revive a pawn a few times at the start of a new game to get it to regular stats, but the other four seem more or less normal. It would probably take a lot of rewriting so i assume no chance of making them completely play nice together eh?
翼燕顶针  [作者] 8 月 31 日 下午 5:10 
@torsina Because it used Markdown syntax, the link has `https` twice.
torsina 8 月 31 日 上午 10:34 
Why do Every link you're pointing to been marked as malicious/infected by steam?
翼燕顶针  [作者] 8 月 31 日 上午 3:24 
@Shadowwake In version 1.5, this mod was incompatible with the EBF mod, but right now I don’t know whether they’re compatible or not, since I haven’t tested it.
Shadowwake 8 月 30 日 下午 2:18 
Does this mod have any compatibility issues with the recently-updated https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1665403571 framework? I use that one for quality-variable bionics and they both seem to affect the same values in different ways. I haven't SEEN any issues, but i figured i'd ask.
tolaburke 6 月 12 日 上午 12:02 
"Instead of leveling health by damage taken, the version of Zaljerem levels the health by damage dealt which completely messes up the "Kenshi"-effect I always liked about this mod.
Please keep this version around!" Both types(Level by damage dealt/level by damage taken) should exist. In the same mod. Choose which you want, or both.
G proteins 6 月 2 日 上午 9:34 
似乎等级限制并没有用,现在我的殖民者血量很高,一场战斗数百个伤口让我的电脑很卡顿,有什么mod能解决这个问题么
csfireworks 4 月 25 日 上午 8:14 
2333,配合不再有友伤+华夏凶兽的鞭炮有奇效
孤星 4 月 23 日 下午 10:15 
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 919E3B42]
at Verse.Pawn.Tick () [0x0064a] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.Pawn_Tick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- POSTFIX dev.tobot.vpe-better-autocast: Void BetterAutocastVPE.Patches.Pawn_Tick_Autocast:Postfix(Pawn __instance)
- FINALIZER Krkr.RocketMan.Soyuz: Void Soyuz.Patches.Pawn_Tick_Patch:Finalizer(Pawn __instance, Exception __exception) 报错是这个,要是能修一下就好了.这个血量上限更加高一些
孤星 4 月 23 日 下午 10:14 
这个版本在来第一个任务和远行队的时候,远行队刷不出来.并且会一直报错,FPS大幅下降,但是Zaljerem的版本不会. 报错是空引用.异常链依次是灵能的自动施法->RockMan->TD优化
leahcim 4 月 17 日 下午 2:59 
I'm really happy to have found this version as the one of Zaljerem seems to be going into a totally different direction now. Instead of leveling health by damage taken, the version of Zaljerem levels the health by damage dealt which completely messes up the "Kenshi"-effect I always liked about this mod.
Please keep this version around!
(If auto-translate didn't mess up completely, I don't seem to be alone with this opinion.)
FrAmed46 4 月 4 日 上午 3:50 
I do have ebf. Sad that this doesn't work!
翼燕顶针  [作者] 4 月 3 日 下午 7:49 
@FrAmed46 Check if you have Elite Bionics Framework enabled — this mod is incompatible with Level This!
FrAmed46 4 月 3 日 上午 11:51 
This kind of screws up the stats so your pawns end p having 200%, 1000%, of everything while being just healthy. Broken
3 月 29 日 上午 3:48 
发现宝了,目前没有发现bug,血量无上限,是受到伤害升级,另一个Level This! (Continued)目前有bug,还设置了血量上限,我不理解,升级还变成了造成伤害升级,个人还是觉得受到伤害升级更合理,这个更符合我的需求:steamhappy:,大佬牛逼,还会继续维护吗
翼燕顶针  [作者] 3 月 22 日 上午 8:53 
@chi 修复了3月13日的bug和修改了体部件血量计算方式
翼燕顶针  [作者] 3 月 15 日 下午 11:46 
3月16 Zaljerem已将所有我提出的bug修复,此继续终止,请转至 level this by Zaljerem

On March 16, Zaljerem has fixed all the bugs I reported. This continuation is terminated. Please go to level this by Zaljerem .
翼燕顶针  [作者] 3 月 15 日 上午 1:47 
我这两天在外地考试,暂时没有时间修复
翼燕顶针  [作者] 3 月 15 日 上午 1:46 
Zaljerem 6月的代码PostPostApplyDamage函数完全没有处理在局内开启和关闭这个选项的情况
翼燕顶针  [作者] 3 月 15 日 上午 1:44 
Zaljerem 6月最初的代码的初始化函数逻辑冗余并且有一个条件判断永远进不去,还有没有处理玩家培育的机械体问题,不过对于只适用于玩家的选项的处理是对的。
而PostPostApplyDamage这个函数正是导致只适用于玩家选项出错的罪魁祸首,它会给所有收到伤害的pawn都添加这个状态。我把他修复了之后。
我发现仅对玩家生效的选项的开启和关闭能在局内立即生效,所以我在PostPostApplyDamage函数添加了几个判断会在局内检测仅对玩家生效选项,受到攻击自动添加或移除这个状态,你说的这个bug目前我清楚,是我为了处理局内开关这个选项导致的
望月 3 月 15 日 上午 1:15 
很遗憾,也报错,下面是ai给出的
LevelUp.HealthLevelling.PostPostApplyDamage (DamageInfo dinfo, float totalDamageDealt)
问题:dinfo(伤害信息)或 totalDamageDealt(总伤害值)参数可能为 null,或该方法内部未正确处理某些对象的初始化。
望月 3 月 15 日 上午 1:03 
原作者更新的有大bug,我来试试你这个
Best Username To Exist 3 月 14 日 下午 4:40 
This was already continued by Zaljerem
2941026574 3 月 14 日 上午 11:52 
这是什么mod呀
翼燕顶针  [作者] 3 月 14 日 上午 3:18 
他从6月更新后就从没修复这个bug,然后在我上传后他也更新了。我觉得这个mod挺有意思,用的时候发现这个即使开启了仅限玩家也作用于敌人,导致敌人变超人,于是我想修复这个bug
翼燕顶针  [作者] 3 月 14 日 上午 3:12 
改动说明看看Zaljerem更新时间和我上传时间不就知道了
١Erebus.♡ 3 月 14 日 上午 2:07 
你修的bug?那怎么Zaljerem版也说修了还比你早
翼燕顶针  [作者] 3 月 13 日 下午 8:07 
Seeing that the successor author hasn't updated for a long time, and since I really like this mod, I fixed a bug where it couldn't be used only for players. However, there's still a minor issue when enabling or disabling this option in-game.
Fine motion 3 月 13 日 下午 7:55 
这个版本和Elite Bionics Framework兼容吗
神之剧院 3 月 13 日 下午 6:55 
这个模组也是常驻 贼有意思