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报告翻译问题
In my parameters the models are indeed taller, but they are also thinner than in vanilla. In my testing, handgunners actually fire more easily through gaps compared to the base game.
At the vanilla height of 1.15, even when handgunners do fire, there is still a significant chance of hitting the heads of the friendly unit in front, which makes firing worse than not firing. In my testing, a height of 1.6 is the most suitable, since at that level they can always fire without causing friendly fire.
As I explained in the mod description: “They will fire more easily than in the base game, but only when it won’t cause excessive friendly fire .”
可以一起用。以前Stop Idling和算力偏向远程单位不能一起用是因为算力偏向远程单位大于Stop Idling。而我的Mod的优先级是最高的,现在也是最高的。
You'll need to modify the kv_rules_tables to adjust friendly fire behavior. You can also search "friendly fire" on the Steam Workshop. There are a few existing mods that increase it. Try opening those mods with RPFM to see how they did it. They can serve as a good reference.
Thanks, I'm really glad you enjoy the mod! As for the issue you mentioned, it's unlikely that it's caused by this mod. It doesn't make any changes to projectile lifetime.
這也讓人懷疑CA在平衡弓兵單位時的數據到底有沒有也把無法判斷曲射而啞火降低的DPS考慮進去....還是說CA根本不願意承認這問題或不覺得這是個問題
Thank you so much, I really appreciate your words.
I played a MP game today without this mod and it felt so deeply frustrating in comparison. Thank you for making ranged units fun
取决于原版游戏中这些单位有没有高抛弹道。帝国的烟花炮恐怕是没有的。
多人模式可用,确保每个玩家都开启了完全一样的Mod,且版本必须一致
这是6.1版本CA搞出的Bug,B站的无禁思念有解释这个Bug的原理。很遗憾,这种Bug用Mod解决不了,只能由CA自己修复。