Call of Duty: Black Ops III

Call of Duty: Black Ops III

Synergy Mod Menu [Zombies]
134 条留言
SyndiShanX  [作者] 7 小时以前 
I don't think there's a way to fix it sadly
TheDawnFox 15 小时以前 
Its all good, 8 attachments is enough already. Whats really important is figuring out a way to fix the walbuys cause you use this mechanic pretty much all the time, specially when youre rounding high. Even more when i set the healthcap low to skip pap, so a workaround would be epic!
SyndiShanX  [作者] 10 月 26 日 下午 2:20 
The attachment limit is a limit with the game, nothing I can do about that

The wallbuys probably don't work since they give you the weapon from your weapon kit which has different attachments, you might be able to use secret shopper, but idk if that would even work

I could take a look at the limit, but if it's anything like the other games,it probably isn't a simple thing to change
TheDawnFox 10 月 24 日 上午 6:26 
Btw is it remotely possible to increase the max amount of zombies spawning at once? I think default is 24 but ive seen custom maps where u get double that or even 64. Absolute chaos. Just another suggested feature u could try adding.
TheDawnFox 10 月 24 日 上午 6:26 
Ok I did a test run, trying all weapons with their respective attachments and it all works flawlessly. All the missing ones are present now and all of them work they way they should, awesome! Even the Razorback has all the attachments and works as another weapon, its just missing sound.
Aso I noticed all weapons accept a maximum of 8 attachments, is that a bug or intentional? On Rifles u are still able to add more than 8 but the limit doesnt allow it.

Now theres a BIG problem: when u add a single attachment to any weapon and try to buy amo from wallbuy, it will charge you the points but wont give you the ammo at all. It gives you the ammo if you remove all the attachments again. This basically makes this whole option unusable.

Timescale option is flawless now, awesome!
TheDawnFox 10 月 24 日 上午 4:36 
Perfect, ill run some tests now!
SyndiShanX  [作者] 10 月 23 日 下午 7:48 
Let me know if a weapon is missing attachments besides Dual Wield, Extended Mags, and High Caliber
SyndiShanX  [作者] 10 月 23 日 下午 7:47 
I updated the Attachments Menu and Changed the Timescale Increment to 0.125 (0.1 doesn't work correctly)

I couldn't find a way to change the Damage dealt by Grenades
SyndiShanX  [作者] 10 月 23 日 下午 6:00 
Any attachment that's missing after the update isn't there because it doesn't work
(Ex. Dual Wield, Extended Mags, and High Caliber)

Also the Razorback does support attachments, and can be heard echoing when tap firing which is odd
TheDawnFox 10 月 23 日 下午 12:53 
Awesome man, ill keep an eye on the next update
SyndiShanX  [作者] 10 月 23 日 下午 12:21 
The Razorback isn't supposed to be obtainable in Zombies, so it doesn't have the sounds or attachments available

I'll look into the missing Attachments, the Timescale change, and see if there's anything I can change about the grenade damage, but idk if that's possible
TheDawnFox 10 月 23 日 上午 11:59 
-The timescale has improved a lot by adding .25 increases but i think intervals of .1 would be sweet spot like 1.1, 1.2, 1.3, etc... but its ur choice.
-Also Is it possible to tweak grenades damage? Would be dope to make em infinite damage like on bo6, cold war, etc
TheDawnFox 10 月 23 日 上午 11:53 
SHOTGUNS: haymaker: missing long barrel stock
argus: missing long barrel, stock, rapid fire.
krm: missing fast mags, long barrel, stock, rapid fire.
brecci: missing fast mags, long barrel

LMGS: Dingo: extra fmj. missing stock quickdraw varix 3
Brm: extra fmj. Missing varix stock quickdraw
Dredge: extra fmj. missing varix stock quickdraw
Gorgon. Extra Fmj. missing varix. stock quickdraw
RPK. Extra fmj. Missing varix fast mags, stock quickdraw
TheDawnFox 10 月 23 日 上午 11:53 
SMGS: kuda: extra fmj. missing acog, varix quickdraw, stock, long barrel
pharo: extra fmj. missing acog varix, quickdraw, stock, long barrel, rapid fire.
vmp: extra fmj. missing acog, varix, long barrel, quick draw, stock, fast mags
vesper: extra fmj. missing acog varix,
long barrel, quickdraw, stock.
weevil: extra fmj. missing acog varix, long barrel quickdraw, stock

SNIPERS:Locus: extra supressor fmj. missing stock rapid fire varix acog, thermal, elo
Drakon: extra supressor fmj. missing stock varix acog thermal elo
Svg: extra supressor fmj. missing stock rapid fire.
TheDawnFox 10 月 23 日 上午 11:51 
Hey Syndi bro, heres some feedback:

1) The laser sight attachment doesnt appear in SMGs at all when applied.
2) Would be better if all optics were on a separate category like camos.
3) A visual square for the toggleables on each attachment would be hella useful cause you cant tell if the attachment is applied or not.
4) Razorback has no bullets sound/attachments
5) Some weapons are missing attachments and optics, heres the list:

PISTOLS: extra attachments: fmg high caliber. Missing: reflex optic

RIFLES: Kn44: extra attachments: high caliber, FMJ, supressor + thermal varix acog missing + fast mags missing
-Hvk & Man o war: Extras: high caliber fmg. Missing: long barrel & fast mags + thermal acog & thermal missing
-ICR: estras: fmj high caliber. Missing fast mags long barrel
M8 & SHEIVA: extras: fmj high caliber. Missing: rapid fire long barrel fast mags
TheDawnFox 10 月 22 日 上午 5:40 
Awesome man, will give it a test soon and give extra feedback Syndi!
SyndiShanX  [作者] 10 月 20 日 下午 7:28 
The Attachment and Remove Powerup Functions were added, it is quite possible that there are some bugs that i haven't found with it as it's quite finicky
SyndiShanX  [作者] 10 月 19 日 上午 9:52 
@pjlaird91 It should show up if you enable the mod and are the host of the game
TheDawnFox 10 月 19 日 上午 6:01 
Eh, a dot in the center could work, we just need to know where we aiming at while onthrid person.
pjlaird91 10 月 12 日 上午 9:31 
I'm loading into a game and the mod menu isn't coming up is there a fix for this?
TheDawnFox 10 月 5 日 上午 7:16 
No worries Syndi, you tried and didnt work, amazing youre adding 1-4, cant wait, also yeah Beta is public now lets go!
SyndiShanX  [作者] 10 月 4 日 上午 9:53 
Hmm, the center dot doesn't help at all, so nothing can be done there afaik
SyndiShanX  [作者] 10 月 4 日 上午 7:33 
1-4 will be added in the next update if everything works correctly (Probably after the BO7 Beta), thanks for the suggestions

I could make a dot in the center of the screen for the "Crosshair", but it won't be dynamic like the normal crosshair
TheDawnFox 10 月 4 日 上午 5:55 
Btw SyndiShanX i found a couple things that can be improved:

1) When u apply any AAT to a paped weapon, you cant remove it at all. Even when u take the weapon and get it again, it will keep the AAT. Maybe add a toggleable?

2) The timescale bar could have intervals of 0.1 instead of even numbers. Having a timescale of 2, 3, 4, etc is kinda overkill. I rather have a timescale of 1.2, 1.5, etc... for a playable experience.

3) An option to remove all perks at once can be useful specially when playing custom maps where its cluttered with dozens of them.

4) An option to disable certain powerups would be cool. Some custom maps have this by default to spice up the gameplay, like no nukes/carpinters on vuflub maps.

5) Is it possible to add custom hud elements and make em toggleable? The crosshair on third person i think u said it wasnt possible but cant remember.
TheDawnFox 10 月 4 日 上午 5:03 
Dralleb you can bind keys to commands like fast_restart, etc but you do it through options.txt.
SyndiShanX  [作者] 10 月 3 日 上午 8:13 
I was working on attachments a while ago, I can look into that again
I personally don't like binds, also you can't set custom keys like F8
DrallebTiv | Twitch 10 月 3 日 上午 5:22 
Can you bind actions? Like, press F8 to get Jugg?
Nryque 9 月 29 日 上午 10:25 
how do i pull up the menu because it does not pop up when i load into a game ads+knife does not work
TheDawnFox 9 月 29 日 上午 10:11 
Is there any possibility to add HUD elements and make em toggleable like a zombies counter? Would be amazing!
TheDawnFox 9 月 29 日 上午 7:39 
Agree with Charitery, a way to add weapon attachments to weapons would be amazing!
Chariteri 9 月 29 日 上午 1:53 
the mod is awesome, you should add weapon attachments to the menu so we can change the attachments there easily, btw is it possible to add the Dual Wield Attachment to the weapons Like In the multiplayer mode? like for the Rk5, it would be fun, the mod "all around enhancement" has the DW rk5 and its so cool but that mod is laggy as hell, so it would be cool if u can make that for the mod menu because this is literally the only mod i use:steamthis:
SyndiShanX  [作者] 9 月 28 日 下午 5:25 
Yeah
MR_ODYSSEY303 9 月 28 日 下午 2:33 
can you use these with controller?
SyndiShanX  [作者] 9 月 28 日 下午 1:13 
I don't have any updates planned atm
As always if you have any suggestions, feel free to post them here
TheDawnFox 9 月 28 日 上午 11:51 
Hey man, any updates on the mod? Ive been using it recently to do high rounds and its hella fun! I hope you keep adding cool stuff to it!
SyndiShanX  [作者] 9 月 25 日 上午 1:09 
The controls pop up when you load into a game
rostov 9 月 24 日 上午 8:12 
how do i get the mod menu to pop up
SyndiShanX  [作者] 9 月 16 日 上午 8:52 
I'll push a fix with a renamed english file for all languages
Radiant 9 月 16 日 上午 1:42 
so do i have to change the a file name to match my region?
SyndiShanX  [作者] 9 月 12 日 下午 8:43 
That could be because the menu is built in english
Chariteri 9 月 12 日 下午 6:10 
i open the mod then i try to get in zombie mode, then i get this error and game crashes "Com_ERROR: ERROR: Could not find zone 'ru_zm_mod"
SyndiShanX  [作者] 9 月 8 日 下午 9:32 
Yeah, it should
The real Spookyban331 9 月 7 日 下午 7:15 
will this work on controllera
TheDawnFox 9 月 7 日 上午 4:45 
Excellent, thank you so much man for updating it!
SyndiShanX  [作者] 9 月 4 日 下午 2:53 
There have been a few updates, you can see them in the Change Notes tab :)
TheDawnFox 9 月 4 日 下午 12:06 
Any progress man?
SyndiShanX  [作者] 9 月 2 日 下午 8:02 
@voltronbl1 I changed it into a Slider, thanks for the Suggestion
Kuro 9 月 2 日 下午 3:46 
Nice mod works good +rep
voltronbl1 9 月 2 日 下午 12:24 
Add more options for zombie health cap.

Like level 6 zombie health cap and round 30.
SyndiShanX  [作者] 8 月 17 日 下午 12:21 
The controls show up when you spawn in, it would be your interact keybind