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报告翻译问题






This mod doesn’t change anything about the textures of the HV electric poles or anything else about it. The problem isn’t with the mod. There are other mods in the workshop that alter HV electric pole assets.
Thanks a lot for the quick reply and the explanation!
In the mod folder, there’s an extra folder called "street with lanterns - sidewalk available" where the version with sidewalks is located. That reminds me, those should be brighter since I didn’t adjust them to the new darker scheme. I forgot to include that in the description. It’s actually mentioned in the old mod version.
I really liked the mods and textures
But I have a question, the sidewalk on the asphalt road with lights isn’t showing up, unlike the brick road which has a nice sidewalk. Is that intentional?
Because between the two asphalt roads, the only difference I can see is the presence or absence of lights, but neither of them has a sidewalk.
There are only 2 files for asphalt roads in the game. One with & without lanterns.
If you think it might look like this, it's because the asphalt looks darker due to the lighter surroundings. It should not be possible that there are other roads there.
Pay attention to the curbs, they should be the same as in the normal biome. It just looks different because of the different lighting
Should also be compatible as a single file. The name of the file is something with poormud, I don't know the folder by heart but there are several versions of it. Some are the dirt roads, some are the gravel roads.
There are 2 .dds files if I remember correctly.
yes, as long as you put the data from my mod into the folder last. Otherwise you overwrite my mod data.
Texture, Sky and Lighting Overhaul (V2)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3228447902
I have no idea. I'm not a programmer and don't know what's involved. But that's the case with many, if not all, games: if you change something specific, it can change the whole process and have unforeseen consequences. Chain reaction.
From a logical point of view, that's the only thing I can think of. Since it was obvious (with the smoke). The game has problems in some areas anyway, because the few people who develop it can't see everything or edit it that quickly.
Since I am someone who always thought that texture mods just replace "dumb" graphic files - what is actually the problem that can happen with particle effects and what do ini files do? I'm just curious.
Normally the mod should not cause this. The only thing would be particle effects, I removed the ini files & now it should work if it was due to the mod.
Reinstalling should work.
If there are still problems, it's not the mod.