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but time and availability is what is keeping it from being fixed at this moment.
Note: I remember recommending this to you but don't think you ever responded (or don't remember if you did.)
Raid isn't always human raid, even if i catch some enemy for "dragon food storage", it also hard to keep it full. And if i keep it full, it will lost it vore ability to free catch a enemy...maybe let rift stalker have a more longer empty time to catch prey for itself
knock him down, capture him to a holding cell, then feed a pawn to him, then release him.
At the moment he moves to two locations.
From Point A to B, where he goes invisible in between. Then Point B to C to lose the player.
And we're working on it atm.
Its an entity for Anomaly, so I don't believe it should have the same trainability as other creatures. More of a "do its own thing when it wants to, sometimes to your benefit" kind of creature.