Crusader Kings III

Crusader Kings III

AGOT: Monastery Government
7 条留言
Kregon  [作者] 8 月 11 日 上午 11:59 
Hi @nsinger998, my fix here, and I also suggest you use Holding Manager to swap them, might be better solution.
nsinger998 8 月 11 日 上午 9:35 
that would be great thnx!
Kregon  [作者] 8 月 11 日 上午 4:49 
A possible temp fix is to edit the admin government to allow them hold everything including the pirate or monastery holding, I could do another mod to fix this if you like. But I will not include here, due to concerns of compatibility.
Kregon  [作者] 8 月 11 日 上午 2:55 
Yes, that is an admin problem, it will give every new granted vassal admin government type, regardless of holding type. In AGOT, if you have stepstones as admin, you won't be able to have pirate vassals as well. This bug has been there for sometime. I will try sth but probably not gonna fix it, might need paradox to fix it.
nsinger998 8 月 10 日 下午 8:10 
seem to be unable to create a monastery government vassal while having an admin/free government.
Kregon  [作者] 3 月 8 日 下午 8:43 
Hi, thanks for your reply! I did make the Monasteries buildable again, then I integrate many fixes about buildings and holdings. For the sake of compatibility, they are now in a separate mod made by me ""AGOT: Buildings and Holdings Fix"". Including the buildable Monasteries.
bob_iron 3 月 8 日 上午 4:16 
Great mod, was always annoyed that I cant don anything with monasteries, in my Banefort campaign. Btw, can you make it so the player can build monasteries ? Currently the option to build one is not available.