武装突袭3

武装突袭3

Antistasi Half Life - Ultimate
33 条留言
LykosNychi 10 月 18 日 下午 10:53 
Is there anything this which would allow the combine to use giant nukes?
Cmole 10 月 10 日 上午 5:18 
Alright, cool spice up for antistasi anyways, cheers!
|CCoG| Bernardisahost  [作者] 10 月 9 日 下午 5:35 
Welp... that was a bit of a mess for the past few months... apologies for going silent for all that time. Hopefully... I can work on this more now that things are calming down somewhat.

@asmodeus Why thank ya!

@LyraBnnuy It should be now!

@Cmole Alas, I really really wanted to do this for a long time but asaik Antistasi Ultimate still isn't capable of that as a lot of faction code revolves around vehicles. I don't think there's even a Flood faction for the Halo version of AU iirc. If there is a workaround though, I'll see what I can do!

@Mr. Spoon Alas, they are not

@ waterboard orphans And that's in the WBK's keybind options for settings, alas I changed mine a while ago so you'll have to see what it is for you
asmodeus 10 月 2 日 上午 6:02 
Look who I found! Nice looking mod.
LyraBnnuy 8 月 17 日 下午 2:22 
Is this version signed now for servers? The other version won't download using steamCMD.
Cmole 8 月 5 日 下午 5:39 
Hey! Thanks for this great mod, big fan of half-life series ^^

Any chance you might do zombie faction for occupiers or attackers? Would be nice "little" spice up for normal antistasi. Webknight zombie mod has common ones and special infected, which some of them are capable of taking down vehicles of all kinds: Cars, APCs, Tanks, Aircraft. Would be a nice little uncommon faction to fight against with all those mutants and zombies, a bit of horror scene for antistasi.

I just read about on the other release of yours that you really dont know anything about arma coding and you were just fiddling with antistasi codes. I have to look it up too if it could be possible but I have no idea how the spawns, attacks and such operate. I probably cannot do this with just changing the classes as you did with striders n such... ^^
Fiery Wayfarer 7 月 13 日 上午 1:29 
@Meat Crayon

Yes, but don't worry, once a town supports you then civilians will spawn.
Meat Crayon 7 月 13 日 上午 12:16 
does xenian wild life onyl spawn if they are set to the civ faction?
| K | Mr. Spoon 6 月 27 日 上午 12:02 
Are synths available to the civil protection remants?
I waterboard orphans 6 月 23 日 下午 6:18 
how do you use the special abilities for the combine kits?
|CCoG| Bernardisahost  [作者] 4 月 25 日 下午 1:56 
@MaxSexAblow

Alas, nah that’s intentional, the canister launches are part of the mod itself. I can see about making a setting for that in the future
MaxSexAblow 4 月 24 日 下午 5:48 
@|CCoG| Bernardisahost
idk if its a bug but, every time the occupiers call in a support it is 100% of the time headcrab canisters. Even if i dont have any half life factions active in a save. is there an ini or smtg? ive disabled the canisters in the server settings for scifi support but the still are the only thing sent.
|CCoG| Bernardisahost  [作者] 4 月 9 日 下午 11:50 
@K1NG_J3W Aye, that's fine for purposes of hosting your server and such, all good! Sorry, been wanting to update and work on this more but been having to deal with more irl shite and by the time I do have free time I'm mentally gone so-... aye, this is fine. I'll update this eventually and get the keys properly when I do. For now though, that reupload's fine

Cheers!
K1NG_J3W 4 月 9 日 下午 5:49 
I have re-uploaded your mod @|CCoG| Bernardisahos at https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3459716730

This has the keys added and can be used to host a game - I had an issue signing one of your .pbo files (patcom.pbo) The issue was that it looks like you have used PBO manager to create the pbo files. I've had issues with this in the past messing with signing. I used the arma 3 native tool to create the archive (arma 3 tools) and resigned. Now working.

If you want me to take down my mod once the signature is added let me know - otherwise I don't mind keeping my version up to date as much as I can for server owners
K1NG_J3W 4 月 9 日 下午 5:49 
The mod works great yep :) But when hosting a server having keys setup means you can authenticate that the files people are joining with are legitimate - the main reason this is useful is if you are hosting a server the mods will show up before joining in the Arma launcher, and you simply need to click the 'subscribe to all' button - the game will do the rest.
Fiery Wayfarer 4 月 7 日 上午 1:23 
@K1NG_J3W

You can play it in multiplayer. Actually, I have played it in multiplayer with my friends so I know this is the case.

I'm uncertain what you mean by signatures though...
K1NG_J3W 4 月 7 日 上午 12:17 
Hi there, can you please add signatures to this mod so that it can be played multiplayer?
Delta29 3 月 13 日 上午 11:02 
damn i wonder who's that in the patch notes, i sure hope he doesnt become a niche internet celebrity
You Will (Not) Peebs 3 月 9 日 下午 3:49 
awesome
Burbank 3 月 3 日 下午 11:09 
@|CCoG| Bernardisahost Still appreciate you looking into it. Maybe it could be a CUP Terrains and maps thing? But that would be weird if they were causing the issue....

@Reb If you're using ACE maybe, I used 2 or a few rockets to the Strider and managed to take it out.
Reb 3 月 3 日 下午 4:58 
Does anybody have tips for taking striders out? Can't manage it with a Javelin, APC or even HE bombing runs. They kinda just eat it
|CCoG| Bernardisahost  [作者] 3 月 2 日 下午 12:25 
@WebKnight Thanks man, glad you did! Btw, if you ever do update Our Benefactors, it'd be nice to have it so headcrabbed zombies take after the side of the headcrabs, since they're brought in on OPFOR or BLUFOR.

@DorkDude Alas, all I can think of atm is a file validation, though I heard someone else got the error when hosting a dedicated server, and they posted this - 'well verified didn't work but found this fix was to edit the server.config on the dedicate server and setting this to verifySignatures = 0; for anyone else having this problem! worked for me'

@Reddee ... Adding the assassins was a mistake

@Burbank Still no luck on that front unfortunately, still looking into it lol

@Blackout Weird...had no problem earlier with them for a bit. Might be reliant on a specific headshot spot but I'm not sure

@Reb Been a while lol. Yee, been busy as hell but alright, hope you've been aight too

@Overlord @YourSecurity12 Thank ya!
WebKnight 3 月 2 日 上午 11:29 
Good work brother, had a lot of fun playing it today.
DorkDude 3 月 1 日 下午 2:44 
There are no keys for this mod included
Overlord 3 月 1 日 下午 1:01 
the author works for valve and this is actually half life 3 beta
Reddee. 3 月 1 日 上午 10:12 
last photo GYAAAAAAAAAAAAAT
Burbank 2 月 28 日 下午 10:43 
@|CCoG| Bernardisahost
Thanks I would appreciate, me and some friends would love to try playing this, but without seeing the health and armor it makes it a bit more difficult.
BlackoutVHS 2 月 28 日 上午 8:49 
Can't kill zombie civilians ( headcrab civs ) I tried 3 different weapons. I am using the CUP HLF civ pack
YourSecurity12 2 月 28 日 上午 1:11 
god i love you
Reb 2 月 28 日 上午 12:28 
when i looked at the author and saw a familiar name, i had to do a double take lmao. sick mod, gonna try it out. hope you've been well
|CCoG| Bernardisahost  [作者] 2 月 27 日 下午 1:25 
Weird, I haven’t done any modifications of WBK’s stuff, including the custom armor/health system comes from. Might be due to custom self revive (and presumably health) system involved with Antistasi Ultimate but I’m not certain.

I can try to look into it whenever I got free time though, might be something in addon settings.
Burbank 2 月 26 日 下午 9:44 
Not sure if it's the mod or the Half-Life Antistasi Ultimate, but I can't see the UI for the health and armor as well as I can't use the armor anymore. I ran the basic mods for the Antistasi Half Life - Ultimate plus CUP Terrains and a mod to add interiors in for CUP maps, and there is no health or armor UI nor can I use armor. It is indeed either this mod or Benefactors that is broken.
Fiery Wayfarer 2 月 24 日 下午 8:01 
The legendary, Half-Life, AU extender mod has finally come that so many have been waiting for.