安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@asmodeus Why thank ya!
@LyraBnnuy It should be now!
@Cmole Alas, I really really wanted to do this for a long time but asaik Antistasi Ultimate still isn't capable of that as a lot of faction code revolves around vehicles. I don't think there's even a Flood faction for the Halo version of AU iirc. If there is a workaround though, I'll see what I can do!
@Mr. Spoon Alas, they are not
@ waterboard orphans And that's in the WBK's keybind options for settings, alas I changed mine a while ago so you'll have to see what it is for you
Any chance you might do zombie faction for occupiers or attackers? Would be nice "little" spice up for normal antistasi. Webknight zombie mod has common ones and special infected, which some of them are capable of taking down vehicles of all kinds: Cars, APCs, Tanks, Aircraft. Would be a nice little uncommon faction to fight against with all those mutants and zombies, a bit of horror scene for antistasi.
I just read about on the other release of yours that you really dont know anything about arma coding and you were just fiddling with antistasi codes. I have to look it up too if it could be possible but I have no idea how the spawns, attacks and such operate. I probably cannot do this with just changing the classes as you did with striders n such... ^^
Yes, but don't worry, once a town supports you then civilians will spawn.