Dominions 6

Dominions 6

Lemuria Revamped
9 条留言
Observer 3 月 9 日 下午 3:43 
I think both approaches to modding are valid. I mean at one end we have summod style balance mods that meticulously aim to balance win rates with slight changes.
And on the other end you have mods that are best enjoyed with friends, freeplay or one team versus the rest of the world scenarios.
HSmasher  [作者] 3 月 9 日 上午 5:40 
Really I just make the mods I want to play, if anyone else happens to enjoy them then all the better, and I'm glad you did. :)
must.dissent 3 月 8 日 下午 6:07 
I know people are being unkind cause Lemuria is good, but I think this is fun for SP, thanks :)
Observer 3 月 7 日 上午 11:15 
Nice to see someone with the gall to make the most powerful nation even more powerful if that's what was needed to make playing it more entertaining for the player.
HSmasher  [作者] 2 月 26 日 上午 8:10 
Fixed, I misspelled the command and never noticed, thanks for pointing it out.

I did originally intend for the Decurion not to have it since the Centurion/Consul don't have it either, but upon reflection there's no sense in slowing down entire armies for 1-6 units that aren't significant enough to warrant it.
Geeves 2 月 26 日 上午 7:57 
Spectral Equite and Decurion need to have "float" added. Not having that makes them unable to keep up with the rest of Lemurias units.
HSmasher  [作者] 2 月 25 日 上午 11:53 
That and I wanted to make mostly useless things like the Centurion and Senator not be redundant; the Consul and endless free tribunes make them kind of pointless to even use in the base game.
HSmasher  [作者] 2 月 25 日 上午 11:50 
It doesn't need it, Lemuria is pretty fine just the way it is, I just wanted to make it more fun.
psdoffer 2 月 25 日 上午 11:19 
I'm not convinced Lemuria needs it, it is by far the best of all popkill nations.