Dominions 6

Dominions 6

AI_No_Recruit
7 条留言
Aten 3 月 20 日 上午 1:17 
@Kai - Oh thanks, yeah I opened it up and noticed, I appreciate the reaponse (:
Kai  [作者] 3 月 20 日 上午 1:10 
HI Aten. Looking at the .dm file I can see that not all indies are disabled, which leads me to believe that they still allow for good indies e.g. crossbowmen to be recruited.
Aten 3 月 19 日 下午 3:31 
Do they still recruit good tier indies if able?
Aten 3 月 19 日 下午 3:15 
Greta mod, would love to see someone update it for any missing units ect, good fun.
dfnskjl 2 月 26 日 上午 5:52 
Didn't have to go that far, wasn't really a criticism, mostly just a fun fact. The idea of a screenshot showing a bad AI army was good. Its just that that very specific situation shown in that very specific screenshot was not covered by the mod.
Kai  [作者] 2 月 25 日 上午 1:32 
Ok I will delete the screenshot
dfnskjl 2 月 24 日 下午 2:59 
What you are showing in the screenshot will not be prevented by this mod BTW. That is a mercenary company called "The Snake Charmer" which consists of 75 Militia (shield, leather) lead by a Horned Serpent named "Putin".

Unless this mod also goes through the painful process of deleting and replacing every mercenary company in the game (you have to do this because you can't select a merc company to edit, only delete all and recreate), the player might see that exact thing in your screenshot in their own games even with this mod. It is especially annoying that you can't even perfectly recreate all the vanilla merc companies as some of them use specific "Archer" units for example but a modder can only specify the monster's name, not ID. So you never know which "Archer" or "Longead" your merc company is going to consist of.

Anyway, something to think about in the future if you really hate seeing the AI use generic archers, militia etc.