海狸浮生记 Timberborn

海狸浮生记 Timberborn

Water Extention PowerEdition
39 条留言
KnatteAnka  [作者] 8 月 28 日 下午 9:32 
Ps only this and the material mod is needed
KnatteAnka  [作者] 8 月 28 日 下午 9:31 
What you can do is disable the other buildings to show up by edit the blueprint json file for your faction. But this od so not add alot of buildings so start by testing it😉
BlameBosco 8 月 28 日 上午 8:19 
Any way to get the powered levee as just it's own file? (Or tell me how to DL just that part of the mod?) I think yours is the only mod with one, and it just feels like such a huge oversight from vanilla (like levee metal platforms)
beats_a 8 月 20 日 上午 2:56 
could you please make a steam engine mod if possible as i need a better power source then windmills
Praetorian_INTP 7 月 24 日 下午 1:23 
good to know! :)
KnatteAnka  [作者] 7 月 24 日 上午 10:29 
since u7 i did just use allow to be flooded as i did not understand the new way to define where its not allowed to be water, but think i know now, and will soon do some tests
Praetorian_INTP 7 月 24 日 上午 4:40 
Your "large water wheel with levee", or however you called it, is bugged.
It never reaches the "flooded" state, as it should.
Praetorian_INTP 6 月 29 日 上午 11:20 
Well.. 4/9th of a [folktail] waterwheel (if placed in a one wide canal) is a lot of power; for not too much cost.
In my planing it requires a lot of extra resources for impermeable floors and platforms, but makes for very neat, hidden designs.
Generally, the size factor is huge.
Having 4/9th of the power in just one block of work, rather than 2*3*4, is a nights and days difference (almost OP).
Another potential usage would be underground pipes, if they are not open all the time.
Some people have power lines in them, anyay, and if you were to replace part of those with turbines, and only make purposeful usage of those pipes, they could refill your batteries in no time, when channeling water from one reservoire to the other.
KnatteAnka  [作者] 6 月 29 日 上午 11:13 
nope have not played with them alot so not totaly sure but if placed in all channels it gives alot of power :P
Praetorian_INTP 6 月 29 日 上午 6:01 
[concept]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511715519
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511715636
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511715745
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511716001
Considering, that a waterwheel (folktails) only gives about 67.5 hp/cms,
THIS gives me, theoretically, an insane output (yet at a higher cost... YET neatly hidden away inside my dam), any turbine being worth 4/9th of a waterwheel.
Having managed to work 5 waterfall edges into this design, that's 2.2*5=11 cms (or rather (20/9)*11=11.11111 ?) ,
for (9*11*30=) 2970 hp (or 3000 hp, in the other case?) on the bottom layer,
and 8/9th of that for any additional layer.
What I don't know quite yet, is how the outer turbines will behave;
wether they'll have 100% efficiency or less, since they aren't completely boxed into a straight canal.
This still remains to be build in my [first] playthrough...

Any suggestions?
Praetorian_INTP 6 月 20 日 上午 9:37 
This mod is a heaven sent.
Thank you so, so much!
...
Actually was looking solely for some "sealed vertical powershafts" or whatever (and could not find it, even started a discussion), until someone pointed me to this mod.
Much appreciated!
...
+ That turbine is giving me ideas ^^
KnatteAnka  [作者] 6 月 13 日 上午 10:05 
It supports 5 factions
Folktails
Ironteeth
Greedybuilders
Emberpelts
Greedyembers
naoufel_gamer 6 月 13 日 上午 8:20 
so is it for folktais or iron teeth
Nemo 6 月 11 日 上午 1:43 
I strongly agree with Bruce the Loon, the effort you mod authors put into not only making but maintaining these mods and sharing them free of charge is truly appreciated. I wish I had the disposable income to throw some your way.
Bruce the Loon 5 月 27 日 下午 1:38 
I can confirm the latest release is working on the latest experimental build. You and all mod developers are greatly appreciated, many many thank yous.
KnatteAnka  [作者] 5 月 26 日 下午 10:33 
Ya new version will be released in a few days for now use stable branch
Bruce the Loon 5 月 26 日 下午 12:52 
Something in the latest experimental build is breaking this mod. Game launches fine, but when loading an existing game or creating a new game the following exception is triggered. Can provide the full error file if you need.

NullReferenceException: Object reference not set to an instance of an object in TimberApi.Tools.ToolSystem.ToolService.Load ()
Vas 5 月 25 日 下午 3:49 
Wouldn't each water power system such as those power poles in the water, reduce the flow of water, so having each one in a row like you have those 3 there, would actually decrease in efficiency being so close? Not to mention, they should be offset to start where the last one ends so that the flow could continue and strengthen rather than skip past after the first one. :P
sank 3 月 21 日 下午 8:17 
sigh, still in u6, but thx for clarifying
AssAssIn 3 月 21 日 上午 7:43 
ahh. yes, i am on u6, from you comment about how much water they could have over them, i thought it was u6 as well. ty for the clarification.
KnatteAnka  [作者] 3 月 20 日 下午 11:59 
AssAssin are you on update 6? if so its included in water extention! this is only U7
AssAssIn 3 月 20 日 下午 1:55 
same as ^^sank^^ subscribed but cant find it ingame? its not showing up in the mods list. validated and resubbed already... broken?
sank 3 月 14 日 下午 8:16 
subscribed but cant find it ingame? which tab they under?
KnatteAnka  [作者] 3 月 3 日 上午 11:28 
not 100% sure how far under water they can be in u7(it broke and use part from tubestation) but in U6 they can have water 1.99 above them meaning around 2 high
Zek-zeon 3 月 2 日 下午 8:50 
I agree with Acovss_C, and wanna take it a step further.
Like blocking an area letting it flood with water, and have basically tubes for the water to flow out of with these things in them... why do we not do this IRL?
Acovss_C 3 月 2 日 下午 6:20 
quick question, can the turbine work under water or will it get flooded? thank you
KnatteAnka  [作者] 3 月 2 日 下午 12:11 
我叫陳桂林 我有名有姓 they may be expensive but late game you can place alot in cannals so thats why i have them more expensive
iDontlikeTheworld 3 月 2 日 上午 1:26 
Turbine is a bit expensive; it would be great if it could use gears like the smallest flywheel in the flywheel mod.
Petrusprogamer 2 月 28 日 上午 7:55 
textures fit in pretty good
Math 2 月 27 日 下午 2:36 
nice
KnatteAnka  [作者] 2 月 26 日 上午 10:34 
Mod is now updated and fixed remember to verify gamefiles if it still crashes and check if other mods can be the culpit.
Jesscatty 2 月 26 日 上午 5:44 
Looking forward to update mod
Catsrule 2 月 25 日 下午 3:29 
When do you think you will be able to fix it?
KnatteAnka  [作者] 2 月 25 日 上午 10:19 
ya it broke as the descrition say its broken and need to be updated
ツ Asku Meow 2 月 25 日 上午 6:20 
Played yesterday with this mod. Today was the update and my game keeps crashing, when I load the save without your mod. Any ideas?
BCslave1 2 月 21 日 下午 8:36 
@KnatteAnka this problem only Emberpelts not work. This Water Extention PE or Knattematerials.
KnatteAnka  [作者] 2 月 21 日 上午 8:28 
No its included there in water extention
ZThengao 2 月 21 日 上午 6:27 
Hello, does this mod support [U6]?
QueenPixxa 2 月 21 日 上午 5:44 
Pure gold, thank you very much.