安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Now you don't need an ally to set a rally point and to define who can spawn on it, it's in the sh_config file! It's all there to configure!
First of all, I'm not a developer, I'm learning on my own and this is just an addon I'm trying to improve, so please don't ask me to do anything crazy!
Then, to answer your question:
- For the rally point, you need an ally to place it, but I think I'm going to remove this feature and make it a job team so that you can spawn on it (to implement the idea of being able to place an ally and enemy HAB).
- Then, for those who say “I can't find the tool” etc., please read the guide! It's not a tool, it's a weapon!
[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\sh_config.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 20))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:20
[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\client\cl_death_screen.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 26))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:26