Garry's Mod

Garry's Mod

FOB & Rally System [V.2]
23 kommentarer
Vlad  [ophavsmand] 15. sep. kl. 14:16 
It is compatible with all game mods, however it does not have a configuration for a specific game mod.
Sanguchito 13. maj kl. 13:55 
How do you configure the squads? Can it be used for DarkRP?
Charon 1. mar. kl. 22:51 
how do i place the Rally Point .-. (singleplayer btw)
Uni  [ophavsmand] 1. mar. kl. 6:20 
Small update, now I have a glua dev who will help me, the nice Vlad! :)

Now you don't need an ally to set a rally point and to define who can spawn on it, it's in the sh_config file! It's all there to configure!
Uni  [ophavsmand] 26. feb. kl. 15:54 
Ok, little update, I didn't expect the addons to have so much visibility.

First of all, I'm not a developer, I'm learning on my own and this is just an addon I'm trying to improve, so please don't ask me to do anything crazy!

Then, to answer your question:

- For the rally point, you need an ally to place it, but I think I'm going to remove this feature and make it a job team so that you can spawn on it (to implement the idea of being able to place an ally and enemy HAB).

- Then, for those who say “I can't find the tool” etc., please read the guide! It's not a tool, it's a weapon!
diabeu1111 26. feb. kl. 11:52 
how do i set up an rally point
W1z_4rd 26. feb. kl. 7:07 
I can't find it in the tools.
NoobAWP 26. feb. kl. 2:23 
if i want to build FOB i need to use entrenching tool?, i hope there is :steamhappy:
just a regular v 26. feb. kl. 0:42 
WOW
shelby 25. feb. kl. 16:37 
did you fix the problem with HABs? in the original addon everyone could spawn and every HAB, no matter if it was friendly or enemy
H.E Armstrong 25. feb. kl. 15:47 
Can npcs use this
Lama 25. feb. kl. 13:14 
Dreamed about this type of addon . Great work !
UglyFour02 22. feb. kl. 17:48 
idk, and i don't understand how to confing
Uni  [ophavsmand] 22. feb. kl. 17:18 
I dont have it
Uni  [ophavsmand] 22. feb. kl. 17:18 
I dont really know for you error to be honest, it's weird...
UglyFour02 22. feb. kl. 9:37 
It's giving me this problem

[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\sh_config.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 20))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:20
[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\client\cl_death_screen.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 26))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:26
Gordon-Morgan ! 22. feb. kl. 5:39 
Oh ! Thank you so much !
Uni  [ophavsmand] 22. feb. kl. 5:20 
I modify the overrun and i'm working on an option in sh_config to desactivate the need for allies for the rally spawn :)
Gordon-Morgan ! 22. feb. kl. 1:10 
Finally ! Something good and not for SW RP ! But can i ask please small question ? Is it possible to disable the need for allies for rally spawn?
Uni  [ophavsmand] 21. feb. kl. 14:36 
I will lower the overrun
Spooky Hanna <3 21. feb. kl. 12:54 
May i suggest lowering the Overrun to about 100-200 metres, since gmod maps can be only 800 metres across?
Vlad  [ophavsmand] 21. feb. kl. 8:50 
NOICE
Uni  [ophavsmand] 21. feb. kl. 6:58 
I imported a Squad model for the rally point and the reason why the addon is so heavy is because of the models!