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And with merchants I know there's some kind of issue, don't know if it's the same one you have but that one I couldn't pinpoint, the forum post I made about it is still up and haven't seen a solution yet outside of just bumping the mod priority way up.
P.s. On that note, to the people who asked, I've dug around and did some research on the shivs and floran prods.
Basically, I could just port my version over right now and release it (as I've got an alright-looking adaptation working in my dev build), but the thing is, Betabound is already working on all of these weapons, (with 90% of them being already in there functional and authentic), so it'd be completely redundant for me to reimplement them on this end (and could also break things if I were to remove them later).
Another issue as of this writing, floran prods haven't been fully ported yet, but the shivs are, so I'm kinda just stuck here in limbo waiting for that other weapon to release which would let me assemble them all into a compatibility patch without the need to patch the patch later.
So I have removed that part from the patch, try it now and it should work (or at least the error should change).
log for reference: https://pastebin.com/wuqkngGU
As well as brick every ocean-lava-poison planet out there, because those as far as I know aren't supposed to have any land-based dungeons on them, but the Legacy Collection adds major dungeons to every planet indiscriminately, which evidently isn't working out. Someone probably have found a way to do that at this point, but I'm not aware of any.
Since I've deleted the beta Starbound already I'll put a pin on that thought for later and look into the original-original dungeons more at some point.
With FU I have no idea, never looked into it. This mod is pretty self-contained everything considered, so I don't see any issues what could potentially arise running them together.