Crusader Kings III

Crusader Kings III

死神索命
201 条留言
Yamo 4 小时以前 
@Alberto This game uses multiple cores. your cpu is just shit
羊村战神蕉太狼 10 月 24 日 上午 12:48 
太棒了
Alberto D'Annunzio 10 月 23 日 下午 2:46 
thx for this mod, for paradox can't make a game that use a multiprocessor cpu
Saltfish  [作者] 10 月 17 日 下午 5:07 
ah that is a point. I'll add this to every relationship and spouse protection
SgtSnicker 10 月 17 日 下午 4:52 
Hi, I think I'm blind so apologies if this is already addressed. Is there an option I'm not seeing to protect the bethrothed of my children? Thanks for this mod so much, you help make the game actually playable.
Saltfish  [作者] 10 月 14 日 下午 6:06 
I mean Player Realm Protected
Saltfish  [作者] 10 月 14 日 下午 6:05 
my court and county
that is issue, it will protect all your realm. it cover more and more population as you expanding your realm
gnog 10 月 14 日 上午 8:09 
Ran the script, the script executed just fine, no freeze and no purge. Started fiddling with the settings and when I changed Player Relationship Protection to "None" the script killed 20k out of 30k population, the target population is 18k. I don't doubt that it's a settings issue on my side but believe it or not, my character does not have a Special Relation or Scheme relationship with 20 000 other characters. The same settings worked absolutely fine when I played the game 6 months ago but now they don't, keep in mind I told you that with the default mod settings the purge killed exactly 0 characters for me.
Saltfish  [作者] 10 月 13 日 下午 5:48 
to confirm it, you can use this console command:
effect trigger_event = { on_action = bpc_yearly_global_pulse_at_once }
and please tell me if you computer frozen for seconds, then the purge killed thousands of people
Saltfish  [作者] 10 月 13 日 下午 5:46 
if you set a very low target value that the game need more people to run, the game will keep spawn people. don't fight against the code.
as it work in initial run, I think it's not a bug, but wrong parameter setting by user side.
gnog 10 月 13 日 下午 3:18 
Well, all of them. I started with the default settings in the mod, then when population kept going up I raised the settings to be even more deadly and made it so the only people who were protected were those in my court and county, the population still kept rising and at this point I was already 10k over the targeted population count.
Saltfish  [作者] 10 月 11 日 下午 6:15 
which setting you are using exactly?
Kaiser_Powers 10 月 11 日 下午 5:32 
@gnog Me too.
gnog 10 月 10 日 下午 1:13 
I think there might be an issue with this mod, I tried very heavy settings and it's still not purging people with 28k population and rising with target set to 20k.
洛大鸽子 10 月 2 日 上午 3:45 
十分吊诡,设定21000人后游戏跑了几个月都没有出现人口明显下降(最多是几十人的周期浮动),AGOTmod,死亡率拉的一百,特殊人物概率都是6以上,开了玩家宫廷+宗族+第一顺位继承人+家族和龙相关防护
Saltfish  [作者] 9 月 29 日 下午 6:03 
@Butyr could you list which form they are marked? are elves marked as race traits? I didn't really play TC so have no idea about that
Saltfish  [作者] 9 月 29 日 下午 6:00 
POD have their special chars all immortal right?
or there are some other stuff I forget? if so, please list them out, I'll check it later
nike4 9 月 29 日 下午 12:30 
could their be a POD patch?
Butyr 9 月 29 日 上午 5:04 
Could you add in some special functions for the LOTR mod like you did with AGOT? I really enjoy using this mod but there are many special characters like elves in that mod that would be quickly killed off if I used it.
Saltfish  [作者] 9 月 25 日 下午 5:25 
CK3 allow modded game to have achievement. don't ask such cloud-player question on other mods anymore lol
DMEggs 9 月 25 日 上午 11:30 
Is this ironman compatible?
Noxiss 9 月 25 日 上午 5:26 
Love you for that modification, its helping me on my i7 4790k
Butyr 9 月 19 日 下午 4:19 
Is this compatible with LOTR?
Saltfish  [作者] 9 月 16 日 下午 5:58 
of course, please post it in a thread
LiterallyLain 9 月 16 日 下午 5:08 
Hello, may I send you a localization file for you to add?
Petorian 9 月 16 日 上午 10:40 
Is this compatible with AGOT?
emilyouy 8 月 22 日 下午 7:28 
作者能否与历史人物mod联动一下,我希望当角色拥有历史人物或者著名的历史人物特质时,不会被执行清除,谢谢。
太赤燧龍 7 月 26 日 下午 9:42 
生于斯土好像不兼容,打这个MOD以后,生于斯土的功能就失效了一大半,专杀自己的庭臣,但其他NPC不会自动死了
云羽落 7 月 12 日 上午 6:35 
东方王朝里面塞的历史家族能保留么
织田信长 7 月 1 日 上午 4:52 
为什么人口总是在26000左右,就杀不下去了
Z.Adams 6 月 23 日 下午 4:30 
Hi, Thank You for the mod!
Is there anything I can change in the mod files that would increase the rate at which the population is culled? My current game has a population of 31k so I'd like to speed up the culling if that's at all possible.
Saltfish  [作者] 6 月 20 日 下午 6:12 
你应该问有什么能不兼容,但是放在一起杀太狠之类的问题自己解决
xiangying 6 月 20 日 上午 12:14 
这个和生于斯土(妈妈生的)mod兼容吗,那个调整了短寿命和高死亡率和清楚火星人达到人口控制
ZigingZagers 6 月 19 日 下午 8:56 
this one is a bit complicated idk which to turn on or off lol
否定之否定 6 月 18 日 上午 3:00 
游牧决议的邀请富裕来客是不是也会被干掉,一点就死在半路
subai 6 月 16 日 下午 11:11 
这死神是不是消极怠工啊,目标18000,从开局就开始杀,现在都杀到40000了,人口控制一般能维持在30000出头。
XX // 6 月 13 日 上午 8:11 
it says in the mod description it is safe for multiplayer
hlanhu 6 月 11 日 下午 6:13 
Can you use this mod for multiplayer?
Saltfish  [作者] 6 月 11 日 下午 5:37 
it's lv5 (game count from 0), and low_dynasty_prestige_level is 2 in vanilla, so (5-2)*multiplier
FranKk 6 月 11 日 上午 7:59 
@Saltfish oh sorry, i mean "Well-known" , so it's not 3 level(i think it's its 6level) low level?

Or is this Dynasty Lasting Multiplier applied not by the numerical value, for example strictly 6 level * multiplier is not correct? Roughly speaking "Noteworthy" it's low level, and there will be a formula 1 (because low lvl) * 6? That is, in fact, the multiplier is multiplied not by the digital value of the dynasty level, right? That is, for example, for a dynasty with the "Glorious" level it will be 3(Although in order of levels it is 9) * multiplier? Sorry, I'm just a little confused
Saltfish  [作者] 6 月 11 日 上午 3:06 
see vanilla character finder
General Strange 6 月 11 日 上午 2:02 
Is there a command that allows us to check the population count on the current map?
Saltfish  [作者] 6 月 11 日 上午 12:00 
1. there is a offset on dynasty level, iirc 3? anyway it's vanilla defined "low level". so actually the number is (level-low_level)*mult
2. cuz it will do its work in a year (to prevent a short but intensive lag) after the first year since game start.
FranKk 6 月 10 日 下午 11:06 
Hello again. It seems that something is still wrong with Dynasty Lasting Multiplier, I see how in dynasties with 3 levels and 8 living members, sometimes 1-2 people get killed, although Dynasty Lasting Multiplier is at 6(it means ~18 ppl must save). And one more thing, during one save I turn on the mod when I need to reduce the population and then turn it off, then turn it on again, and after a few times it seems the mod stops working, I see how the population does not decrease at all. Ah, forgot, AGOT mod of course
fisto the robo 6 月 9 日 上午 11:32 
cute
GodFear 6 月 9 日 上午 6:41 
太感谢了 拯救者
Saltfish  [作者] 6 月 9 日 上午 6:20 
gotcha, both fixed. they you for detail report
FranKk 6 月 9 日 上午 6:05 
They have "Hale" trait, yes low level trait, but im thought "ALL" setting must save all good genetic traits. Anyway i set Dynasty protect(not house) , shouldn't this give the whole dynasty protection?
Saltfish  [作者] 6 月 9 日 上午 5:42 
to confirm, which trait they have? there is an offset for low level so if a dynasty with level exactly 2 it won't have protect. (player's dynasty protection bypass it, if you set protect player dynasty without limit)
FranKk 6 月 9 日 上午 5:17 
Some settings don't work with AGOT (or by themselves, I don't know). I started playing as an adventurer of an existing dynasty, set the protection of my dynasty in the settings, i set save ALL good genetic trait save, and even Dynasty Lasting Multiplier at 6(what means with my dynsaty level it must save 12 ppl) , I launch purge, and 2 members (its childs who have 2 good genetic traits) of my dynasty(Mormont) out of 8 die...