Crusader Kings III

Crusader Kings III

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死神索命
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5.628 MB
2 月 11 日 下午 8:30
10 月 23 日 上午 3:37
17 项改动说明 ( 查看 )

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死神索命

在 Saltfish 的 2 个合集中
纸片人托盘/Waifu Secretary
18 件物品
生活质量类 QoL mods
8 件物品
描述
我将展现我性能强迫症科班的一面.JPG
又一个人口控制?好在哪里?
  • 更好的性能 (资源占用降低20%至60%,测试环境总运行速度提升10%以上)
  • 图形化设置面板,自由调节功能设定
  • 更多可选清除规则
  • 纸片人
  • 通过决议移除冒险者/无地豪族
  • 更好的兼容性 (事实上不存在兼容性问题,但在特定环境下可能需要专门规则)
    • 永生角色不会被清除,说的就是PoD的一万个永生角色
    • 可选规则:保护历史角色 这里的历史角色包括原版和有`historical_character`变量的角色,原计划支持其他模组带传记的角色,但这些模组大多直接把判断写到了UI层,所以没法。
    • 可选规则:保护二向箔的纸片人
    • 可选规则:保护冰与火之歌的龙和相关角色
    • 可选规则:保护神陨的术士(需要 兼容补丁
  • 运行期间无错误
乐于接受合作/增加联动保护接口

联机安全,不影响存档。

注意:游戏会尝试为所有伯爵及以上统治者填满内阁数量的廷臣,因此不要设置过低的目标人口数,否则反复杀死和生成反而更卡。
为获取更好的游戏体验,推荐通过兼并减少统治者数量。
预期人口可通过观察控制台指令
trigger any_ruler = { highest_held_title_tier >= tier_county count > 100000 }
的返回值估算,将返回值乘(内阁种类数(目前原版为7)+4)即可
在原版环境中,此值应不低于15000。在东方王朝中开局时需要35000(推荐40000)。
测试数据,以原版1178剧本开局观察者运行十年 (16GB+60GB, i7-12700H 2.30GHz):
方法/目标人数
15K
20K
此模组
120s
127s
人口控制
135s
136s
无干预
142s

打个好评谢谢喵,不论内容看见纸片人就点差评的贵物太多了

Credit:
图片来自网络
UI构思来自三小姐
英化由奶皇制作
热门讨论 查看全部(1)
2
9 月 17 日 上午 5:58
Localization Thread
Saltfish
200 条留言
羊村战神蕉太狼 10 月 24 日 上午 12:48 
太棒了
Alberto D'Annunzio 10 月 23 日 下午 2:46 
thx for this mod, for paradox can't make a game that use a multiprocessor cpu
Saltfish  [作者] 10 月 17 日 下午 5:07 
ah that is a point. I'll add this to every relationship and spouse protection
SgtSnicker 10 月 17 日 下午 4:52 
Hi, I think I'm blind so apologies if this is already addressed. Is there an option I'm not seeing to protect the bethrothed of my children? Thanks for this mod so much, you help make the game actually playable.
Saltfish  [作者] 10 月 14 日 下午 6:06 
I mean Player Realm Protected
Saltfish  [作者] 10 月 14 日 下午 6:05 
my court and county
that is issue, it will protect all your realm. it cover more and more population as you expanding your realm
gnog 10 月 14 日 上午 8:09 
Ran the script, the script executed just fine, no freeze and no purge. Started fiddling with the settings and when I changed Player Relationship Protection to "None" the script killed 20k out of 30k population, the target population is 18k. I don't doubt that it's a settings issue on my side but believe it or not, my character does not have a Special Relation or Scheme relationship with 20 000 other characters. The same settings worked absolutely fine when I played the game 6 months ago but now they don't, keep in mind I told you that with the default mod settings the purge killed exactly 0 characters for me.
Saltfish  [作者] 10 月 13 日 下午 5:48 
to confirm it, you can use this console command:
effect trigger_event = { on_action = bpc_yearly_global_pulse_at_once }
and please tell me if you computer frozen for seconds, then the purge killed thousands of people
Saltfish  [作者] 10 月 13 日 下午 5:46 
if you set a very low target value that the game need more people to run, the game will keep spawn people. don't fight against the code.
as it work in initial run, I think it's not a bug, but wrong parameter setting by user side.
gnog 10 月 13 日 下午 3:18 
Well, all of them. I started with the default settings in the mod, then when population kept going up I raised the settings to be even more deadly and made it so the only people who were protected were those in my court and county, the population still kept rising and at this point I was already 10k over the targeted population count.