Sea Power

Sea Power

Alaska Class Strike Cruiser (NTU)
20 条留言
Richardguy 10 月 8 日 上午 11:26 
Don't worry, it's great as is. The mk71 is an amazing addition.
GoldLeader108  [作者] 10 月 2 日 上午 11:27 
I mean yeah it would be easy to do, but in lore, the first ships commission in the early 80s, so. Also, historically, I can't think of any way the CSGNs could have been commissioned in the 70s, and by the 80s, they would be premier surface combatants and get all the fancy toys first
Richardguy 10 月 2 日 上午 10:20 
Can we get a mid 70s loadout - no harpoons or Tomahawks? This is very close so far and I love it.
A100percentBEEF 9 月 28 日 上午 6:59 
Could we get multiple loadouts for the Mk26/ABL version? Having a full load of 8 TASM instead of 4 TASM 4 TLAM would be nice for certain scenarios
GoldLeader108  [作者] 9 月 13 日 下午 11:25 
Will fix, in the interim, go check out ToE, it has this ship and so many others. I just updated it and added several new units, as well as lore, and I have another special project in the works that will tie in with it.
retarded-runabout 9 月 13 日 下午 7:42 
textures got bonked as of last patch
weidner.darrell 8 月 31 日 下午 12:41 
texture issues after the last mod update on the 24th, Cambridge also has major problems....
GoldLeader108  [作者] 8 月 2 日 下午 2:47 
I have to rework all of my mods outside of ToE to fix the Harpoon issue, but other than that, they should work fine
kctogether 8 月 2 日 下午 2:01 
When loading with the latest update (0.4.0), an error message appears stating: "This mod is not declared to be compatible with this version of Sea Power by the author, would you like to disable?"

[This message is displayed for a boatload (no pun intended) of other mods as well.]

To the best of your knowledge, is this mod (as well as all the mods you have created) still good-to-go with the 0.4.0 version?

Thank you... and thank you for all the hard work you have put into mods for this game.
SHIPWRECK 6 月 29 日 下午 3:37 
The helo bay door not animated.
Rickshaw 5 月 31 日 上午 3:14 
Awesome ship! Only imperfection is the stern still says "MAHAN".
Sundowner 4 月 15 日 下午 3:12 
Thanks man, im learning tbe system myself so I can try to make ships for my worldbuilding project
GoldLeader108  [作者] 4 月 1 日 下午 12:34 
I have something big in the works, that I'm sure all of you will be quite excited to have, just have patience, it'll come. And to answer your question, we might see more Zeus ships soon.
Sundowner 4 月 1 日 上午 5:17 
Hey GoldLeader, I really enjoy your ZEUS-equipped vessels, is there any chance we can get some more vessels equipped? (Ticos, ETC). Its hard to keep track of what vessels have Zeus lol.
godfather 3 月 3 日 下午 12:30 
BEST Cruiser :steamthumbsup:
GoldLeader108  [作者] 2 月 5 日 下午 5:54 
Fixed. Harpoon update coming SoonTM when I have time
Destro 2 月 5 日 下午 2:55 
Not sure if intentional or not but I noticed in the ini for the vls Alaska you didn't have the AEGIS radar included in the weapon system sensor meaning the rim-66h's only had a range of 47nmi. Adding the SPY-1B as an associated sensor gives the missiles its 90nmi range.

From
[WeaponSystem1] #MK26 Front
Type=Missile
SystemName=MK41
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7
[WeaponSystem2] #MK26 Rear
Type=Missile
SystemName=MK41-1
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7

To
[WeaponSystem1] #MK26 Front
Type=Missile
SystemName=MK41
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7,SensorSystem12
[WeaponSystem2] #MK26 Rear
Type=Missile
SystemName=MK41-1
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7,SensorSystem12
Nix 2 月 5 日 上午 10:01 
Aw man, I was gonna name my Aegis Virginia as Alaska-class. Well I guess I don't have to keep working on my admittedly pale imitation now. Another great mod from GoldLeader.
retarded-runabout 2 月 4 日 下午 1:29 
Agree with the last comment. Amazing mod, been waiting for someone to bring CSGN to life, though one of it's unique quirks is it's 16 Harpoons / 4 quad-racks, kinda like how Truxtun's unique quirk is the funny-looking dual-CIWS setup on the bow like if it's a gunslinging cowboy. That's really all it's missing, and im no modder but it might be an easy-ish fix maybe jamming another set of quadpacks amidships or just ahead of the No.3(AFT) Fire Control dish?

Again, love the mod regardless and i appreciate that you took the time to bring this to life!
Lord General 2 月 4 日 上午 9:43 
I love it! But i believe theses ships are supposed to have 16 harpoons instead of just 8