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https://imgur.com/kPHVjTb
If that's the case, then it can only be disabled completely or not I think, not a specific kind.
As a clarification, I would like a new button on each building's UI panel that disables the paused status icon. By "icon" I'm referring to the circle with the two lines in it that appears above a building whenever it is paused.
EG: I select one of my pumps, I click this new button, and then no matter whether the pump is running or it is paused, the paused icon never appears. The current state of the button would need to be saved with the game save data.
The main use case for this is when you have a large number of buildings that are all paused (especially if they're close together), the icons can really clutter up the screen.
I have quite a few pumps (25) that are only active when the weather isn't temperate. So I have a near-constant wall of icons getting in the way. As a side note, I use the automation mod to turn them on & off so I never even need to know when they're paused. From my experience a lot of players that use the automation mod could probably make use of this feature.
I get a TypeLoadException.
Are you aware of this?
Would it be possible to add an option to modify the warehouse inventory of a new district building?
Thanks, I have always wanted this, don't know why I haven't made it yet. Like you I almost always want to skip it.
- Lock free camera angle: When free camera is on, the vertical angle is still locked. This option is indepedent of the "Enable free camera" option, it also applies if you enable free camera through the Dev Mode.
- Use 24-hour format: Use 24-hour format for the real-time clock (17:30 instead of 05:30).
So I figured it just not being possible even accidentally would be best
(I just thought I should validate my game to see if it can help with that lol)
It would be possible to add the power production data (sum of all sources), the consumption of all consumers whether active or paused and the actual consumption in a box like the one 'show coordinates', such as [ 4500/3860/3660 ]
I wanted to ask if it is possible to add/change the free camera? I know it is base game but the default free camera can be vertigo inducing.
So I was wondering if certain aspects of it can be toggled. I love the zoom feature but being able to go upside down, or even just past vertical at all is nauseating. Ty! <3
The new version works perfectly, thank you very much. Now I'm sure you've been blessed with several gifts that the rest of us mortals envy.
Sorry that the settings are reset to default for those who are using it. Please enable them again after updating.
@OldGamer what you ask should be possible after this update.
Would it be possible to add an option to pause the game at the beginning of a new cycle?
TIA
And thanks again for all the wonderful mods.
Your mods add a ton of fun to this game!
I'm curious if a fix for stranded beavers could be added. The 'Unstuckify' mod doesn't work with U7. Automatically sending any stranded beavers to the district center is SO helpful.
When the mod worked, sometimes I even stranded them on purpose (by deleting path, etc.) to avoid bad water dangers.
In any case, I wanted you to know that hubby and I really enjoy & appreciate your mods.
Just a thought though: Wouldn't it be better for the game to pause a day BEFORE the bad weather starts? You usually want to do some preparations before it starts, if it has started then it is already too late...
Just noticed a second wave of deaths that this time wasn't from my a possible production hiccup.
Idea from: https://www.reddit.com/r/Timberborn/comments/1jdth4t/would_you_use_a_real_time_clock_on_the_hub/
Well, it might have to be updated then since it says dead trees, one would assume it would be any kind, both stumps and the dead trees themself..