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报告翻译问题






For the responses, the yes response could say, "Yes, for the prosperity of our civilizations!" which should then enable Imperial Intrigue. And the no response could say, "No, our destinies are separate." Which gives no penalty.
Hey @SilverCat, could you enable imperial intrigue and faction council for Korean factions? Both of these are missing for Tamna and I assume the other factions.
For imperial intrigue, I think it would be nice if you give players to enable imperial intrigue or not. That may be possible by making an event on the first turn that asks users to enable imperial intrigue.
The event text could go like, "An imperial delegation from the Han Empire arrives to your court, seeking to establish closer ties to the people of Samhan (Or Joseon or Korea, whichever is the most accurate name for the peninsula at the time). While further integration could attract the vast riches of the empire to your people, a closer relationship could force your people to fight in their conflicts. Do you accept further integration with the Chinese?"
(Part 2/2)
Creating entirely new generic Korean character models would require a massive amount of work, and unfortunately I don’t have the capability to produce something on that scale… so it may not be feasible.
For issues related to Korean commanderies and vassal independence, you’ll probably need to contact the 190 Expansion mod team. They would need to add regional factions for each new area—and that’s something outside what I can do.
Thank you for enjoying the mod. I’ll keep doing my best so you can continue to have fun playing it!
(Part 1/2)
Thank you for sharing your balance feedback. I’ll look into adjusting the satisfaction and salary mechanics in the next patch.
As for unique events between the Korean factions, I can give it a try, though I’ll need some time to come up with ideas.
At the moment, I don’t have plans to add new unique units—but if I come up with something interesting later, I may try implementing it then.
Regarding reskin mods, the only reskin currently available for Korea Plus is the one made by DrunkenPanda.
I think Tamna should have 1-2 more unique Tamna units, particularly one that is more elite, like a late-game, all-rounder Heavy Tamna Spearmen with javelins or something.
Despite my unit reskin mods, all Korean units use vanilla skin? Can you explain that to me please? Long term I think the skins should be changed.
Long-term, I think it would be nice if Korean generic generals have their own modified look compared to vanilla. I heard that in the past, Koreans used to wear a lot of white. So perhaps there could be some white clothed generics and uniques?
I love this mod man, thanks lol.
(Part 1/2)
Here are some thoughts during my Tamna legendary campaign:
I think Tamna's faction mechanic (increase salary to increase satisfaction) should be nerfed. It's too easy to give satisfaction and keep characters. I play on Legendary and I was able to easily keep all but one character without them defecting by raising the salary to 10. In fact, even after I vassalized and annexed Baekje, I kept every character, even those with faction grudge + rivalries within faction and faction leader! It feels like nothing could ever cause defection. So, I think the satisfaction given should either be reduced by half or double the salary cost.
It would be nice if there were more events between Korean factions in general. I'm a big fan of events because it gives something unique to every turn. In my opinion they don't even have to be historical.
For example:
Goguryeo (Jolbon Buyeo → Goguryeo → Goryeo)
Baekje (Sipje → Baekje → Southern Buyeo → Baekje)
Silla (Saro-guk → Silla)
Gaya was a confederation, so the leading city-state changed, but the faction name itself did not.
Buyeo had Eastern Buyeo, but as far as I know, it was treated as a separate faction.
Dongye and Okjeo eventually became vassals of Goguryeo and disappeared not long after.
Tamna existed as the Tamna for over 1,000 years before being absorbed into Joseon.
Also, in the previous patch, all Korean faction flags were set to change when reaching King/Emperor tier by adding a new emblem.
Is this feature not working for you?
In my opinion, since the current Korean faction names are already state names, I’m not planning to change them based on faction rank.
Technically, it is possible to change them, but historically there aren’t many cases where a country’s name changes just because it becomes a kingdom or empire. Even when early and later names differ, most of them were temporary or eventually returned to their original names, so I don’t really see a strong reason to change them in-game.
I’ve fixed the issue please check again.
Also, TUP is not compatible.
I believe you can safely replace WDG2 with WDG [Models Only], which swaps out the WDG2 illustrations and models for vanilla ones while keeping the resources. It should work without any issues.
If the models don’t appear correctly, it usually means the recommended model resources were not loaded properly or are missing.
In most cases, this happened when players used another version of the WDG mod instead of WDG [Models Only].
I just saw your comment now since I didn’t get a notification for this thread.
The Goguryeo unique cavalry having only one arrow was set that way in the 190 Expanded Mod, and I try not to touch the original unit balance whenever possible, so I hope you understand.
Thank you very much for your kind words about my work. :)
As for the Han Veteran Refugee event, I’ll consider adding an MCT option in a future patch for players who don’t want it.
Thanks again for enjoying the mod! :)
I love the units, the faction mechanics, the buildings, the rewards. I like Gaya and Buyeo the most, for now, for the units they have, but Goguryeo and Silla are also very nice.
1- Goguryeo fire cavalry have bows with *ONE* arrow, like... come on? :p Please, sir, may I have some more?
2- I'd suggest to add an option to the Han veteran refugee event that gives you Han units to say NO THANKS. There are 3 options and I have to choose one, but I don't want to use or see Han units in my roster, because, as I said, your units are super cool already.
If this happens in the 217 campaign, please note that the 217 campaign is currently quite unstable, and there are issues where some character illustrations do not appear.
I will check it for you.
If you are using any separate illustration mods, please let me know.
Both are needed. The English mod contains only the text, so the original Korean Plus mod is required.
When I checked it, the 190 option part is now properly in English. I guess it's not updating from an older version. Try unsubscribing from English and try again.
Thanks
I have tried to delete all excess save files and only have 3 save files left. Have also tried turning auto-save on/off.
Can't see what the issue may be from my side. Perhaps I have done something with the characters or have too many in my court causing the game to crash.
Just some info for you in case it can be useful.
fixed that issue.
Thank you for letting us know about that issue.
There are many causes of CTD, so I don't have a definitive answer.
@KafuKaguya
Let's check it out.
@Mingles
Just do the mods in the order you wrote them in your post.
I've put up an older version, you can use this instead.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3421423457
I'm not sure if my English is good enough to explain the CTD properly.
First, if you're using a QHD resolution, I recommend unchecking Auto Ui scale in Options - interface - general and fixing it at 100%.
The image will sometimes bounce around while auto-scaling.
If you are using the player-created TotalWarModManager, try deleting the mods that exist in the Data folder of your game installation and running it again. It's also possible that the mod is broken.
We apologize to anyone who had to restart the game due to this.
I've been updating so often that it's messing with my save files...
Added Korean first and last names
Thank you. :)
Opening factions to play is done by the mod team, not me, so I can't use both factions right now.
Do the ''Not Tested'' factions just mean that they do not work?
For example both korean factions insta crash the game after the intro vid.
I think it's a difficult situation to address because the things you mentioned are just my own flavors on top of the pre-made buildings.
In particular, victory scenarios and emperor promotions are not something I have my eye on, so I apologize for that.
As for the third part, I'll look into the issue.
Thank you for enjoying this mod despite its shortcomings. :)
1. No end game win scenario. Even capturing the Kingdom's capitals do not trigger anything.
2. Despite capturing Emperor seats you can never actually be promoted to Emperor. Which also limits the court positions you can appoint to officers.
3. Once again because you can't properly become Emperor this limits Gonammu (And presumbly the other new Korean factions) to a limit of 8 armies instead of the max 12 an Emperor would get. This makes the game much harder to protect borders when the nation swells in size.
This is only text mod. You'll need to subscribe to the main series and do the mods above in order.
Also, I don't speak English very well, so it may be difficult to give you a proper answer.