Tabletop Simulator

Tabletop Simulator

SETI: Search for Extraterrestrial Intelligence
172 条留言
Murphy Zlaw 11 月 10 日 上午 10:31 
Hello Rebe and the other contributors, first of all, thank you for your work. I took the liberty of fixing a few annoying little issues, such as the missing snap points, as well as some script errors that caused the white player’s income to be incorrect right from setup. I also added bigger trash bins that send cards to the discard pile. I’d be happy to share my save with you so you can update your mod—just remove the French rulebooks I added.
Gideon 11 月 4 日 下午 2:46 
Another bug (or several of the same kind of bug): some snap locations are incorrect or missing. In particular:

1. Signal markers only snap in the data slots for the blue/red star sector, not the other 3 sectors.
2. Data markers snap correctly only for the white player. For the green player, they do not snap to publicity and income spaces (and when trying to place them there, they snap to either the left or right adjacent space); for the other two player mats, they do not snap at all. Not snapping at all is actually ok, the main problem is that for the green player, one needs to unlock the snap flag in order to place on publicity or income spaces on the player mat.
Rebe  [作者] 10 月 28 日 上午 1:08 
I wrote 5 comments down that it is going to be added soon.
tuananhtd 10 月 27 日 下午 9:44 
Anyone get the hold of the expansion asset?
Rebe  [作者] 10 月 27 日 上午 5:08 
"Also, feature request for solo mode: ability to pick any color (currently any color other than white for solo player results in incorrect setup)."

Not high on the priority list but I'll see what I can do.

"Also, the sector board randomizer misses half of the possible rotations of outermost sector. There are 8 possible rotations, not 4. (For example, neptune is always aligned to the left half of a sector board, never the right."

Odd, I'll take a look.

Will add expansion first, then go for fixing issues like that.
Gideon 10 月 26 日 下午 1:29 
Also, the sector board randomizer misses half of the possible rotations of outermost sector. There are 8 possible rotations, not 4. (For example, neptune is always aligned to the left half of a sector board, never the right.
Gideon 10 月 26 日 下午 12:45 
Also, feature request for solo mode: ability to pick any color (currently any color other than white for solo player results in incorrect setup).
Gideon 10 月 26 日 上午 11:59 
Awesome mod! Quick bug report: solo difficulty 5 automated setup uses difficulty 4 rival mat.
Voukwni 10 月 26 日 上午 5:43 
nice! Thanks a lot!
Rebe  [作者] 10 月 25 日 上午 8:52 
Expansion soon to be added
Rebe  [作者] 9 月 30 日 上午 9:59 
Automating a game like this (essentially making it a digital version) would require lots of weeks of continuous programming and it's something I cannot do. I'd consider it if I was capable, but that is not the case.
Rebe  [作者] 9 月 30 日 上午 9:57 
I'll expand a little on this:

Automation is a difficult thing and requires more thought than one might think. The biggest problem comimg with it is: Where to draw the line? Players expect consistentcy. So they'd assume different levels of automation based on a few things they might notice in the first few minutes of their playthrough. So while moons might be automated, they might expect other things to be automated as well and forget or don't notice it not being automated.

I draw the line at Setup and some QoL features that make manual stuff quicker to do, such as moving the score marke or adding numbers to other numbers (income). These things you need to actively press, should not happen by accident.

I hope that makes sense.
Rebe  [作者] 9 月 30 日 上午 9:57 
@DoubleX:

1. I can look into that
2. I don't to lock then because some players prefer to drag and drop stuff instead of clicking buttons. I'm also not sure how you would benefit from this? Does it make any difference?
3. I try to avoid automation like this because it can lead to issues like accidentally triggering it.
4. same as 3.
5. That should be easy to implement
6. Should not be too difficult as well
7. I'll look into it, not sure what that means exactly
8. will be done
9. will be done

and to your second point for 5., that's again automation
DoubleX 9 月 30 日 上午 2:36 
(2nd post due to text limitations)

In regard to 5. another option would be to introduce an "end turn" button which checks whether you added your marker and notifies you otherwise.
This version of dune imperium uprising is one of the best scripted games we have ever player:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3106393160&searchtext=dune+imperium+uprising
DoubleX 9 月 30 日 上午 2:35 
Hey Rebe,
thanks a lot for making SETI available to us! I highly appreciate your effort.

My friends and I played our next round yesterday and collected some ideas to improve the game.

1. make the 6 publicity to tech tiles clickable and reduce 6 publicity automatically
2. lock publicity markers (as it is already for the score markers)
3. automatically get the placement bonus from planets/moons
4. automatically get the income when placing a card in the income slot
5. chat announcement whenever any resource/victory point etc. has been changed (+/publicity etc)
6. overlay notification once one reaches 20/25/30/50/70 points
7. disable snap on cards for markers. so that one can place marker on mission cards having more than one to solve
8. add snap-position on the winning row for finishing a sector (signal) e.g. Sirius A
9. fix snapping on blue technology tiles

Maybe, if you are motivated our ideas and the version of dune gives you some inspiration to improve SETI ;)

Many thanks!
tt612 9 月 28 日 下午 5:09 
There seems to be a bug with the white player mat trying to place the centaurians data/publicity income cards in the scripted area.
tuananhtd 9 月 23 日 下午 7:36 
Low-hanging bug:
The Mascamites tokens would not rotate with the ring 3. Seems like due to the token thickness, the casting ray hit itself.

Thanks for the great work!
Xekura 9 月 14 日 下午 11:57 
thank for the great script,btw i'm looking for a group to play and practice, any discord? thank you
buzz 9 月 11 日 上午 3:55 
Great mod! Sometimes the data disc on Rival computer track want to go elswhere (to fixed positions). Also sector wining markers dont want to go where you want. You should add the Omuamoa instructions how it add to be able to rotate. Good job so far!
Rebe  [作者] 9 月 8 日 上午 9:54 
If you mean automatic setup of alien stuff, none yet. Is on the list. Will work on it.
Vigilante8 9 月 8 日 上午 6:39 
Do we have an Alien setup button, or I missed it? If not, will be great to have it as a suggestion.
Rebe  [作者] 9 月 8 日 上午 12:41 
Noted. Will work on that in the future.
Howard Donald 9 月 7 日 下午 3:49 
Hey, if changes to game state were logged to the chat window. Changes to energy, credits, publicity, rotating the solar system etc.

"Green player spent 6 publicity"
"Green player rotated the solar system (ring 2)."

Helps a bunch when teaching new players or when doing takebacks of moves.
Rebe  [作者] 9 月 6 日 上午 2:05 
Fixed.
Johnnymaxx 9 月 5 日 下午 9:17 
Played a 3 player game yestarday. It worked almost great. We had a problem with the third ring not being in a "changeable state", so when that certain alien species apeared we had a little trouble working them around. It ended up working after we had to "go backwrds in time a few seconds", which made the third ring become changeable, but then it messed up the scrip for refilling data in sectors.

Other than that, it was great! :)
Rebe  [作者] 9 月 4 日 下午 11:09 
Thanks for reporting! Both issues fixed.
Psilon 9 月 4 日 下午 6:59 
Found couple of mistakes in Setup script.
The outer ring is not randomized, it's always in "Saturn near Uranus" poition. And 4 Computer tech are not randomized too. Wrong deck IDs. More so, the first one is not even a valid deck, it's 1+3 for some reason.
Rebe  [作者] 9 月 4 日 上午 1:48 
I'd definitely do it if I get the scans. I also would add all available languages if I had those. No luck from the devs so far in terms of providing these assets.
Konrad Curze 9 月 4 日 上午 1:37 
Any plans to add the expansion?
DaDanyno 9 月 3 日 上午 12:45 
Ok my bad, I didn't noticed the setup buttons for language and player numbers under the alien species...
Rebe  [作者] 9 月 2 日 上午 3:17 
Are you using the Setup Script? It should do everything.
DaDanyno 9 月 2 日 上午 12:50 
I'm having problems with the solo set up. I don't understand how to set up the board and the deck.
Rebe  [作者] 8 月 29 日 下午 12:21 
1. I've now included an 'Income' button. Click it to automatically add the respective values to your stats and play area.

2. Right-clicking the "Score" buttons will now increase and decrease values by 5.

Thanks for the feedback. :)
ImBeCiliC 8 月 28 日 下午 1:06 
Some feedback:

1. It would be great to have the income scripted so after everyone passes the current income will be added to the actual values.
2. For the points clicking the plus multiple times takes some patience when getting multiple points at once. Adding a +5 would greatly help
Rebe  [作者] 8 月 27 日 上午 7:08 
Sure. If i get the assets or translations I can implement it.

Also if someone provides me the scans for the expansion that's gonna be available soon, I'd implement that as well.
Zephiros11100 8 月 27 日 上午 3:40 
what a shame not to have it in French. Is there a possibility?
Rebe  [作者] 8 月 22 日 下午 5:57 
The counters now persist through save and load. 👍

Score markers are now scripted and can be adjusted via buttons (only, using the mouse to move them won't update the script) on the player area.

Publicity is now also scripted, both buttons and drag'n'drop can be used to adjust it.
CobraChickin 8 月 21 日 上午 11:40 
The inventory (player Credit and Energy) is not persistent. After saving and reloading they are 0. You should save the two numbers in a GMNote for the playerboard e.g., and load it back in onload().
Rebe  [作者] 8 月 20 日 下午 4:28 
The outer ring will now rotate to a random rotation.
Data Tokens now spawn correctly.
New button that will also refill all data token.

I hope this solves most issues. Feedback appreciated!
Rebe  [作者] 8 月 14 日 下午 1:12 
That's correct and the last time I've check it did work. Long time ago. I'll try to improve the mod within the next days but no guarantees. Sorry!
Leo 8 月 14 日 上午 10:26 
It appears to me that the setup only configures data for outer ring state 1. But then does not rotate the outer ring properly to line up with with the data it places.

If you manually change the outer ring to a different state before hitting the setup button. It still doesnt change the state of the outer ring. And the setup still sets up the data as if the outer ring was in state 1.

I assume the code is supposed to randomly choose a state for the outer ring, then a random rotation for the outer ring. Finally place the correct amount of data in each spot on the outer ring.
ProfessorLizzard 8 月 13 日 下午 2:06 
Ah, thank you! :)
Rebe  [作者] 8 月 13 日 上午 8:45 
Hey. I've check and it's actually simply due to the text being too low. I'll increase the height.
ProfessorLizzard 8 月 13 日 上午 7:25 
Ah nevermind, I have been told that bug is a general TTS bug.
ProfessorLizzard 8 月 9 日 上午 4:21 
Hello, I would like to report a strange bug: the orange player's income summary is invisible if you look at the table directly from above, or very close to this angle.
Rebe  [作者] 8 月 4 日 下午 1:30 
If you found the 'setup' button located at the alien and component tile (to the left of the white player) then you should be able to find it yourself. It is part of the options.
doobleg 8 月 4 日 上午 8:57 
Hi, been a while since I've used TTS so I might be forgetting something obvious, but I'm not sure how to start a single player game.

I've gone through setup, single player, difficulty 1, and I have my cards... but I don't know how to start the game from there (can't find any buttons to push to get going).

Little help? :)
mrgsantos 7 月 13 日 下午 7:46 
Thank you so much for the Mod! For me the only issues are that the credit and energy resources are lost when I load a saved game. In addition, I can`t get the data token to fit properly in the slots. I would like to say I`m impressed with the level of effort that you clearly put into the mod! It`s beautiful and amazing. Congratulations
some guy 7 月 4 日 上午 11:24 
yeah you should try to bully one of your friends. but care seti is pretty long and has a big decision space and a lot of people dont really like that.
Rebe  [作者] 7 月 4 日 上午 1:22 
There is no lobby in the game, just a server list of games that are currently being played. Chances of finding an open server that runs SETI is slim. Best chances for you is the official TTS Discord Server.