STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[AotCW 1.2]: Limitless Heroes & Units
113 条留言
Rebel  [作者] 9 月 30 日 上午 12:58 
Yes, always before (to the left of) SteamMod=3387971722
ahijah521 9 月 30 日 上午 12:50 
Just curious so you would i add another submod code into properties to run them both?
LeDentalFloose 9 月 18 日 下午 9:00 
I'm currently at week 110, will report back if I get any crashes
HeartfeltShield5 9 月 18 日 上午 8:34 
some playthroughs get further than others ive had ones that go to week 7 and have had ones that go to week 90
HeartfeltShield5 9 月 18 日 上午 8:33 
still getting corrupted files crashes. played till week 18 and made multiple saves and made sure to not save during anything bad.
LeDentalFloose 9 月 17 日 下午 7:00 
Can confirm, still no crashes, going steady and strong. Thanks a lot for all your work and how quickly you sorted it. Legend
Rebel  [作者] 9 月 17 日 下午 2:27 
That's great to hear!
LeDentalFloose 9 月 17 日 上午 9:29 
I'm currently about 60 weeks into a campaign with a few saves, quits and rejoins. Not one crash yet. Whatever you did likely fixed it as I haven't gotten this far before without a crash
LeDentalFloose 9 月 16 日 下午 8:56 
Hopefully that might have something to do with it, it’s hard to nail down exactly what is causing the corruption and crashes as it seems random just more often the later in the game you got. I finish work in a few hours, might try a new campaign and play for a while to see if reverting has fixed anything
Rebel  [作者] 9 月 16 日 下午 8:45 
There are a surprising amount of loose globals everywhere, tried turning some to locals.
Rebel  [作者] 9 月 16 日 下午 7:24 
Reverted to the initial 1.2 version as 1.1 won't work. The functionality was migrated exactly the same where possible from 1.1 to 1.2. The only option right now is to hand trace the code to look for anything strange.
LeDentalFloose 9 月 16 日 下午 6:56 
When was the earlier version? Had issues with saves since this was initially updated to 1.2.0. Or is it an earlier version for a previous AOTCW update
Rebel  [作者] 9 月 16 日 下午 6:16 
Reverted to an earlier version, unsub & resub to get it. Hopefully the saves improve. Thanks for the reports.
HeartfeltShield5 9 月 16 日 下午 4:52 
same issues as well with early game corrupt saves
LeDentalFloose 9 月 16 日 下午 4:26 
@rebel

All of my saves have been from the galactic map, outside of any battles. Fresh new campaign for 1.2.0 so no conflicts of old versions there or old saves. Early game saves do seem to work for the most part, but I’ve gotten to a point where I’ve just had anakin become a knight or just thereafter where all my saves become corrupted and I crash loading them or sometimes even just saving
LeDentalFloose 9 月 16 日 下午 4:23 
I thought it was the base game as well, glad you figured it out. I love this mod too lol
Rebel  [作者] 9 月 16 日 下午 12:33 
Sorry, not sure what could be happening. Were the saves created mid battle by chance? Those will corrupt in the way you described. Early game saves work, but haven't tested a 2 hour save. I can revert the mod to a previous version.
(Arm)_Alexios22 9 月 16 日 上午 8:53 
@LedentalFloose at first I thought it was the base mod, but sadly its this guy :( Great Mod hard to play without it
LeDentalFloose 9 月 16 日 上午 4:29 
Yeah I've been having the same issue as Alexios..
(Arm)_Alexios22 9 月 15 日 下午 12:22 
@Rebel hello mate. Can Confirm your mod is causing my saves to become corrupt. Mod works fine until I tap out for the day and try to reload the campaign, Game just crashes
Jacks Son 9 月 11 日 下午 3:17 
Yeah i've got this, bodies stay, green lasers, and music submods,
but it corrupts after about 2hrs of gameplay every time ):
(Arm)_Alexios22 9 月 11 日 下午 2:19 
Hello, just wanted to ask if anyone is having issues with saves? All my saves crash when I try to load them up.
The Guy 9 月 9 日 下午 7:18 
Dream mod play through, AOTCW, Limitless heros, Rise Of Imperators
Tin pot epic 9 月 8 日 上午 11:39 
Ah alright thanks! I think the creator said he would update the mod.
Rebel  [作者] 9 月 8 日 上午 11:10 
The AotCW team decided to define some build limits in a custom script [1] and Legions+ overrides that list with the 1.1 version, which does not have a limit for the Bad Batch unit. I added a limit to the actual unit XML (the traditional way) so it won't matter.
[1] \Data\SCRIPTS\LIBRARY\libUnitTableRepublic.lua
Tin pot epic 9 月 8 日 上午 11:01 
@Rebel But how would Legions+ mess with it? Im not a person whom mods but The Bad Batch is a hero so how could Legions+ mess with its limit?
Rebel  [作者] 9 月 8 日 上午 10:46 
Yes
HeartfeltShield5 9 月 8 日 上午 10:02 
should you load this mod first with other submods?
Rebel  [作者] 9 月 7 日 下午 6:56 
That explains it, Bad Batch limit is missing in Legions+ because they didn't exist at the time.
Tin pot epic 9 月 7 日 上午 1:55 
@Rebel I am using another mod called AOTCW Legions+ maybe that is affecting the Bad batch? but it is out of hand, a whole 10 units of Bad Batch can take a planet.
Rebel  [作者] 9 月 7 日 上午 12:00 
@Tin pot epic That's strange, the thing that limits Delta Squad should limit the Bad Batch in the same way. It will be fixed another way.

@Lord Craneo That is only visual and does not affect access to tech.

@rob052019 That is normal, most can be repurchased after 25 weeks, and some can be rescued after 10 weeks.
Tin pot epic 9 月 5 日 下午 10:09 
@Rebel just Bad Batch, Delta squad isn't affect
Lord Craneo 9 月 5 日 下午 7:21 
@Rebel only having a limit of 1
Tin pot epic 9 月 5 日 上午 9:39 
@Rebel Not that im aware of, will try now but rn it seems just Bad Batch is affected by this limitless bug
rob052019 9 月 5 日 上午 7:36 
Sometimes the heros dont respawn or is that a bug
Rebel  [作者] 9 月 5 日 上午 1:09 
@Tin pot epic No, does that happen to Delta Squad as well?

@Lord Craneo In what way?

@NECRO_Cade I do not see any indication of a compatibility conflict. The issue might be in the separatist dreadnoughts submod directly.
Tin pot epic 9 月 4 日 下午 11:19 
I can make limitless units of the bad batch, should that be happening?
Lord Craneo 9 月 4 日 下午 9:05 
Is the limit for space and ground tech bugged?
NECRO_Cade 9 月 4 日 下午 6:29 
any chance this could be made to be compatible with the separatist dreadnoughts submod? ie the recuscant and providence bigger size and power alts? i just tried these 2 submods together and they werent working with the new units added in the update
Rebel  [作者] 9 月 3 日 下午 5:42 
Working update is out. A copy of the previous version is in the Data1.1 folder.
Rebel  [作者] 9 月 3 日 下午 4:32 
Soon
The Guy 9 月 3 日 下午 3:07 
Update soon?
Rebel  [作者] 9 月 3 日 上午 10:09 
It might work but not be stable. This can be updated within a day.
NECRO_Cade 9 月 2 日 下午 6:49 
will this still likely work when new update drops? if not how quick do you think it would be to change? ive loved this submod so i can basically never use normal clones
Rebel  [作者] 6 月 18 日 下午 1:32 
Definitely when 3.0 drops.
Bone daddy. Ainz Ooal Gown 6 月 13 日 下午 2:18 
could you do this with aotr
AgentPrimus 6 月 6 日 下午 1:06 
thanks
Rebel  [作者] 6 月 6 日 下午 12:18 
Yes.
SteamMod=3412696050 SteamMod=3408164678 SteamMod=3387971722
AgentPrimus 6 月 6 日 上午 11:43 
could I work this with the Faster Economy submod? If so, what would be the order of the SteamMod codes?
Rebel  [作者] 5 月 30 日 下午 10:43 
Yes