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I'll look into making it animateable (though my fear is it would try to follow you into itself or break the enter function entirely), and I'll do a little testing around the recoiling issue. A programmable recoiler might work already, I've not tested it myself.
I had hoped to be able to mitigate the risk of losing it by putting the entrance inside the golem, but unfortunately it follows you inside and detaches the entrance from space and time, crashing the game when you try to exit.
Not complaining, just making sure it was intended to be hella rare.
If a portal gets destroyed (e.g. by corrosive gas), that instance of the interior is gone for good, so be mindful of where you're dropping them.
I've never seen an NPC that wasn't my follower go inside one of the portals. I can't tell you whether its strictly possible or not.
Also, can random NPCs (traders, enemies etc.) wander in the teleport, or does it ignore anything else passing it, other than the player?
Each portal weighs 10 lbs, and yes they're available to be found randomly in the world or with merchants.
Followers do come with you through the portal, in or out.
As far as I know, parking merchants in the portable facilities should work. I haven't run into a problem with it yet.
The Hole, House, and Ward are safe to leave things lying around and use the containers. Because the Portable Mall has vendors (and therefore randomized guard NPCs), it is possible that something will spawn that endangers your stuff. Look around first.
The walls are destroyable, but the levels do not extend beyond them.
Do these portable items weigh anything, can it be found completely randomly (item tiers?) are those sold by merchants as well? Will followers follow you in them, and always come out with you? Can you use Proselytize to bring merchants/NPCs in the area, then dismiss them to keep them in there forever? Can you somehow destroy the walls? Can you safely leave items on the ground AND chests, without fear of anything stealing them?