Caves of Qud

Caves of Qud

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Portable Holes and More
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2.239 MB
1 月 20 日 下午 1:40
1 月 29 日 上午 9:03
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Portable Holes and More

描述
Features four different extradimensional facilities.

Portable Hole: Tiny, dirty, servicable.

Portable House: Charming and Cozy

Portable Ward: Four hospital rooms and a bunch of medlockers. Oven and Becoming Nook, as well. Not balanced, lots of free stuff (if you can find one.)

Portable Mall: Player home with 20 vendors and two large barracks for your own beguiled merchants. Not balanced (very little free stuff, but it's a whole stiltgrounds in your pocket.)

Wishes:
DIOJ_PortableHole
DIOJ_PortableHouse
DIOJ_PortableWard
DIOJ_PortableMall
29 条留言
DigitalDevious 9 月 2 日 下午 8:10 
Oh, either that or add an option to enter it from your inventory without putting it down!
DigitalDevious 9 月 2 日 下午 8:05 
Can you make it automatically make a journal note when you set it down and then remove the note when you pick it back up?
Clarissa  [作者] 7 月 12 日 下午 5:05 
Oh yikes. I don't know what I could do to fix that nasty crash. I don't really understand how the golem works.

I'll look into making it animateable (though my fear is it would try to follow you into itself or break the enter function entirely), and I'll do a little testing around the recoiling issue. A programmable recoiler might work already, I've not tested it myself.
AndiBanandi 7 月 7 日 上午 4:00 
Love this. Would LOVE a way to mitigate the risk of forgetting it somewhere, whether that's a way to recoil to your house, a way to summon it to you, a way to animate it as a companion, or just a way to track it in the journal. Probably the easiest way to implement would be to simply make spray-a-brains work on it, but any number of these would be great to have.

I had hoped to be able to mitigate the risk of losing it by putting the entrance inside the golem, but unfortunately it follows you inside and detaches the entrance from space and time, crashing the game when you try to exit.
Clarissa  [作者] 5 月 14 日 上午 11:19 
Not through any of my efforts, I assure you. Nice, though!
Ampscraze 5 月 13 日 下午 6:57 
So, weirdly my portable hole showed up as a point of interest in Yd.. no idea why or how lol
Clarissa  [作者] 5 月 11 日 下午 5:02 
Hm, nope, portable holes are a classic dungeons and dragons item, a lot of moddable RPG-adjacent games with inventory management issues wind up picking them up eventually in one form or another.
Blueflowers 5 月 11 日 下午 12:05 
ngl when i saw this i thought "portable hole" was some kinda Looney Tunes ♥♥♥♥ where you could create a hole to the next strata whenever you wanted
Clarissa  [作者] 5 月 5 日 下午 8:36 
Yeah I lost a portable house deep underground once, and I was not spiral boring so it was probably like 40 screens from the parasang I started in. It's pretty frustrating, but I can hope it'll be a one-time mistake.
Ampscraze 5 月 4 日 上午 10:21 
No problem! Yeah I just occasionally forget to pick them back up… but that’s a me problem lol.