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I'll look into making it animateable (though my fear is it would try to follow you into itself or break the enter function entirely), and I'll do a little testing around the recoiling issue. A programmable recoiler might work already, I've not tested it myself.
I had hoped to be able to mitigate the risk of losing it by putting the entrance inside the golem, but unfortunately it follows you inside and detaches the entrance from space and time, crashing the game when you try to exit.