STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Hold The Line! Unofficial Submod for AOTCW
41 条留言
Lord Of Pain  [作者] 7 月 11 日 上午 12:28 
I enjoy using both admonishers and judicators in early republic fleets. The judicator buff does give it better anti corvette and bomber capability too while admonishers are purely anti fighter tho they are tankier.
Lord Of Pain  [作者] 7 月 11 日 上午 12:25 
np, there are also some fun balance changes previewed for the main mod in future will also have a look at those once released and incorporate them where possible.
Kermit 7 月 10 日 上午 4:05 
sorry for the spam this was supposed to be a single comment but steam 1000 character limit stopped that. read from bottom up.
Kermit 7 月 10 日 上午 4:05 
To elaborate, in the base-mod the three main Republic corvettes all have separate niches I feel. The Admonisher is a pure anti-fighter/bomber vessel. Almost more like a mobile turret than corvette with low speed/manoeuvrability but able to shred starfighters with the PDs.
The Judicator is more of a middle-ground between the Admonisher and Charger.
Finally the Charger is a light hunter able to deal with other vessels of similar size or slightly larger.
I worry the speed increase and weapons upgrade may mess this up however I am not totally certain.

Most of the sub-mod just simply improves a lot of units to make them actually worth picking (Escort and Command Arquitens buff my beloved) whereas the current iteration of the base-mod I feel there are too many units that become obsolete which I believe to be poor game balance to a certain extent.
Kermit 7 月 10 日 上午 4:05 
As I said, I have more to play but overall, I think this mod has good balance choices generally even if there are a handful I'm unsure of like the Judicator buff I worry might make the Admonisher obsolete.
Kermit 7 月 10 日 上午 4:04 
The Advanced Ven gives a meaningful upgrade in interceptor quality with one of the best in the mod, the V-Wing and access to Y-Wings. A meaningful upgrade but it isn't so powerful as to warrant writing off other ships entirely.

Finally the Acclamator I Advanced is actually worth buying. Where the Venators give a strict interceptor/bomber compliment with little to no ability to perform multi-role the Acc. I Adv. fills this niche perfectly. The 2/4 Z-95C and 1/2 Y-Wings make this ship very cost effective in both credits and tactical population. Paired with their speed and overall effectiveness as escorts I think the compliment pairs perfectly with this.
Kermit 7 月 10 日 上午 4:04 
Whereas in this sub-mod there is a deliberate and meaningful separation of roles between each. The base Ven allows for cheap spam with okay interceptors, (V-19s are buffed in this sub-mod sure, but I still see them as slightly better TIEs in a way) but importantly cheap spam which is valuable in the early game and simply for cheap expendable reinforcements. Hell I've even thought of the idea for emphasising that role by allowing the base Ven to deploy 3x (or even 4x) V-19 wings at once but honestly that's probably too much. I'm thinking of the 2003 Clone Wars V-19 spam. lol.

The BTNs are actually fine and I think they pair quite well with Y-Wings. The ion damage is nice and because they're faster they get to the target first, and are good for setting-up other strike aircraft or bombers to do the main brunt of damage.
Kermit 7 月 10 日 上午 4:04 
Sorry I've been pretty busy recently and haven't been able to play all too much EaW.

However from what I have played I think I might prefer it over the main mod in terms of overall balance mostly. I will use the example of below with the Venators and Acclamators.

Okay sure...I do miss being able to mindlessly spam Adv. Ven. but to be honest I think it's pretty overpowered in the base mod due to the sheer amount of versatility that single ship actually grants. Z-95C and Y-Wings are just so incredibly powerful in my opinion paired with a decently armed capital ship itself.
Lord Of Pain  [作者] 7 月 9 日 下午 10:34 
Hows it going so far kermit
Lord Of Pain  [作者] 7 月 2 日 上午 4:25 
I did spread out the distribution of tri droids in the CIS navy so not as many from 2 ships so should still be present but not as concentrated. This should help the republic out while giving CIS players more reason to spread out fleet building
Lord Of Pain  [作者] 7 月 2 日 上午 4:23 
They are stronger than before but do recommend upgrading to z95s and mixing them in your fleets. Didnt want to make them too good as CIS would have trouble with dealing with fighters. I did buff their fire rate in a previous patch but had to tone it back down due to completely loosing the fighter battle as early CIS vs groups of V19s and support from other ships.
Kermit 7 月 2 日 上午 4:10 
Okay that's interesting. It's honestly one of the only changes that I'm a bit unsure of but I will keep playing to see how it all fits into place. It definitely changes up the core balance for the Republic Navy for sure.

Finally does the buff to V-19s make them any better at dealing with droids at all? I've always wanted to like them but they just seem to suffer hard in comparison to Z-95s.Thanks.
Lord Of Pain  [作者] 7 月 2 日 上午 1:49 
the change to acclamator 1s was to keep em useful as carriers for longer ingame even when you unlock acc2s
Kermit 7 月 1 日 下午 12:31 
So I'm going to do a Republic playthrough using this mod and I like a lot of the changes the mod introduces.

I have a question about the Advanced Loadout Venator. Is the purpose of changing its fighter/bomber compliment from 2/6 Z-95C and 1/2 Y-Wings to 2/4 V-Wings and 1/0 Y-Wings in order to make the Advanced Acclamator 1 more valuable and to give it a better niche? Essentially to stop Advanced Venator spam like in 'vanilla'? I am excited to use the mod however so thanks :)
Lord Of Pain  [作者] 4 月 26 日 上午 3:20 
readded it to description
demarcusscott06 4 月 25 日 下午 11:20 
where your code at, it aint in the description
Lord Of Pain  [作者] 4 月 21 日 下午 9:21 
no problem happy to help
Dark Lord Edas 4 月 21 日 下午 2:13 
Sorry yes can confirm.. just me being silly was using STEAMOD= instead of STEAMMOD ! Awesome work with this mod by the way, love the changes :) !
Dark Lord Edas 4 月 21 日 下午 1:57 
Interesting.. hmm no just the regular venator. Yeah.. its likely something on my end in that case, will try to re-install :) just wanted to confirm, thank you so much for double checking!
Lord Of Pain  [作者] 4 月 21 日 下午 1:32 
Just checked and it is working on my end, venators do have supply drop. Any specific hero or variant in use which might be having this problem
Dark Lord Edas 4 月 21 日 下午 12:06 
This looks cool!

Though.. I am not sure if I am being daft but I can't seem to get this to work?

I have this in my launch options:
STEAMOD=3407875183 STEAMMOD=3387971722

One of the changes was that the venators now have the supply drop ability, but when I started a space battle.. I didn't see it as an option?
General_J 4 月 19 日 上午 8:52 
You can definitely notice that dreadnoughts are buffed. They are quite strong now.
Lord Of Pain  [作者] 4 月 17 日 下午 10:58 
How are the changes so far
Pokey1751 4 月 10 日 下午 9:18 
Lord Of Pain  [作者] 2 月 25 日 上午 10:45 
I am working on a buff to defence fleets for AOTR and waiting for main devs to bring defence armies there in a later patch. Do wanna do this for AOTR too yep. This might be a while off as I am waiting on a main mod update for this
Cristianmrvzla 2 月 22 日 下午 4:35 
make one for Awakening of the Rebellion 2.11.9: Jump To Hyperspace pls
Lord Of Pain  [作者] 1 月 24 日 上午 9:24 
in this patch
Lord Of Pain  [作者] 1 月 24 日 上午 9:24 
Hopefully the issue has been fixed
isa0005 1 月 24 日 上午 2:49 
No additional sub mods running alongside it. Best of luck!
Lord Of Pain  [作者] 1 月 24 日 上午 1:33 
hmm it is a repeatable issue so thats good, I have some ideas how to fix it will need a new campaign but fix should come in a few days.
Lord Of Pain  [作者] 1 月 24 日 上午 1:05 
Any other submods running alongside this or just this and main AOTCW mod
Lord Of Pain  [作者] 1 月 24 日 上午 1:04 
hmm not sure why this could be happening as i am running a repub campaign and not having this issue. Will investigate and try and find cause
isa0005 1 月 23 日 下午 9:04 
So I'm getting errors in game says something along the lines of "Defense fleet cannot choose ships from GARRISON_SHIPS_REBEL" or something like that and no ships beyond the stations fighters appear to spawn. Thoughts?
Lord Of Pain  [作者] 1 月 22 日 上午 1:16 
Dont think that it can be fixed in a campaign sadly
Lord Of Pain  [作者] 1 月 22 日 上午 1:15 
Not sure why that might be happening could be that its not compatible, i am running campaigns with this and main mod and not having this issue
Sun Tzu 1 月 21 日 上午 10:37 
Hey i am using the cheats mines made by Majkl's and it seems that there is no garrison in space. i attacked 2 planets and no cis ships spawned . Can i fix that somehow?
Lord Of Pain  [作者] 1 月 21 日 上午 7:02 
Yes will require a new campaign for changes to take effect
Sun Tzu 1 月 21 日 上午 5:13 
New game required?
Imperator RAD-X 1 月 21 日 上午 4:45 
Good mod. I always felt the defence armies were physically useless on all sides. Glad to see you've made them worth while.
Lord Of Pain  [作者] 1 月 19 日 下午 10:24 
yes it does
frodoandfox 1 月 19 日 下午 7:17 
does this work with AOTCW 1.1.2