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报告翻译问题






Kislev especially suffers from it, however I will say that this does somewhat affect the difficulty of the game for the player as you no longer really have to pay attention to your ranged units aside from making sure they're moving if they're engaged in a fight.
It's very minor and honestly I don't think affects it to much, but I definitely see Newer players relying on this more than actual skill.
And you are clearly more knowledgeable in this topic than i could ever be!
"Missile Troops - Melee Fix" uses some lower values than "Stop Idling - Improved units reaction speed", but not by much and they are almost the same, so by using the first mod means that fewer units needs to be in combat before they react.
What do you mean with the lower values?
thanks in advance!
"Missile Troops - Melee Fix" on the other hand uses lower values, so you might experience a slight quicker response. But the numbers are pretty close to each other, and they're both improvements over the default values.
You can use this mod above the "Stop Idling" mod, and you'll have the quicker response time, but keep the changes made to Friendly Fire and Obstruction.
Anyways to the actual implementation, I tested this in Skirmish and every individual in a missile unit (I tested with both Streltsi and Ironsiders) immediately switched weapons once engaged in melee. None of the ones in the rear kept their ranged weapons out to support the people in combat regardless of how deep I made the formation (from 2 ranks deep to 6 ranks deep to 30 ranks deep!) and regardless of if guard mode was on or off.
Still seems better than default behavior though, what with vanilla Streltsi in the backline just vibrating most of the time instead of actually doing anything for instance.
if not, would be?
I'm a bit doubtful, I'll have to test it for myself in various scenarios.
This is amazing, I would be suprised NOT seeing this in the bug fix!
If you actually manage to get the backline shooting while the front is engaged in melee, you might have stumbled on something big, as I recall someone in another mod wanting to make some pike and shot units, but was unable to do a mixed unit, which you kinda sound like you got here.
Also, weapon swapping bugs/jank is a time honored tradition. Those who used pikes in Medieval 2, you know what I am about. ;)
Good mod though if its actually a bug.