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报告翻译问题









https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548112471&searchtext=line+of+sight
Combat reaction immunity after being ordered - Increased to 16 seconds.
In vanilla, when ordered, a unit will ignore combat with the enemy they were fighting with for roughly 24 seconds before they give up and resume fighting if they haven't gotten enough entities away in time. However, this 24 seconds timer becomes 10 seconds when they come into contact with a different enemy while carrying out the order. I believe this big diference is the cause a lot of frustration when units appear to drop orders or seemingly forget about what the player told them to do.
Instead of reducing idle melee reaction, increased it instead. Melee were breaking formation too quickly and leaving gaps in the frontline when they weren't supposed to.
anyone got an answer for me here?
If not, maybe you could talk to them and get this integrated into the main bugfixing mod.
Kislev especially suffers from it, however I will say that this does somewhat affect the difficulty of the game for the player as you no longer really have to pay attention to your ranged units aside from making sure they're moving if they're engaged in a fight.
It's very minor and honestly I don't think affects it to much, but I definitely see Newer players relying on this more than actual skill.