Crusader Kings III

Crusader Kings III

Unlock MAA by Conquest
23 条留言
Monke Gaming 7 月 2 日 下午 6:38 
update
Plouf 7 月 1 日 下午 5:50 
Hello I'd like this mod to be updated for the elephants please :)
macintosh1257 3 月 18 日 上午 7:08 
Update?
KARA | Z 3 月 13 日 下午 7:10 
1.15 Crown please... it is saying it is 1.14?
macintosh1257 3 月 10 日 下午 3:22 
@Anaxandron Are you sure it's unrealistic for the Karlings to have slavic maas?
Emanon 3 月 6 日 下午 4:04 
Great mod. Makes sense you can have a single "local mercenary" men-at-arms from your conquered lands. Plenty of historic cases of this.
qm1111qm1111 3 月 4 日 上午 8:11 
Need a mod for compatibility with Cultural Armies II
Anaxandron 3 月 3 日 下午 2:37 
This is great, but would it be possible to tweak what characters starting MAA's are to be their default ones? For example right now several of the Karlings who hold Slavic provinces (Louis of Italy, Ludwig the German) start with Konni, which seems unrealistic.
Lucky 1 月 18 日 上午 11:34 
can't*
Lucky 1 月 18 日 上午 11:34 
@shakenidentity im gonna guess based on how adventurers work is that you will keep the units, but can get another regiment of the MAA
Quizer9O8 1 月 17 日 上午 11:45 
This is a mod I'll be using in my modpacks from now on.
No more culture switching/hybridizing just to get some special MAA's.
rv 1 月 17 日 上午 9:51 
just a question? does this apply to player-only? or is it everyone including npcs
shakenidentity 1 月 17 日 上午 9:28 
This looks like a great addition. What happens when you create MAA from conquered lands and then you start culturally converting that land? Do you get to keep the MAA you've already created? I guess I'm asking- because I still like to convert lands- if there is an interim period where I can at least benefit in some way from having lands that aren't of my culture.
Avan 1 月 17 日 上午 7:33 
If I played vanilla I would use this- hopefully this could work for total conversions one day
Nobutora 1 月 17 日 上午 12:00 
another thing that should been in the main game, amazing work and shame to paradox devs!
消化不了酪蛋白 1 月 16 日 下午 10:11 
Another great mod that should've been in the base game.
xtheStronghand 1 月 16 日 下午 2:07 
i like this shit.
Lord_Weasel 1 月 14 日 上午 7:23 
I feel like this should be in the base game. Both is more realistic and gives the player a reason not to constantly wipe out other cultures through promote spam
pduquez 1 月 13 日 上午 4:23 
ok, thanks :steamthumbsup:
TurtleShroom 1 月 12 日 下午 6:05 
This is what Genghis Khan did in RL!
Karjonkel 1 月 12 日 下午 5:52 
i think it would make sense if there was a certain level of culture acceptance needed for the recruit ment or maybe a vassel contract.
Dad needs a Beer  [作者] 1 月 12 日 下午 4:36 
@pduquez Yeah
pduquez 1 月 12 日 上午 9:44 
Question..
If I convert the county culture, I lost the option to recruit the unique MAA?