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报告翻译问题






initModule("somecustommodulebooster")
It seems to be surprisingly smooth and straightforward, though I'm unsure about one thing, if you don't mind me asking.
local moduleList = {
initModule("lootrangebooster", getLootCollectionRange),
initModule("radarbooster"),
initModule("scannerbooster"),
initModule("transportersoftware"),
initModule("valuablesdetector")
}
In here, why does only the loot range booster (tractor beam upgrade) get a second thing besides its lua name? Is this just related to your other mod, or would I have to consider more than one thing for some other subsystems as well?
About equipment station: probably, you just need to wait for it to renew its stock. Also, there's a slight chance that there will be none "U. A. Companion" in stock at any equipment station, so, possibly, you just got unlucky!
But mine's better 😃
About the mod... Hmm... Well, actually, I couldn't find any simple tractor beam range mod. Give me an hour
Hmm, very strange. What's the game version and what other mods do you have installed? Though maybe that's not a bug and you simply are too far from loot.
Он вообще не меняет баланс, объединяя только модули, повышающие удобство игры (смотри картинку). То есть по факту он просто экономит время и сокращает мороку (мол, так бы ты собрал один или несколько кораблей чисто для этих допмодулей и постоянно пересаживался между ними, транспортировал груз, а этот модуль эту бесполезную трату времени упрощает)
Так что этот модуль совершенно неимбалансен. Возможно, в будущем разрабы и сами интегрируют нечто подобное.
This is not the issue with the mod, but with the tractor beam itself. Maybe you have extreme range for it? I heard that if you set it to 10-20+ km it won't work at all. Or, possibly, your server is lagging: this results in several bugs, such as jumping ships, zero hp ships, inability of jumping to another sector, tractor beam not working, etc
This mod id is 3405165145. According to your modconfig.lua, this mod isn't initialised on your server / not installed. Try resubscribing to the mod and overwriting server mods ("Override Galaxy's Mods" button). Though I never used 4netplayer, so you may need to ask them or Avorion Discord.
Here is a copy of my current modcongfig.lua
modLocation = "C:\Program Files (x86)\Steam\steamapps\workshop\content\445220"
forceEnabling = false
mods =
{
{workshopid = "3099789554"},
{workshopid = "2054946409"},
{workshopid = "3099790716"},
{workshopid = "2053583501"},
{workshopid = "2943435828"},
{workshopid = "2941426377"},
{workshopid = "3279979380"},
}
In terms of the price, is it the price of all the subsystems involved combined? Or is it based on one of them?
Рад помочь)