Dominions 6

Dominions 6

Divinitus 1.15.2
95 条留言
Black Mamba 10 月 10 日 下午 3:56 
Damn, this IS Lore friendly, if Pantokrator banishes some of the gods to the shadow realm. :zagcry:
Ronhul Maggot  [作者] 10 月 10 日 上午 7:18 
Seems like Pantokrator banished the real one White Tiger. I will get him back.
Ronhul Maggot  [作者] 10 月 10 日 上午 7:16 
Good point about the pillar.
Moon Horse 10 月 9 日 上午 5:30 
What happened to the White Tiger pretender for eastern nations? It was working fine in the 14.2 version, now it's... a size 5 animal tiger for 0 points?
Cerevox 10 月 8 日 下午 10:08 
Abysia has the pillar of flame as a cheap god. One of the pillar's abilities is that any F mage gains an H if they don't already have it. All of abysia's fire mages are already priests so this does almost nothing for them. It isn't a big problem, and the other abilities are really good for abusia, but it feels weird one of their cheap gods has an ability that doesn't do anything for them.
Ronhul Maggot  [作者] 9 月 19 日 上午 11:21 
I will check, thanks.
Brybry 9 月 11 日 上午 11:51 
Crow of the underworld 300hp transformation seems to point to the Dog of the underworld 300hp transformation.

Love the mod, I've only seen one overlap Pretender since the update (Don't Remember Which), seems to be working well.
Ronhul Maggot  [作者] 9 月 7 日 上午 12:51 
Should be working with DE 2.10 too, but maybe something will be off if new hero id overlaps.
make_eye 9 月 6 日 下午 9:49 
the DE compatible version works with DE 2.9, but you have to toggle on Divinitus DE after togglingg on DE itself
if you right click on Divinitus DE in the mod, it says before, but you have to do it after instead
you will know it has worked properly when pretenders have the correct Divinitus descriptions
Codar 9 月 6 日 上午 11:31 
What version of DE is the mod compatible with?
Ronhul Maggot  [作者] 9 月 3 日 上午 2:35 
Agree about Sanguine Horrors.
Ronhul Maggot  [作者] 9 月 3 日 上午 2:34 
Aside from bug fixes, for now I'm working on big balance update. After that I will focus on new content and better DE integration.
jaqdraco 9 月 1 日 下午 11:36 
Having some unique effects for the DE pretenders aswell would be nice.
Still, fantastic mod, i can't play without it.
Nukular Power 8 月 30 日 上午 9:42 
wow, thank you so much for the DE compatibility!
Rayder 8 月 30 日 上午 8:28 
In case it was ambiguous, I meant the sanguine horrors made by Blood Fountain Pretender.
Rayder 8 月 30 日 上午 8:27 
The Sanguine Horrors produced by Fountains should be immune to disease. Right now they disease themselves as soon as they enter combat and start losing monthly HP.
Ronhul Maggot  [作者] 8 月 28 日 上午 6:01 
DE 2.9. I will include this information in future. Don't forget to enable Divinitus the last one btw. And I alpha tested it only with DE, not other mods.
ArcticShark 8 月 28 日 上午 5:07 
I tried using the dominions enhanced compatibility mode however I don't think it's currently updated to the latest version. Would it possible to have as information somewhere whether on the mod itself or this modpage which version of D.E it's updated to?
jaqdraco 8 月 27 日 上午 8:58 
Rejoice! Holy! Holy! Holy!
Colin 8 月 26 日 下午 2:05 
Just want to add in as a minor modder myself, I appreciate your hardwork, don't burn yourself out!
BadCub 8 月 24 日 下午 4:38 
"Dominions Enhanced Compatibility"
YES!
Orkiod Inquisitor 8 月 19 日 上午 4:39 
@Nukular Power It's being planned
Nukular Power 8 月 18 日 下午 8:21 
and ma abysia.. and more i'm sure :(
Nukular Power 8 月 18 日 下午 8:19 
also chaco and sitecah (ea)
Nukular Power 8 月 18 日 下午 8:18 
any chance of making it compatible with dominions enhanced? clashes with both ongtupqas and bantay tubic from that mod nationwise, not sure about monsters. But I cant play without this mod anymore, and both mods are red_rob successors, outta work together!
Captain Tofu 8 月 9 日 上午 4:04 
@ronhul: They spawning only on the overworld and as far as I noticed regardless of dominion. Protean Abomination seems to not spawn at Indi Str 6 setting. Idol of Seasons does.
Ronhul Maggot  [作者] 8 月 9 日 上午 3:49 
Are they spawning things while in someones dominion and don't spawn if there is no dominion? At least Protean Abomination should be spawning only in its own dominion, so mabye it's bug on the game side.

Maybe will be able to do something, but it's hard to replicate so probably will not be working on it any time soon.
Captain Tofu 8 月 5 日 下午 6:36 
The rework of the pretenders is brilliant. Makes a world of a difference. I noticed a problem with progressively increasing spawns of Idol of Season and Protean Abomination in neutral provinces as defenders. Happens only on the overworld and more often with higher Independent Strength setting. Is there a way to fix that?
make_eye 8 月 3 日 下午 7:23 
thanks u the best, i hope it is possible
Ronhul Maggot  [作者] 8 月 3 日 下午 12:41 
Working on it.
jaqdraco 8 月 3 日 上午 8:16 
Compatibility with Dominions Enhanced would be great
Ronhul Maggot  [作者] 7 月 26 日 上午 5:23 
Is it meant to be a bug for Na'Ba's Sahira to die everytime she spawns in?

Yeah.
Cerevox 7 月 24 日 下午 9:02 
Kind of. A lot of us are stuck on spark until SCBM updates. It has a spark compat version, but won't have a divinitus compat version until after the next dom patch.
Spyker v3.2 7 月 15 日 下午 1:53 
since red rob is more or less out of modding - is this the new 'standard' for the divinity mod?
Eurus 7 月 4 日 上午 11:29 
Thanks Moon Horse, I'll check it out
Barnacleboy102 7 月 3 日 下午 10:45 
Is it meant to be a bug for Na'Ba's Sahira to die everytime she spawns in?
Moon Horse 7 月 2 日 上午 6:40 
It's going to be incompatible with most nations, but you can use the Dominions 6 Mod Merger to merge it with the nation mod of your choice. The program is on GitHub by PKozdra
Eurus 6 月 30 日 下午 1:53 
Is this mod incompatible with modded nations? I think i've seen quite a few ID conflicts such as with the gather sturm
Ronhul Maggot  [作者] 6 月 23 日 上午 8:54 
Good point.
Moon Horse 6 月 21 日 上午 11:25 
Does the Bog Mummy Dracolich (id 644) have any special mechanics? It seems a bit forgotten. The master lich version of the dracolich seems like it gets extra perks.
Ronhul Maggot  [作者] 6 月 19 日 下午 12:46 
If you prefer discord for discussions, we have it now: https://discord.gg/TneqpzWbec
Ronhul Maggot  [作者] 6 月 19 日 下午 12:45 
Blood Fountain will receive some treatment.
Moon Horse 6 月 15 日 上午 2:52 
Blood Fountain was already a pretty good chassis even in vanilla before Divinitus. I agree it has a bit too much stuff going on. The blood slave generation isn't a huge issue as it's just economy stuff, but Sanguine Horros definitely may be too strong for what they are.
Cerevox 6 月 12 日 下午 5:23 
It only functions with a temple though outside the cap circle, so you end up buying a lot of them earlier than you might otherwise with all the slowdown elsewhere that implies. It is better than just blood hunting the normal way, but it doesn't seem to be way better, just marginally better. For nations with only limited blood and no cheap hunters, it could make a huge difference though. That I can definitely see.
Molay 6 月 12 日 上午 1:42 
It's true, a blood nation can also generate as many slaves as the blood fountain. A blood nation with the blood fountain can suddenly afford to recruit researchers instead of blood hunters though. It's a HUGE difference. The trade-off for hunting is being behind on tech. With the blood fountain it's like having a hunter or two in the capital, every capital adjacent province (I ended up with 7) and every templefort. It's a lot of free hunting. That's like having some 16 hunters year one after expansion, ready to go, while the mages you recruit can do other things like forging or researching. Imo the best pretender!
Cerevox 6 月 11 日 下午 10:27 
I'm not sure the blood fountain actually generates all that many more slaves than you can get by just hunting once you have good coverage. Nations with a cheap B1/2 can spam them everywhere and given a rod will hunt at the same rate or better. The fountain is vastly easier on the micro though. That said, quite a few of the pretender abilities are just wildly out there in the right situation.
Molay 6 月 10 日 上午 6:42 
Or if you're very fond of keeping the sanguine horror freespawn as is, I'd at least suggest to tone them down a little. -20% hp, -1 of the attacks, possible -5 defense skill and not amphibian. For a blood pretender, it's too easy to conquer water provinces with it. I'm not sure it should
Molay 6 月 10 日 上午 5:55 
And as for balance concerns, as it generates a tremendous amount of slaves; it is by far stronger than the other pretenders I tried. I would consider removing the sanguine horrors freespawn (blood elementals) entirely, only having the events fire when the blood fountain is actually in the world (i.e. if imprisoned not before year 3) and I'd definitely consider removing the blood slaves from corpses mechanic. I'd add a 3D6 for sanguine horror guards (spawns at start of combat, like the wolves for dai oni) to the blood fountain though and an option to spend a turn to summon 2-3 sanguine horrors (not passively gained while hunting, an either/or thing)
Molay 6 月 10 日 上午 5:47 
Fountain of blood incidentally has the same degree of message spam as the Neter of the River. While the result of the message is not as constant as the flat % income increase of the Neter, the gain in blood slaves and loss of population/corpses is still largely irrelevant when it comes to notifying the player of each single instance of it happening. Again I'd suggest turning those messages silent and creating a "master message" that pops once per turn, notifying the player that slaves are being collected and corpses rise and are harvested for blood etc. At the start it's still okay-ish, but once you have lots of forts and temples, it's a lot of messages to wade through :(
FatTulip 6 月 8 日 上午 3:39 
Fountain of blood seems to be somewhat overpowered. To the extent that without a ban virtually everyone in an upcoming game will be selecting it