Stronghold 2

Stronghold 2

Part 2 Shipwrecked in Orkney (custom audio files available)
7 条留言
turnbased_RTS  [作者] 2 月 20 日 上午 9:16 
@Rana Yeah, I think they look cool but are a bit buggy as they are certainly not what Firaxis intended lol. I have not figured out why it traps in some areas and not in others.
Rana 2 月 20 日 上午 7:33 
Another Glitch.
The low stone walls trap my troops underground. or enemy gets stuck on them. I had to destroy the walls to rescue my men.
turnbased_RTS  [作者] 2 月 17 日 下午 4:48 
@mjohns20 changed AI to aggressive for Olaf's troops. In the editor it makes you do this for every estate that their troops are in, and on top of that, it seems like you have to add this action 1 month into the mission or the behavior is still passive. After testing, it seems like the archers can just about out range the aggro range of the berserkers, so still very possible to cheese. Nonetheless, if you get in too close they will attack you now.
mjohns20 2 月 17 日 下午 3:03 
Really enjoyed this! Been craving playing stronghold again for sometime but it's hard to find custom scenarios. One suggestion if I may, All of Olaf's men are on "stand ground" stance and it's easy for me to just go around with a couple archers killing many of them. I suggest changing those men to defensive or offensive stance
turnbased_RTS  [作者] 2 月 17 日 上午 6:48 
@Rana Destroying bandit camp now part of mission 1 win condition, back entrance changed to stone walls. I set Olaf's AI to turn on once the bandit camp is destroyed to give the player a chance to build up. destroying the camp also increases market access so you can sell wood after it's destroyed. Food should not be an issue this mission if you do not raise rations. There is no need to early, economy should mostly come from selling goods. and passive estate gold.
Rana 2 月 15 日 下午 5:16 
1.Destroy Bandit camp requirement is not triggered if you damage Edwin first. I won without destroying it???
2.Bandit camp destruction triggers an invasion, by not destroying it I was never attacked.
3.Food was a problem, even with multiple Hunter Posts they didn't seem to all deliver food? Weird.
4.I attacked Olaf from behind, it was far easier.
5.Selling wood should have been available at the start as my Storage was full.
6.Iron transport only travels via Olaf's territory and gets destroyed every time.
Dave Coyne 1 月 12 日 上午 3:42 
very nice little map , thank you