Stronghold 2

Stronghold 2

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Part 2 Shipwrecked in Orkney (custom audio files available)
   
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1 月 7 日 下午 1:25
2 月 17 日 下午 4:41
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Part 2 Shipwrecked in Orkney (custom audio files available)

在 turnbased_RTS 的 1 个合集中
Escape Home Saga
5 件物品
描述
Audio files available on dropbox: https://www.dropbox.com/scl/fo/uzw1j6g3lkhpev28m44dg/AKz0H18HsmQ_oCzGsyw8zKM?rlkey=qwahtz2eyiwgdjktsbykkoxpost=v8093qlqdl=0

Also available on Nexus mods: https://www.nexusmods.com/stronghold2/mods/14


Narrative brief:
After making their escape from Norfolk, Matthew and his people got lost in a North Sea storm and ended up stranded
on the Orkney Islands north of Scotland. Matthew must help the native Picts overcome slavers and vikings.


Narrative long:
Matthew and his crew sailed north in search of potential allies in Scotland. They sailed far from the coast to avoid detection from English vessels, but this came at the cost of exposing Steele to a famed North Sea storm. This blew them way off course and they lost contact with the other ship. When they finally spotted land, the ship captain did all he could to land on a beach instead of the steep cliffs nearby. They realized that they had landed in the Orkney Islands. At this time owned by viking warlord Olaf who has been using this place as a base of operations to pillage and raid all parts of the British Isles. Matthew and his men quickly dispatched the Norse garrison on their Island before setting up a base on the coastal plateau. Once they get settled, they hear rowdy noise from the village below at 2:00 pm...

Meanwhile on the northern Island, Steele's Marshal, Albert managed to land safely as well and with their only piece of siege equipment still intact! Albert saw that Matthew's ship was to the south and would take his small force and try to rendezvous with Matthew while avoiding direct engagement with the island's inhabitants.

When Matthew and his advisor head down to the local tavern to see what is going on. They find that the whole town is drunk during the middle of the day. As far as they know, there are no Pictish festivals this time of year so by all accounts this is just standard behavior. They quickly realize they need to sober these folks up if they want any real answers. Without access to the best sobering remedy, bread, the crew realizes that the these people might appreciate eating even a single vegetable. They get to work growing carrots and other root vegetables for the village below. The people Matthew brings with him are only able to eat by hunting sea birds on the cliffs.

Unfortunately, both of the village bow makers died during the journey. This means that Matthew was going to have to trade for them with merchants on the mainland. They would need these weapons to defend themselves against the outlaw group in the mountain to the east. And, if Olaf found out Matthew was here, he would surely try and kill him. The village folk below, although heavy drinkers, were surprisingly good shepherds and seamstresses. Hopefully if Matthew could help them out, they would let him sell their wares for weapons from the mainland.

As if by magic, once the village people were able to get a single vitamin in their system, most of them came too. They let Matthew know that they were producing wool for Olaf and he was paying them in famed Norwegian beer. In its own right not such a bad deal, but combined with the fact that the had a hard time buying or producing their food, they were kept in a state of constant delusion. We come to find out that Olaf had also been taking a portion of their young kids as slaves. Angered by this, the village lets Matthew sell their wares if he vows to eliminate Olaf and the slave trader from the island.

By this time Albert the marshal has found Matthew and notified him that the slave trader on the island is Edwin! Edwin was even selling Christian people to the heathens! If Matthew could stop this and show the church what happened, perhaps he could get back in the good graces of the bishop and King.

Purpose renewed Matthew's forces dispatch the bandits to the west and take control of the valuable lumber on that island. Around this time Olaf realizes that Matthew is here and sends raiding parties to take back the lost estates. Eventually Matthew is able to destroy Edwin's fortifications and capture the sniveling weasel. The freed prisoners agree to help Matthew throw Olaf from his hill-fort. with their help and Many Scottish bows, Matthew finally slays Olaf.

While captured, Edwin admits that nothing about his profitable brewing business is legitimate. Matthew then plans to finally head to mainland Scotland in a search for allies for his cause. The crew finally departs, but not before taking the recipe for the famed Norwegian beer.


Estimated Difficulty: Moderate (let me know if this seems correct, I am happy to balance this more).


Hints:
1. Make vegetables for the estate below you. Do not eat them yourself! (turn off lords kitchen building)

2. Your lost crew landed somewhere else on the island. Find them and try and link-up once you have your vegetable gardens down.

3. After you have made enough vegetables, you can build and sell wool and cloths. This will be the main way you make money besides taxes.

4. You did not arrive with qualified bow makers, thus you will need to buy bows from the mainland.

5. clearing the bandit camp will unlock more market access, it will also alert Olaf to your presence and he will start contesting the estates.

6. build up enough bows to clear Edwin's estate.

7. In mission 2 you will get some of the freed prisoners to fight with you!

8. 1 vs. 1 against Olaf in his hillfort base.
7 条留言
turnbased_RTS  [作者] 2 月 20 日 上午 9:16 
@Rana Yeah, I think they look cool but are a bit buggy as they are certainly not what Firaxis intended lol. I have not figured out why it traps in some areas and not in others.
Rana 2 月 20 日 上午 7:33 
Another Glitch.
The low stone walls trap my troops underground. or enemy gets stuck on them. I had to destroy the walls to rescue my men.
turnbased_RTS  [作者] 2 月 17 日 下午 4:48 
@mjohns20 changed AI to aggressive for Olaf's troops. In the editor it makes you do this for every estate that their troops are in, and on top of that, it seems like you have to add this action 1 month into the mission or the behavior is still passive. After testing, it seems like the archers can just about out range the aggro range of the berserkers, so still very possible to cheese. Nonetheless, if you get in too close they will attack you now.
mjohns20 2 月 17 日 下午 3:03 
Really enjoyed this! Been craving playing stronghold again for sometime but it's hard to find custom scenarios. One suggestion if I may, All of Olaf's men are on "stand ground" stance and it's easy for me to just go around with a couple archers killing many of them. I suggest changing those men to defensive or offensive stance
turnbased_RTS  [作者] 2 月 17 日 上午 6:48 
@Rana Destroying bandit camp now part of mission 1 win condition, back entrance changed to stone walls. I set Olaf's AI to turn on once the bandit camp is destroyed to give the player a chance to build up. destroying the camp also increases market access so you can sell wood after it's destroyed. Food should not be an issue this mission if you do not raise rations. There is no need to early, economy should mostly come from selling goods. and passive estate gold.
Rana 2 月 15 日 下午 5:16 
1.Destroy Bandit camp requirement is not triggered if you damage Edwin first. I won without destroying it???
2.Bandit camp destruction triggers an invasion, by not destroying it I was never attacked.
3.Food was a problem, even with multiple Hunter Posts they didn't seem to all deliver food? Weird.
4.I attacked Olaf from behind, it was far easier.
5.Selling wood should have been available at the start as my Storage was full.
6.Iron transport only travels via Olaf's territory and gets destroyed every time.
Dave Coyne 1 月 12 日 上午 3:42 
very nice little map , thank you