Left 4 Dead 2

Left 4 Dead 2

Acidic Boomers
29 条留言
mikecj9 10 月 3 日 下午 2:12 
i wonder if it would be possible to have a sort of poison mecanic that can be cured by using adrenaline when puked on too ? i know the resident evil maps have this feature for spiders, and also the smoker have a kind off poison mecanic addon too :


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3504234643&searchtext=poison
ForlornLarva117 5 月 18 日 上午 11:41 
very dangerous!
kurochama 4 月 6 日 上午 8:11 
@zetgoodkid , you can remove the "m_hOwner" part, because actually it still works with only "m_hOwnerEntity". It's also the same on "DropFire". As long as the "m_hOwnerEntity" is registered to the attacker, the damage is registered to the attacker.
Z 4 月 6 日 上午 7:47 
DropSpit(GetPlayerFromUserID(params.userid).GetOrigin());
while(greenthing = Entities.FindByClassname(greenthing, "spitter_projectile"))
{
NetProps.SetPropEntity(greenthing, "m_hOwnerEntity", jockey);
NetProps.SetPropEntity(greenthing, "m_hOwner", jockey);
}
ClientPrint(null, 5, "\x03" + "Jockey (IMBA)" + "\x01" + " dropped " + "\x05" + "ACID");


might wanna assign that acid to your boomer too so bots knows to avoid it + for it to make sizzle sounds + trigger pain responses when touched
ForlornLarva117 3 月 19 日 上午 8:43 
DAAAANG that is actually devestating and a good idea.
kurochama 3 月 5 日 下午 5:56 
On "player_now_it" event function, there's "event.attacker". Probably you can try to use it to register the attacker, so, the acid only spawns if the attacker (boomer) causes it.
xSporez 3 月 5 日 下午 5:44 
ah okay thanks
Geebanger0  [作者] 3 月 5 日 上午 2:00 
no thats kinda intentional in a way, because its still bile so its like the bile is acidic
xSporez 3 月 4 日 下午 10:45 
If your using a mod that allows survivors to be bile bombed then it makes acid spawn below them even tho they weren't boomed. Will u fix this to make it compatible with that or nah?
メSifryメ 3 月 1 日 上午 12:46 
What a good script! brother could you accept the request?
Pie 2 月 15 日 下午 10:34 
this with the spitter removal mod is a perfect balance.
Orion 1 月 30 日 下午 10:59 
Unfortunately, bots just don't know what to do with boomer acid and just stand in it.
Flashyface 1 月 11 日 上午 8:44 
slobber dead island 2
Geebanger0  [作者] 1 月 8 日 上午 2:11 
try "bile the world" thats probably pretty close to what you want
EMI.P.Z 1 月 7 日 下午 9:26 
can you create a mod that makes vomit hurt zombies?
Kalinin 1 月 7 日 上午 9:24 
很有创意但是对于单人带bot来说不推荐,因为bot不会离开boomer呕吐物的伤害范围
蔬菜蛋餅502 1 月 6 日 下午 9:55 
Thank you, Creator, for making me feel so challenged!:steamthumbsup:
Kали 1 月 6 日 上午 11:58 
if theres a spitter goo global damage this mod would be a lot more fire(literally). if you could make one
Owned793 1 月 5 日 下午 9:22 
The boomer is now a retch
Abcmanx6 1 月 5 日 下午 9:21 
I love how i have been waiting for something like this on the workshop for i think almost around 1- ish years now.....god now i can finally make the game oppressively difficult
Whatsoam303 1 月 5 日 上午 9:00 
cave johnson type description lmao
Prudent _Reika-Vortex 1 月 5 日 上午 8:23 
stomach acid😂
Specters Scream 1 月 5 日 上午 4:17 
the fact if this was the boomer's ability, I'm sure versus players would've crashed out
D.Toshimura 1 月 5 日 上午 12:39 
imagine using this mod while playing mutation flu season......
.Intavation Wholri 1 月 5 日 上午 12:38 
noiceeeee, an idea: is it possible to have a mod where it allows players to not lose any items they held when they get revivied ?
minions_kirill 1 月 5 日 上午 12:00 
now we need a ratman mod
Geebanger0  [作者] 1 月 4 日 下午 11:10 
holy moly indeed
TuMaravilla 1 月 4 日 下午 11:08 
holy moly